Paasky
Good News Everyone!
Disabling settlers is just too easy. Cost = -1 or MaxGlobalNum = 0 or they require an unavailable tech.
You might want to contact Rhye about this. He has implemented a system that assigns a value to each tile for each civilization. The main thing it's used for is to entice the AIs to declare war on each other, so I'm not sure if it affects its decisions to attack a particular city. It wouldn't hurt to ask though.Can anybody help out with ways I can force the AI to make certain cities a priority.