really stupid question...

god10002

Chieftain
Joined
Apr 23, 2005
Messages
21
i have just recently bought civ2 and i'm wondering how do i load a unit on to a boat?
 
If the boat has free cargo space, just move the unit onto it as if you were doing a regular move.

Inside cities, a ship will automatically pick up Sentried units. However, you have to Sentry them after the boat enters port; otherwise, they just wake back up.
 
oh ok ty, i now i can finally talk to other civs instead of seeing them on the coast :sad:
 
if there is an empty civ (for example, say there is no purple civ) and one civ takes another's capitol, there is a chance that the civ whose capitol was taken may be split into two different civs.
 
oh i see, i'm playing a 7 player game right now so it seems there will be no civil wars (awsome idea) :sad:
From what i can tell if a civ is wiped out a new one starts up, so i'm also wondering in that case how do you acheive domination? since you kill a civ it will just pop back up.
 
god10002 said:
oh i see, i'm playing a 7 player game right now so it seems there will be no civil wars (awsome idea) :sad:
From what i can tell if a civ is wiped out a new one starts up, so i'm also wondering in that case how do you acheive domination? since you kill a civ it will just pop back up.
There is an option in the settings when you start a game to "allow restarts" or something like that. You can turn this off (in your next game) if you wish. However, even with restarts on, after a while, the civs stop restarting. You can still win by conquest, it just takes longer.
 
When a civ restarts it gets a group of starting techs based on what most existing players already have, but does not get multiple cities and territory. Usually it restarts in poor terrain with just one settler, and has to explore around to find a place to start it's first city. So once you have beaten the major civs they may restart but they will be much easier to conquer again. As Tim mentioned this setting tails off and eventually ends around AD1500 (if not before, if you have conquered each civ at least twice). The advantage of having Restarts On accrues more to games where you are shooting for a spaceship victory, because research costs go up based on a factor related to your KeyCiv. If that civ is gone your research will be the maximum amount for that tech number. Take a look at some of the info threads or search for the phrase KeyCiv to find out more.

Your 7 player game will not have any civil wars (they are kind of rare, as a weaker civ must capture the capital of a stronger civ) until the first conquered civ does not restart - thereafter there is the possibility that you could have one, if the conditions I mentioned are satisfied. Civil War is an offshoot of restarting, but the "rebel" civ is stronger than a restarted one because it has existing cities and units to work with from the beginning.
 
god10002 said:
oh ok ty, i now i can finally talk to other civs instead of seeing them on the coast :sad:

Contact between one of your ship or air units and another unit of any type does not permit diplomatic exchanges; only ground unit contact allows you to talk to them. This is a one-time requirement, though - you can initiate a new conversation at any time later (unless they are wiped out and restart) just by going to your Foreign Minister screen.

Welcome to CFC, BTW! There are a couple "sticky" threads at the top of this forum that have links to useful past threads to help new players learn. Read around, don't be shy about asking questions, and consider joining a group game like the Game of The Month (GOTM). This month's game is a fairly easy one - Prince level, with less than 7 opponents.
 
I understand there are 4-5 different CivII games. I'm a proud owner of CIVILIZATION II (1996.), for PS console. I have been playing CivII for about two years now and entering this forum I've notice some things that I miss understood, or I'm not talking about the same game as some other duds. So my stupid question is, what does "black faces" represent? One theory is that they are the most unhappy persons in the city. The other one (my own, and my friends) is that they are the entertainers? Enlight me if you will?
 
When others refer to "black faces" they mean the double-unhappy citizens you get when you have too many cities spread across too much of the map. Someone discovered that when you have Hanging Gardens and you set only two "goblets" (luxuries), a double-unhappy/black-face citizen will convert directly to a happy citizen, not a content one.
 
Ok i have another question:
What is Deity +1? I've heard People talk about it on this board but i'm not exactly sure what it is.
 
ok i have figured out all the basics of the game, from Managing resource squares(dimonds) to Waging all out war. but i still have two final questions.
1. Why do i have to retire?
2. In Regards to a glitch in TOT extended game: If you save while the space ship is flying to alpha centari the colonists will not land on the planet, is this for all ships or just my own?
 
Can't answer Q2, as I don't have ToT.

As for the other:

AD 2020 is the default time limit. In order to "win," you have to complete one of the other objectives before 2020.
 
You don't HAVE to retire, you can continue a game beyond 2020, but the normal game ending score is calculated at that point. For most competitive play like HOF, GOTM, etc you need to finish by Conquest or Spaceship landing by that date.

A spaceship is given a calculated landing date based on the number of elements and amount of propulsion. It is still possible for another player to cause your ship to fail to reach AC, so you have not won until it successfully arrives. This applies to all ships, both AI and human. If you conquer all other civs BEFORE the ship arrives your victory score does not include the spaceship points.
 
god10002 said:
2. In Regards to a glitch in TOT extended game: If you save while the space ship is flying to alpha centari the colonists will not land on the planet, is this for all ships or just my own?
I own ToT but have never played the Extended Game. Is your game patched to version 1.1? My first instinct was to check the change log in the patch's readme file. I found the following:

2. We believe we have fixed the problem in the Extended Game in which arriving at Centaurus did not result in any Colonist units or the ability to research Ultrastring Theory.
The "we believe" bit doesn't sound very reassuring, especially when you consider that points 1 and 6 in the list don't work properly either.

If you haven't patched your game, doing so may not fix your current saved game/s; you may need to start over. Of course everyone searches online for the latest patch before playing a game for the first time, don't they? ;)
 
Here I go again...
What does "white faces" represent? I think it has something to do with sience. And what does this skinny, "bold faces" means? And if I change people in the city, this faces, what do I gain or loose, what is the purpose of all this? Whll, I believe you understand what I need to know. Thanx.
 
Djurowsky208% said:
Here I go again...
What does "white faces" represent? I think it has something to do with sience. And what does this skinny, "bold faces" means? And if I change people in the city, this faces, what do I gain or loose, what is the purpose of all this? Whll, I believe you understand what I need to know. Thanx.

If I read this correctly, I think you are referring to "Specialists". Do the "white faces" you speak of bear a passing resemblance to Albert Einstein?

Specialists are citizens in your cities who are not working the land. You probably got them by clicking on a square that was being worked. This makes the citizen an Entertainer (Looks like Elvis). Regardless of your tax settings, an entertainer gives you two extra base Luxury Cups, but nothing else. The Scientists (Einsteins) give you two additional base beakers, and the skinny faces are "tax collectors" they give you two additional base gold coins.

I say "base" because these items are affected by improvements in your city. If you have a library, your scientist gives you the extra 50% science from the library so you get 3 beakers, etc. (In a fully developed Science city, one scientist will give you many, MANY beakers). With a market place, Enterainers and Tax men will give you 3 cups or gold respectively.

The downside is that these citizens still require 2 food, but they do not work the land, so they produce no food, shields or arrows. They are good for getting you through a tough spot or meeting a short term goal, but you have to be careful about relying on them long term because they slow your growth and do not provide the full "balance" between food, sheilds, and trade that you get from a working citizen.

The luxuries from an Elvis can help you stabilize a city that has gone (or is about to go) into disorder. An Elvis can be just the luxury boost a city needs to sustain celebration growth for another turn or two - if you have enough food to support them. A few tax collectors can give you a gold boost to make a key rush buy. A few scientists can help you get a tech a turn or two early.

Sometimes you can use them to get a boost in one area, when your tax settings are heavily toward the other areas. For example, if you have your sliders set all the way to science and luxuries, and your treasury is running low, you may need to hire a few tax collectors to keep from running out of cash. When people deliver trade goods for a lot of bonuses to fill their science requirement for a new tech, you sometimes see people maximize their Gold taxes, set science at 0, and hire a scientist in a city (because no matter how many beakers you have, you must have a CITY produce at least one beaker to get a new tech).

Once you hit a city size greater than 20, all new citizens will be specialists because there are no more land squares to be worked. As I mentioned above, people try to get many scientists working in their science city because these citizens can add a ton of beakers every turn.

Another advantage of specialists is that they are not affected by corruption. If you're in monarchy or republic and have a distant city with high corruption, when you hire one of these guys, you will get the full benefit, no matter how bad the corruption is. Sometimes this is preferable to having every citizen working the land and feeding the corruption, (although you still lose the food production potential)

To put a specialist back to work, you just click on an unworked square while in the city screen and he will go back to working the land.
 
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