https://civilization.fandom.com/wiki/Whipping_(Civ4) says:
Each new whip adds 10 turns (scaled) to the unhappiness counter; the unhappiness caused in the city is simply the numbers of turns left, divided by 10 (scaled), and rounded up
Does that mean whipping should be aligned into 10T frames (normal speed)?
I understand that in early game without emergency only settlers & workers should be whipped as they block city grows.
Also whipping should be at least size 2 if city has unhappy citizens because you'd expect city regrows next turn after whipping which leaves unhappiness. With at least -2 whip you get +1 unhappy and -2 citizen so total is +1 happy ))
I think that work boat / warrior / granary / library / monument / failgold should be used as fillers between whipping...
But sometimes I wont to get granary faster (for city growth), or library (for cultural border growth or for earlier 2 scientists).
what production should be used to fill time between whipping in earlier game?
Each new whip adds 10 turns (scaled) to the unhappiness counter; the unhappiness caused in the city is simply the numbers of turns left, divided by 10 (scaled), and rounded up
Does that mean whipping should be aligned into 10T frames (normal speed)?
I understand that in early game without emergency only settlers & workers should be whipped as they block city grows.
Also whipping should be at least size 2 if city has unhappy citizens because you'd expect city regrows next turn after whipping which leaves unhappiness. With at least -2 whip you get +1 unhappy and -2 citizen so total is +1 happy ))
I think that work boat / warrior / granary / library / monument / failgold should be used as fillers between whipping...
But sometimes I wont to get granary faster (for city growth), or library (for cultural border growth or for earlier 2 scientists).
what production should be used to fill time between whipping in earlier game?
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