Realism Invictus

For me, the first time I did it I messed up and selected Art as the source folder, instead of the "Source" folder (that the art checkout is in).

It's unfortunately a bit hard to tell where someone else messes up over a forum without it turning into a "did you do step 1? Did you do step 2? etc.". :spear:

After all, I'm a bit lost by what it that source folder. Is it simply "Assets" in which contains "Arts" or is it something else?
 
What other civilizations do you guys like to play a lot? how are the native americans? I imagine they must be ridiculously difficult to play on monarch. I also thought egypt would be pretty fun, but havne't had the time to play them either.

I play World Map exclusively, so these answeres are limited to that scenario/leaders/starting positions.

I've never really played Aztecs/Incans, they just have a very boring starting position and limits, and the lack of tech boost from neighbors makes them even more boring on Emperor since while you might be able to keep on par with your only rival, the Aztecs, you have to wait a lot longer than usual to get to "the good stuff". I think I might try one of these guys next though. I think it might be interesting to try, very boring early game, but the attempt to catch up to the Europeans and win might provide an excellent challenge. I think I might try Aztecs next, and try to see what the sacrificial civics are like... usually more trade orientated.

England was pretty fun. Your main rivals are either Scandinavia or the Netherlands (or god forbid, both). You have the Seafaring trait which gives +2 first strikes AND immune to first strikes, which makes your navy super powerful. Unfortunately, both of the above civs are near you and have the exact same bonus, so it just becomes a war of attrition. Even worse, the vikings start getting +1 movement on you due to their unique building. I managed to keep myself out of continental politics, got Christianity , and quickly spread it as fast as I could to the continent, deliberately leaving out MASSIVE netherlands to isolate them. (They had conquered Germany and Hungary by this point, and were constantly harassing France. "Unfortunately" (finger quotes) they still managed to destroy France while beating back the Romans on the eastern front, but then I conquered Amsterdam in a surprise attack while their army was distracted, at which point their empire basically fell apart and the Christian Alliance of England, Rome, Poland, Greece, Spain, and Russia devoured their empire. Now I am conquering America with the help of the Royal Marines. 14 power, 2 movement. Starts with Amphibious and Urban Combat II. 100% vs archery/melee units. Tribal Villages are now a mere bump in the road. Unless they are one of the ones the AI has suicided into a bajillion times and are at level 256 or something insane with every promotion possible, those are much harder and I have avoided them so I don't lose my elite troops until the final push.


The new civ Transoxianan Empire is interesting. It has a somewhat poor start, but can try eliminating the Turks early on, and/or a massive push into Delhi past the barbarian city. The leader has the most efficient XP boost overall, with Militarism (+3 starting XP to everything), but also Charisma (-25% XP needed for promotion). The -50% GG occurrence within your borders is not a big drawback, because if you aren't invading your enemies, you are doing something wrong. :lol: They also have a unique improvement that lets them make farms in deserts, meaning that suddenly a TON of completely useless land is perfectly usable to your empire. Really unique and interesting improvement that has a MASSIVE advantage compared to other unique improvements which are very limited in their deployment and usually just enhance an existing improvement (better quarry, better winery, etc). This lets you build farms where you can't build any kind of improvement usually.

But the Mongols make the Transoxianans look wimpy in comparison, their +100% GG, +3 starting XP, and their "Drawback" of -25% culture rate means that these guys have plenty of elite troops, doctrines, traditions, and stack healers early on. (I don't know if anyone else uses this strategy, but DON'T use your GGs for just any tradition or special promotion. I often have 1-2 around just to follow my stacks into enemy territory so they can heal.)

These guys can easily take control of Asia, and with that taken over, you have plenty of resources and population/production to launch an invasion of the Indian subcontinent. I find that the one wonder I do try to get as the Mongols is the Great Wall, so you don't have to worry about the various barbarian cities pillaging your workers/land when it costs too much production for too little gain to remove them.

And of course, as I've mentioned before, France. Absurd starting location lets you conquer most of Europe very quickly, the espionage bonus can get bonkers if you get the early espionage wonder, I actually used it to supplement some of my tech research, and if you are wondering how you can build wonders if you are such a warmongerer... you just eliminated half of the WW building civs after you conquer the Netherlands, Rome, Greece, and Germany.

Austronesia
is also an "interesting" choice. I go for cultural victories with it, the AI lacks the ability to properly invade, and you know how to settle compared to the Austronesian AI which is sadly still pretty stupid. I don't know why, the South Chinese and Dravidians certainly know how to settle your islands if you wait too long to expand...
 
I take back my comments about the dravidians being pushovers. Their ships are crazy, crazy strong. My elite marines are marooned. Ill drag the battle out to get pinch upgrades to my kensai then sue for peace.

I investigated some of the tech trees of some of the other civs. The zulu units look amazing and their impi are crazy good. I think it was +150% vs gunpowder? Yikes.

Ive been using the classic 3.1. After this game should i try out the beta stuff? Ive heard about all sorts of crazy changes made. How does it all work out in terms of overall game quality vs the vanilla?
 
After all, I'm a bit lost by what it that source folder. Is it simply "Assets" in which contains "Arts" or is it something else?

First, a lil shameful bump. :D

Second, is IMM+ even feasible on RI?
I can view IMM the very limit, but Titan+ seems unapproachable.
What are the typical levels people play on RI here?
 
First, a lil shameful bump. :D

Second, is IMM+ even feasible on RI?
I can view IMM the very limit, but Titan+ seems unapproachable.
What are the typical levels people play on RI here?


Ah, so you make a new checkout that is just the art folder, inside a regular folder named "Source" (or whatever you want to call it).

Then when you use pakbuild, you select the Source folder which contains the art folder, so the left hand pane shows the art folder.



As for levels,

I usually play on Monarch when I am trying a new civ/strategy out, and then Emperor when I really want to play a game.

The game is balanced towards Noble I think. So everything above that is just giving the AI advantages. Thankfully, the player isn't completely screwed since there's the tech bonus from open borders, but that's why Ren/Industrial Age and beyond start getting discovered so much earlier than normal in a lot of people's games, because the AI is all getting those economy bonuses...
 
Yes. But I don't use the SVN thingy, just play with the latest version while I wait for the new one. Did you have any questions Cruel?
 
Ok, I'm getting really depressed. Finally, I understood how to compress and it loaded normally.

And then this. Looks like both C2C and RI just don't like me.
Spoiler :
 
1. Do any of the folders in any of the paths have special characters in them? Like the "e" with the accent thingy over it, etc. Like maybe your user name?

I recall people having issues due to that in the past.


2. You did a sparse checkout for the main mod area that got rid of all the art assets except for movies? So the only non-movie art asset in the asset folder is the RealismArt.revisionXXXX.fpk? So there's no duplications?
 
Yes. But I don't use the SVN thingy, just play with the latest version while I wait for the new one. Did you have any questions Cruel?

Yes, seems that the MAF (memory allocation faillure) is back even on a 64-bit system in Windows 8... :sad:
 
Interesting. I haven't encountered any MAF's. I'll run a game with max settings and get back to you Cruel.
 
Hey guys :)
I'm slowly going into the medieval era (my first time!), and just learned how to harvest cotton near my egyptian cities (on the huge world map).

And i was wondering: is it intended for cotton to provide nothing? No hapiness, no health? It just give a coin boost on the tile, but a cottage would be better...
Or maybe it's a way to introduce lot and lot of new ressources, withouth having to balance all this new hapiness & health? That would be great! :)

Edit: Little bug report: when i have 5 food on the same tile, it become a bread picture, not sur how you call it in english.
But when i have 10 food on the same tile, i don't have 2 bread picture. Kinda confusing.
 
Hey guys :)
And i was wondering: is it intended for cotton to provide nothing? No hapiness, no health?
I don't play SVN, so details might've changed since 3.1 but I doubt not by much in this respect.

Cotton can be turned into clothes once you can build cotton mills, which in turn give happiness (with a suitable building). It's redundant in this respect if you have sheep for a woollen mill. It can also be used for a naval workshop (same as hemp) to give naval supplies which in turn speed up the building of some naval units.

It's kind of like prime timber, not necessary but speeds some things and can be converted into a happiness resource later in the game.

Also, the Malinese, in 3.1 at least, have a powerful unit that requires cotton IIRC.
 
Oh, okay, thanks Shuikkanen!
The others ressources, in the city screen when i mouse-over, show which building is needed to have a bonus. As cotton didn't have any, i supposed it was useless. Guess it is because you have to craft it into clothes first :)
 
Cotton also gives a +3% commerce bonus to cities with a Weaver's Shop. Small bonus, but it's something!

Couple of notes to the RI team:

-When Al Mahdi (Arabian great general) spawns, the screen that pops up lists him as a great priest.

-The American worker is called a Pioneer, but isn't that name more suitable for their Settlers?

And quick thought: Instead of the current stack penalty system, have you considered simply giving units a -1% strength penalty per unit in the stack? The math isn't the same, I know, but I'm sure it could be balanced, and it would make it a lot easier to understand the system. Right now it's always a pain to get a stack right, involving several turns of moving units around until it's just below the next penalty level. Being able to just select all and immediately know the penalty level would be a lot simpler.:)
 
I'm loving the new Logistics system, especially as compared to the old Crowded debuff. I assume that there is a plan to tell us in game what our logistic limits are so that we don't have to guess? Trial and error adding one unit at a time to see if you're there gets old fast.
 
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