Djurowsky208% said:
Here I go again...
What does "white faces" represent? I think it has something to do with sience. And what does this skinny, "bold faces" means? And if I change people in the city, this faces, what do I gain or loose, what is the purpose of all this? Whll, I believe you understand what I need to know. Thanx.
If I read this correctly, I think you are referring to "Specialists". Do the "white faces" you speak of bear a passing resemblance to Albert Einstein?
Specialists are citizens in your cities who are not working the land. You probably got them by clicking on a square that was being worked. This makes the citizen an Entertainer (Looks like Elvis). Regardless of your tax settings, an entertainer gives you two extra base Luxury Cups, but nothing else. The Scientists (Einsteins) give you two additional base beakers, and the skinny faces are "tax collectors" they give you two additional base gold coins.
I say "base" because these items are affected by improvements in your city. If you have a library, your scientist gives you the extra 50% science from the library so you get 3 beakers, etc. (In a fully developed Science city, one scientist will give you many, MANY beakers). With a market place, Enterainers and Tax men will give you 3 cups or gold respectively.
The downside is that these citizens still require 2 food, but they do not work the land, so they produce no food, shields or arrows. They are good for getting you through a tough spot or meeting a short term goal, but you have to be careful about relying on them long term because they slow your growth and do not provide the full "balance" between food, sheilds, and trade that you get from a working citizen.
The luxuries from an Elvis can help you stabilize a city that has gone (or is about to go) into disorder. An Elvis can be just the luxury boost a city needs to sustain celebration growth for another turn or two - if you have enough food to support them. A few tax collectors can give you a gold boost to make a key rush buy. A few scientists can help you get a tech a turn or two early.
Sometimes you can use them to get a boost in one area, when your tax settings are heavily toward the other areas. For example, if you have your sliders set all the way to science and luxuries, and your treasury is running low, you may need to hire a few tax collectors to keep from running out of cash. When people deliver trade goods for a lot of bonuses to fill their science requirement for a new tech, you sometimes see people maximize their Gold taxes, set science at 0, and hire a scientist in a city (because no matter how many beakers you have, you must have a CITY produce at least one beaker to get a new tech).
Once you hit a city size greater than 20, all new citizens will be specialists because there are no more land squares to be worked. As I mentioned above, people try to get many scientists working in their science city because these citizens can add a ton of beakers every turn.
Another advantage of specialists is that they are not affected by corruption. If you're in monarchy or republic and have a distant city with high corruption, when you hire one of these guys, you will get the full benefit, no matter how bad the corruption is. Sometimes this is preferable to having every citizen working the land and feeding the corruption, (although you still lose the food production potential)
To put a specialist back to work, you just click on an unworked square while in the city screen and he will go back to working the land.