Just after the second failure on RI IMM (imagine being attacked by two AI's stacks because the original attacker bribed someone along him!), I decided to give another last chance for today and I stumbled the most unimaginably beautiful thing I could believe on anything bearing K-mod:
I got away with two stolen workers! OH MAH GAWD! My inner slave master/mistress is so fulfilled. I've heard that Karadoc made early AI crippling nearly impossible by now and I just got away with two free workers.
Peace deal was made. That definitely cripples any AI when their workers are robbed from their grip.
I admit this is the second shot since I made silly early build choices (like starting something a thing three turns and swap afterward) and losing my chance to steal those two workers because I forgot K-mod optimized workers and one of the stack of two left in-between turns (I waited those pesky scouts went away).
But since that shot already had its second city (Exp trait), that necessarily made me winner in power I suppose. I will never know.
But that second shot, I simply build warriors after warriors and when I had 4 of these and the Armenian capital grew in culture influence so the workers could both go on the cow, I captured them and two turns later: HE AGREED to the peace. That unimaginably powerful!
Yikes! So happy. And if you don't understand why I'm so, it's because I have a huge knack for that
tactic. And also I feel I broke K-mod, which is surprising!
I don't know the details of how peace deals work in K-mod (too lazy for the moment to look it up in the uncompiled DLL sources), but I suspect it worked very well for many reasons:
1) Many warriors allowed me to raise my power level
2) Wheel and Animal Husbandry were known to raise the power level too. I don't know for RI, but it may be unchanged.
3) I threatened its city with a well-defended warrior (forest + river) while he didn't with his scouts (not in time in the least). Normally, it only happened under AGGAI in vanilla BTS, but I suspect it works all the time in K-mod. I recall how enemy stack marching towards my lands strangely raised the peace deal cost. I specifically recall those zulu fleets not even near my lands, but suddenly and magically the peace deal raised in cost until I crushed that navy. And ofc, it raised again when he tried again.
4)War success; a stack of two workers is worth 4+1. It helps for peace deal.
Anyways, I'm glad there is a way to cripple an AI that is too close on IMM.
EDIT: Did I add I have horses so near, meaning I don't fear any this AI when he'll retaliate. So no need for Archery and I can freely go towards Stone Cutting and build the Mids. Man, I will try this out in my next games. After, it seems IMM on RI+K-mod is breakable now!