To address your last question first, I wouldn't feel bad about changing the files to creating an AI you'd like to play; it's for enjoyment after all. Though, the file is in XML>GameInfo>CIV4HandicapInfo. I myself play on a custom difficulty that is a blend of all difficulties, where it scales better. If you're interested in the changes, I made it so that the AI starts off around monarch level, but scales so that by the end game they are around immortal level. I put a deity level research nerf on the player (me) and removed all AI starting bonuses.Map: Planet Generator
Map Settings: (Unlisted = default/recommended)
Large - 12 Civs
3 or 4 Continents
Temperature: Fresh (fewer deserts and jungle)
My Civ: Scandinavia - Christian IV (Industrial/Sea Faring/Poor Commander)
Game Settings: Monarch, No Tech Trading, No Random Events, No Barb Civs, No Revolutions, No Tech Brokering, No Tribal Villages, Holy City Migration, No Vassals, No Unit Cost Scaling, AI Plays to Win
TLDR: My economy simply gets outpaced so much by the AI that I cannot keep up anywhere aside from tech due to the tech diffusion/ahead of time penalty/per city research cost. I was thinking I would eventually get strong enough to just conquer/raze any powerful potential enemies, using diplomacy/religion to stay alive until I pull ahead later in the game.
My general strategy is to get 3-4 cities asap then 6 then 8 as my economy grows to support the maintenance and increased need for military. Go for Pyramids > GE > Library > Hurry Great Library with GE > GS > Science boost in capital. Use Scouts to fog bust, use Skirmishers and/or horsemen to beat back slaves/barbs. Get Autocracy and Barracks/Walls ASAP for a little extra happiness and maintenance reduction, eventually getting Slavery and 2 workers per city, working towards 4 per city in time to convert slave farms back to farms and mines to windmills when the time comes. I make friends with the most powerful neighboring civ by adopting whichever religion they have and of course through open borders and whatever diplomacy I can do, even making useless deals just to have + relations. I have noticed however, that when the other civs on my continent are eliminated, even with +15/16 friendly relations with my religion buddy they will always choose to attack me over navally invading someone else who they dislike. I will usually have an army strength around 30-60% weaker than the top 3-4 civs and 7-8 cities vs their 10-15 by the renaissance era as my economy can not afford anymore at that time (45-60% science once I get settled and build up throughout medieval depending on how much military I require). They heavily outproduce me obviously and have so much more total commerce that the "per city research increase" only seems to allow me to barely keep up with them rather than harm their research to a degree that I would consistently be the tech leader. Also I have open borders with everyone if possible, only closing them when they are the worst enemy of my religion buddy or if the top most important civs demand I close them, gotta keep the power houses as happy as possible.
Here is how I lose every game, religion buddy cleans up the other 1-2 civs on our continent with my help as I raze cities I can not afford to keep for extra money. Then no matter how positive and friendly our relations, and regardless of us having trade deals, open borders, mutual military struggles and the same religion since at least the classical era (we have been through so much together...) these bastards (looking at you Casimir III, Lenin, Suleiman I and others who I forget) still declare war on me the instant our other continental enemies are gone. Is this aggression due to the "AI Plays to Win" setting and their recognition that they are going for a conquest/domination victory thus nullifying my friendly relations in their petty AI brains? Should I declare war on them once I notice their army taking even a slight hit in a classical/medieval era war in order to sacrifice my ally/future enemy to slow them down? The only way I can defend myself as it stands is if it is one on one and I have an easy funnel to force their units into forts, maybe if I attack them despite being weaker I could burn a city or two while they try to get back in position to deal with me, followed by a quick peace assuming they even want that. My army and economy usually only starts to get significantly weaker than the top civs by the renaissance era since that is when they have begun feeling the effects of building up their 3-5 additional conquered cities. Oh also, I build cottages as much as I can but of course the increased need for food keeps me from base BTS levels of spam. I try to get at least 2 per city, more with cities focused on economy and access to plenty of food/grasslands of course.
I also pick civics based on boosting my economy usually.
Autocracy/Monarchy (would love to go republic for the senate but the extra maintenance is often hard to justify)
Civil Service + Colosseum, then Plutocracy + Hanseatic League
Slavery > Free Commoners (Maybe I could stick with Serfdom instead for commerce on farms?)
Pastoral Nomadism very early if I have the pastures for it > Merchant Families
Paganism for a while since I go for Pyramids, eventually moving on to ??? I don't know what to do with this one. Monasticism to spread religion to my cities + brief boost to commerce until cottages grow. Civil Religion seems obvious but high upkeep is nasty (Legislator trait next time?) I tend to go for Pacifism more often than not since I don't have a problem with military unit production speed but rather affording more units at all. Once a war is declared on me I have to switch out of pacifism to avoid extra unhappiness, wasting a turn and another if I want it back afterwards.
Hope I am not destroying your eyes with this wall of text, but I love this mod and have been playing it for around 2-3 weeks now, it may be my favorite mod for any game I have ever played and I would like to get a little better at Monarch since Prince is a cake walk. I am also wondering if I should edit the BTS GlobalDefines.xml to change the AI difficulty to Prince as a way to keep myself on Monarch but slightly decrease the advantage the AI has on Noble vs me on Monarch. Or would this just feel like the equivalent of turning the difficulty for myself back down to Prince?
Also, yes, reason why your great buddies are declaring war on you is because of the setting AI plays to win. I personally have it off because though at first it seems like a great option, in practice it ends up creating games like yours where diplomacy is meaningless. Also, I personally go a different route to science, if you are not familiar with the 'specialist economy' I highly recommend you look it up (it's a base game strategy). In essence, I usually beeline for shwedan paya (however you spell it) so that you can unlock all religion civics early on. I do this so that I can get free religion, which allows me to hire unlimited scientists. Make a super science city (SSC) with a crap ton of food and you will be technologically dominant. Usually this SSC will crap out so many great scientists that will only boost your science even more, and it's usually that my SSC is responsible for nearly 80% my of science until the industrial era. Going further with that, I'd recommend that you specialize cities, keep some cities as commercial where you spam cottages, keep other cities as industrial where you don't build any cottages. Again, this is a base game tactic that is pretty efficient. RI does a really good job at allowing small civs to keep pace with large civs in tech, and so to compensate for that you must build/take good cities only. Again, try and specialize them as I said above. This is a quick link I found if you are unfamiliar with the concept: https://www.civfanatics.com/civ4/st...to-city-specialization-and-land-improvements/.
However, atleast in my games on my difficulty, without fail, (perhaps due to my playstyle) I am never a dominant civ until the industrial era. But once the industrial era comes along, that is the time to capitalize. This is where city specialization becomes extremely important, and gaining as much raw resources as possible (I play on maps with the new world, so there is room to colonize). If yours has a new world, I'd consider making a colony and gaining as much raw resources as possible and capitulating smaller civs for raw resources. This is because with vassals, you can demand a lot of their resources without giving much (or any) in return, and these resources will fuel your industry by allowing you to build numerous steel mills, oil refineries, clothing, synthetic plants, etc. Off the top of my head, raw resources you want to prioritize are cotton, wool, dye, oil, coal, iron, copper, bauxite, sulfur, prime timber, limestone, the food for canned food (corn, crab, cattle, fish) and (for late game) gold. Reason you want these is A) allow for more manufactured resources you can in turn trade for more raw resources (or sell for GPT), but the main reason is B) the buildings that produce the manufactured resources; it allows you to hire more craftsmen and oftentimes gives you a free craftsmen. By the industrial era, your industrial cities can become absolute powerhouses by having them work a few farms, with the rest on craftsmen. It is in this portion of the game where you can truly dominate, because production is king, and the winner of wars is the one that can outproduce the enemy. But you also won't be falling behind in science due to your SSC. I should also mention, however, that atleast in my games, by industrial era, you want to have a few more science cities because your one will likely not cut it anymore.
With all of this said, keep in mind my advice comes heavily from my playstyle and my settings. Part of the reason I don't go for any aggressive maneuvers in the early game is because A) it's not as fun to me and B) I play on maps about the size of the built in RI huge world map, so naturally the scope of pre-industrial expansion is limited. Another big thing that my playstyle hinges on is the existence of the new world to colonize.
Everything I just said was advice for building an economy around the renaissance-industrial era, but what I love about RI is that each era is fairly distinct from one another, and one needs to be aware of different things for different eras. Especially warfare and diplomacy, those start to get really important in the industrial era I feel. If you'd like more of my tips (or tips from others) feel free to ask! I think it's safe to say that the people here love to talk about RI.
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