Real Strategy (AI)

Real Strategy (AI) 2.3.1

Hello! Is it possible to make AI more defencive when being attacked by human player who has more advanced military unit? Prioritize walls, not leave city empty, prefer stay on fortifying rather then attack and lose hp and so on. Currently its too easy to take down neibhour bot by rushing military tech, sometimes you can destroy empires with a pair of musketman.
P.S. its not prince, we are playing with +6 combat bonus for bots.
 
Hi guys. I've tried to play game with mod on imperor two weeks ago (game with all DLCs). There war s a situation in information era - when I siege an enimy city. For at least 10 turns my bomber atacs the city and when i finally take it, suddenly THREE jet fighters flew away from an airbase settled near this city. I wonder how it happens that none of them not even tried to intercept my bomber. So is this mod realy works with last game versions or all DLCs ?
 
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Hi

I am using this mod with Late Game AI. I am wondering if this mod combo is compatible with the mod Take Your Time, which extends the era's. Thank you, Infixo!
 
Thank you for your work in developing such an interesting mod.
In my game, I have difficulties with the movement of troops, since all countries produce so many units that they do not fit on their territory. And there are no empty seats.
Is it possible to somehow correct this?
I also use the mod "Late Game AI".
 
I know that I'm years late but I'd still love to suggest a change: Make all ranged units (Slinger, Archer, etc.) only have single tile range, this way AI can't be cheesed as easily.
 
Does the mod improve the gaming experience by making AI more difficult at high difficulties?
 
Does the mod improve the gaming experience by making AI more difficult at high difficulties?
So far I noticed that AI prepares better for war before attacking you, bigger army, but once their forces are dead he's just as stupid as before, building wonders instead of defending, etc. Another upside was AI building plenty of ships, which wasn't a case originally. Sadly they still do very stupid moves, I exposed my archer to fortified enemy archer and they didn't even fire at me, sending settlers through my territory once war starts, etc.
 
So far I noticed that AI prepares better for war before attacking you, bigger army, but once their forces are dead he's just as stupid as before, building wonders instead of defending, etc. Another upside was AI building plenty of ships, which wasn't a case originally. Sadly they still do very stupid moves, I exposed my archer to fortified enemy archer and they didn't even fire at me, sending settlers through my territory once war starts, etc.
But in general does the AI improve with this mod?
 
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