One thing which I always missed in civ5 was how all cities and lands of conquered civilizations were - after a brief initial period of unrest - loyal to the conqueror civ forever, unless third party civ liberated them. Well there were also ideological pressure/low happiness rebellions, but they were empire-wide, not specific for conquered cities.
While it was very hard to implement in civ5 due to global happiness, I hope cities in civ6 (where happiness is local again) will be able to revolt if terribly unhappy, and maybe return to original ethnic owner or even resurrect their original civ if it has fallen entirely before. Of course this should happen not immediately - first such city should spawn liberation fighters, then after X period of not reconquering them they declare independence.
(my dream would be for such cities to be also able of becoming new city-states or entire new rogue civs, but I'm 99% sure it will not happen
)
While it was very hard to implement in civ5 due to global happiness, I hope cities in civ6 (where happiness is local again) will be able to revolt if terribly unhappy, and maybe return to original ethnic owner or even resurrect their original civ if it has fallen entirely before. Of course this should happen not immediately - first such city should spawn liberation fighters, then after X period of not reconquering them they declare independence.
(my dream would be for such cities to be also able of becoming new city-states or entire new rogue civs, but I'm 99% sure it will not happen
