Shaka's horsemans have big red bubbles instead of units themself, seems like only one horse is always displayed correctly (SVN 5538).
Thanks, a wrong path, easily fixed.
TBH, I didn't code this specific effect, but I can well suppose it might be a side effect of the changes to converter resource trade AI that I recently made.
A question just popped out of my mind, how come the anti clerical trait doesn't cover the pagan temples?

Am I missing something?
Because pagan temples don't provide base happiness.
Ah Walt I see you actually took upon yourself to change the French starting flag, nice even though I think I preferred the phallic one

even if this might be more fitting. Will you upscale it though?
It
was an upscaled version already. But given how I didn't like how it turned out anyway, I went and remade it again.
ok another edit: I take it back, not all look that nice, the french confederation flag doesn't look very good to me

The upscaling kinda worked for some flags, but there seem to be others who didn't take it kindly.
Eh, you're right, the horse brooch thingy looked stupid. Went for another symbol (the Frankish cross is
kind of Christian, but I have reasons to believe they used it before converting as well).
While it is certainly conforting to know it does work, I wonder what caused this, I remember this bonus percentage showing in previous builds
Thanks for researching it, it helped me a lot in tracking it down! But no, it seems you have a case of false memories, as it turns out whoever originally wrote the code made a mistake in that it always only ever read
base bonus of a unit against unitcombats, disregarding promotions. To be clear, this
only pertained to the tooltip, the bonus itself worked all along.
Ah expectable, what are the aesthetical reasons for this? If we were to have the right animations, couldn't we manage to have 3 different animations for the modern cavalries? Kind of how the (AMAZING) Fekete Sereg has 3 and the Hospitallier have 2? Or is this something that would go against your aesthetics regarding the late industrial and modern era units?
Now that you mention it, having separate figures with lances is a distinct possibility. Ideally an animation that uses both a carbine for ranged and a lance for melee, but that...
Barring all that, how hard is it to make an animation for a game like CIV4? I remember once downloading one from this website for the game, so I know they can be made.
...is a lot of effort to make. It is not completely out of the question, even 100% new animations are possible, just very time-consuming. Generally not something I opt to do unless absolutely necessary.
This has been bugging me since the art first showed up. Thanks for bringing attention to it.
Once again, I implore everyone to share their aesthetic comments as well. I definitely won't be offended as you'll likely not approach my own internal level of perfectionism anyway, but these comments are useful to me to prioritise what I work on in my long mental to-do list.
Unironically, yes. The Smurfs are actually wearing Phrygian caps as a symbol of their freedom.