A bit of a hot take here, but recently I've been losing patience with resources that aren't visible right away but are revealed in the ancient era. While there's an enjoyable dopamine hit from having those resources become revealed, there's a much more impactful disappointment when you found a city and ten turns later finish researching Stonecutting and regret not settling that city 1 tile to the right. They're all revealed early enough that getting visibility isn't a balance issue (as may be the case with resources revealed in the classical era or later), so unfortunate placing of ancient era cities feels like being the butt of an unfunny joke. Nobody gained anything, we just lost something.
Hottest take I've heard all week, but I feel you in this, it's very disappointing. Sadly I think this is for the best... It's fine as it is, you only need one mineral resources and there's plenty of other sources for hammers besides them.
If you miss a spot and can't access one, there's always another in some corner of the world waiting for you, and I like how RI gives to some units a failsafe for their requirements with the bronze/iron dynamic (although only some, there's quite a lot who don't follow this).
idk I hate it too but I think it makes the game more exciting, I'm with the Scholar in this one. I also feel I'm too use to this system that I would probably pass from inspecting all tiles (though you can always turn the visibility of hammers/food in the map, but that looks ugly) and just leave it at luck, but honestly I like your idea even as a novelty I'd be fun to scan the playing field in search of the best land to settle!
By far the most often-sounded criticism of RI is that early game feels too slow.
Doesn't it heavily depend on the game's speed though? When I play on 0.5 it's pretty slow but STILL enjoyable (those games have tend to extend for far too long so it might not be suited for me though), when I play in realistic or higher speeds (haven't played the fastest though) it's cool and not what I'd exactly call "slow" either, and the pace between techs feels good as well as the time at which I get them, same for AIs.
Personally I think early game is as varied as middle and late game, I think they just have so different scopes/approaches that it might seem that they're very different, and they are different, but equally enjoyable.
since it always feels like the ancient era ends before it actually begins.
ho oh holy **** now THIS is a hot take!

I'd consider ancient and early to mid classical age part of the ancient era as a whole, as upon entering the classical age your Civilization is still VERY green, and up to the middle you probably still don't know what iron is (although that might be an strategic fault on me for not prioritizing the iron tech enough). So for me it's not that short, as even though the era ended some of it remains. Yeah I know you could say the same of literally every other era BUT I feel this is amplified here to the point it is worth noting because of the limitations that persist between those parts of the game... I can link this to what we talked before about those resources that get discovered, if you didn't manage to find them during the ancient era (pretty hard, but possible) or just had a pretty bad placement due to uncertainty, then it's highly likely even if you're in late classical age you're struggling so much that we could consider you mid ancient by power and score, in some cases at least.
I think it would be for the worst if the ancient era would take longer, I think it's fair already... extending it more would make it cumbersome in my opinion.
But you know, I'd actually like to try this extended ancient era

it could be fun.
About the ahead of time setting, I will admit it... I've never played without it

I like to use it as an indication that I'm going way too far from where I should with techs, and that maybe I should step down and look into more important matters. I can't be so certain but I'm sure it also brings some sort of balance to the game too (no ****).