Realism Invictus

3 re-downloads of same size file from 2 sources, 5 installations with and w/o antivirus monitoring, no errors in the log each time. =\
Try installing the game in a simpler folder like C:\Games\CIV4 not in program files folder. Also avoid using non-english symbols in the game path.
HTH
 
Does the big world map still lead to MAF problems in the later eras even on a 64-bit OS? I know that some other modpacks (C2C in particular) have come up with some magic code which stops them, so I'm wondering if that got included in RI as well.

Admittedly, I never played far enough into the huge world map scenario to get any MAFs (though it did start getting very slow, which is why I stopped), but I did start to get them around mid-renaissance in the Europe scenario. On high graphics (which I always play on) there was probably a 33% chance that it would crash every time I ended my turn by about 1750, but when I simply turned them to low, it probably happened only once or twice for the rest of the game. I'm not entirely sure why that seems to have mostly fixed it, since AFAIK it's the save file size which causes the issue, and the graphics don't affect that at all to the best of my knowledge.

Nope. 1050Ti, Win7x64 and Steam BtS. 3.57 was ok. :(

3 re-downloads of same size file from 2 sources, 5 installations with and w/o antivirus monitoring, no errors in the log each time. =\

Hmm, are you sure there's not a different default graphics setting triggering the issue, maybe? If all else fails, you could try downloading the SVN and updating it each time you don't have the issue, that way you could pinpoint what's causing it, if anything (but that sounds really painstaking), and since nobody else has reported this issue, it's likely not anything with the default files.
 
Try installing the game in a simpler folder like C:\Games\CIV4 not in program files folder. Also avoid using non-english symbols in the game path.
HTH
"C:\Games\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\" well enough? :)
Hmm, are you sure there's not a different default graphics setting triggering the issue, maybe? If all else fails, you could try downloading the SVN and updating it each time you don't have the issue, that way you could pinpoint what's causing it, if anything (but that sounds really painstaking), and since nobody else has reported this issue, it's likely not anything with the default files.
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There are "working well" notice on videocard.

Once again: 3.57 working well, screen from it in the attach. Can it be because Win7? Like when Bloodstained update was compiled with win10 settings or something about.
 

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"C:\Games\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\" well enough? :)

View attachment 660098
There are "working well" notice on videocard.

Once again: 3.57 working well, screen from it in the attach. Can it be because Win7? Like when Bloodstained update was compiled with win10 settings or something about.
Just asked to install same on Win10 — there no problems. So 90% that is Win7 (may be x64) issue.

Yeah, did you try different compatibility modes?

I can't read the Cyrillic of course. :)
You mean WinXP compatibility? :)
 
Just asked to install same on Win10 — there no problems. So 90% that is Win7 (may be x64) issue.


You mean WinXP compatibility? :)

Yeah, I would try each compatability mode and see if one of them fixes it, but if your OS is 32 bit, that might be the reason.

I'm not an IT professional though, these are just the things I would check.
 
Yeah, I would try each compatability mode and see if one of them fixes it, but if your OS is 32 bit, that might be the reason.

I'm not an IT professional though, these are just the things I would check.
Sorry, but I trying to understand: is my English so bad or I just need highlight specially for you that my Civ is Steam Civ, that my system is x64, that my system is Win7, that on the latest Win10 there no problem so using compatablity with older versions looks kinda marasmatic? Sorry once again.
 
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Sorry, but I trying to understand: is my English so bad or I just need highlight specially for you that my Civ is Steam Civ, that my system is x64, that my system is Win7, that on the latest Win10 there no problem so using compatablity with older versions looks kinda marasmatic? Sorry once again.

Somehow, I missed that info when replying earlier, my bad.

I honestly don't know what it could be stemming from, though at least a couple of people on this thread have identified themselves as programmers, so their technical knowledge is going to be a lot better than mine, and maybe they could help you. Good luck, though. I hope you can get that fixed.

--

On a separate but related note speaking of that, does anyone know how to get rid of the annoying word suggestions as you are typing? I despise that; I'm perfectly capable of verbal reasoning and the suggestions distract me from what I was already trying to say. It's pathetic how all of this software exists tailored around people being completely passive about basic speech even in professional settings like study or office work, and it also rips the personality out of anyone's choice of words. We are capable of learning these things, especially if you're going to work in an office or pursue higher education. I'm glad that I graduated and worked in an office before all of this stuff became prevalent and I never used it, but now, the input of people in writing their own essays or emails is minimal (and I even heard from a friend in IT who told me that Microsoft is teaming with ChatGPT to literally draft entire emails for workers, replete with all of the necessary content). Welcome to the world of Wall-E, I guess...

there are some cool graphics in "chinese unification" mod or "Alexander the Great"
just sayin
View attachment 660174

Nice find! Not to say that this doesn't apply to some of the existing ones already, but the only thing I would have to say is that the more generic looking the icon, the better, and those look distinctly Chinese-flavored, which would be cool if you were playing as China or another east Asian civ, but might be a little dissonant as Nguni or Maya, for instance.
 
Quick question. Why is the land tactics promotion separate to strength 1? It seems to do exactly the same thing, unless you are using some weird unit which can attack water or air based enemies?
 
Quick question. Why is the land tactics promotion separate to strength 1? It seems to do exactly the same thing, unless you are using some weird unit which can attack water or air based enemies?
They have different promotion trees. Check it out in the civilopedia in I believe the military tab called promotions tree.
 
I wished RI had some sort of mechanism to encourage warfare being 'out in the fields' and on the borders rather than attacking a stack in a city with your stack. Something like allowing for a gradual blanket of units advancing and claiming territory rather than just a stack right clicking its way towards the nearest city. But I figure this change might require a lot more heavy coding...
 
I wished RI had some sort of mechanism to encourage warfare being 'out in the fields' and on the borders rather than attacking a stack in a city with your stack. Something like allowing for a gradual blanket of units advancing and claiming territory rather than just a stack right clicking its way towards the nearest city. But I figure this change might require a lot more heavy coding...

I agree with you in an idealistic sense, but at the same time, that would also interfere with the whole existing mechanic of having a city garrison in the first place, which is really important for separatism stability and city happiness. I don't think there's a way to change that without changing the entire way that conquest functions in the game.
 
I agree with you in an idealistic sense, but at the same time, that would also interfere with the whole existing mechanic of having a city garrison in the first place, which is really important for separatism stability and city happiness. I don't think there's a way to change that without changing the entire way that conquest functions in the game.
That is fair, I'm trying to think of ideas though to try and encourage that type; though if you have any ideas on how to make warfare more dynamic and exciting, I'd love to know.
 
That is fair, I'm trying to think of ideas though to try and encourage that type; though if you have any ideas on how to make warfare more dynamic and exciting, I'd love to know.

If it could be programmed, having no direct city garrison at all and instead having that function somehow as an extension of your overall military force relative to population, while having territorial exchanges be primarily a matter of peace settlements diplomatically would be better, but that is at odds not only with the way that expansion works in-game, but also the whole cultural border pressure thing which is a major piece of the game. When I want something more realistic like that, though, I just play EU3. I kind of have to wear a different, more imaginative hat when playing Civ, which I'm fine with, but I see your point and agree if it could realistically be done within the parameters of the game engine.
 
If it could be programmed, having no direct city garrison at all and instead having that function somehow as an extension of your overall military force relative to population, while having territorial exchanges be primarily a matter of peace settlements diplomatically would be better, but that is at odds not only with the way that expansion works in-game, but also the whole cultural border pressure thing which is a major piece of the game. When I want something more realistic like that, though, I just play EU3. I kind of have to wear a different, more imaginative hat when playing Civ, which I'm fine with, but I see your point and agree if it could realistically be done within the parameters of the game engine.
Yeah, though I never really got into EU, I loved HOI's combat. Issue with paradox game (more like game design) is that I don't feel like 'the grand leader leading my people through history', as it is possible in civ, particularly in RI. I just wish there was a good middleground between the paradox games and RI that took the best of both worlds.
 
They have different promotion trees. Check it out in the civilopedia in I believe the military tab called promotions tree.
Yeah, I can see that, but why have two different promotions which have different descriptions and have different promotion trees, but otherwise do the same thing?
 
Yeah, though I never really got into EU, I loved HOI's combat. Issue with paradox game (more like game design) is that I don't feel like 'the grand leader leading my people through history', as it is possible in civ, particularly in RI. I just wish there was a good middleground between the paradox games and RI that took the best of both worlds.

Exactly. IMO, Civ (and RI, specifically) captures that ethereal spirit better, but it does come at the cost of pure realism. Even just vanilla Civ4 did a great job of capturing that spirit, but RI is in an excellent, ultra-refined spot in that regard. Sure, it's not perfect and ideally some things could be changed and made better, but within the parameters of "Civilization" for what it is, I could hardly as for something better. It would be exceptionally difficult to write a game that wasn't period-specific which got more granular and realistic, I think. The fact that RI captures that essence very well across all of human history is pretty amazing IMO.
 
Yeah, though I never really got into EU, I loved HOI's combat. Issue with paradox game (more like game design) is that I don't feel like 'the grand leader leading my people through history', as it is possible in civ, particularly in RI. I just wish there was a good middleground between the paradox games and RI that took the best of both worlds.
It has more of a civ5/6 feel in some ways, but I think Old World combines those concepts quite well. It's not as good as RI or EU4, in my opinion, but it's a good game in its own right.
 
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