[GS] Red Death Features

Vrenir

King
Joined
Oct 11, 2006
Messages
905
Location
Maryland
Now that it’s been out for a little bit, what aspects (models, textures, of functionalities) do you think could be applied (officially or via mod) to the main game?

My own initial thoughts are about adding the post-apocalyptic terrain as an advanced consequence of climate change, a substitute for the desertification in older versions of the game.

I’m also wondering about the supply drops as some type of treasure hunt mechanism.
 
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