I've been playing Civ3 since it came out now. Now while I generally like the game, I think it would be nice if firaxis would rework the corruption rules a bit since I have to say I somewhat miss the global spanning empires I built in Civ2. Here are my suggestions:
Size of city becomes a factor in how corrupt a city is. Once a city hits say size 5, it regains 5% of all production/commerce it lost due to corruption. For every "size 1" increase thereafter, it regains another 1%. Ergo ... a size 20 city that was 100% corrupt would be able to produce at 20%. On the flip side, this really wouldn't affect non-corrupt cities as a size 20 city with 2% corruption would only regain 20% of 2% or .1% of that lost to corruption. This would allow for a greater empire with keeping balance in the game (if you can build up a size 20 city so far away from your "core cities" that it is completely corrupt I am guessing you really didn't need that city anyways).
Troop occupation should really play a part in corruption as well. Maybe 1% corruption is regained per troop (or two troops) fortified in a town. Like with the previous example, this won't affect your core cities that much as there is diminishing returns, but come on now, if you have 100 riflemen posted in a city, just how much corruption would there really be?
I think adding these two things in would allow for more global empires (like that of the England cerca 1900s) without severly affecting balance as it is.
Any comments/suggestions?
Size of city becomes a factor in how corrupt a city is. Once a city hits say size 5, it regains 5% of all production/commerce it lost due to corruption. For every "size 1" increase thereafter, it regains another 1%. Ergo ... a size 20 city that was 100% corrupt would be able to produce at 20%. On the flip side, this really wouldn't affect non-corrupt cities as a size 20 city with 2% corruption would only regain 20% of 2% or .1% of that lost to corruption. This would allow for a greater empire with keeping balance in the game (if you can build up a size 20 city so far away from your "core cities" that it is completely corrupt I am guessing you really didn't need that city anyways).
Troop occupation should really play a part in corruption as well. Maybe 1% corruption is regained per troop (or two troops) fortified in a town. Like with the previous example, this won't affect your core cities that much as there is diminishing returns, but come on now, if you have 100 riflemen posted in a city, just how much corruption would there really be?
I think adding these two things in would allow for more global empires (like that of the England cerca 1900s) without severly affecting balance as it is.
Any comments/suggestions?