Red Storm Rising - World War II on the Eastern Front

So the myth about them killing the game is not true. I read in another post that if the AI is not able to build settlers it loses automatically.

In all honesty I have been caught up with a million things for the scenario that I have not actually played a test game of civ for ages!
 
Can anybody help out with ways I can force the AI to make certain cities a priority.
You might want to contact Rhye about this. He has implemented a system that assigns a value to each tile for each civilization. The main thing it's used for is to entice the AIs to declare war on each other, so I'm not sure if it affects its decisions to attack a particular city. It wouldn't hurt to ask though.
 
Thanks Gunner. I will send him a PM for advice.

Just to post an update for those left who might be following this project...I was hoping to make some major progress this weekend but I seem to have hit a few dead ends with some ideas mostly due to the fact that they are not working out for me how I expected.

To make matters worse, my venture into SDK modding failed horribly with an attempt to simply cut and paste some TheLopez mods into my DLL causing it to CTD.

The civic modding which I was hoping to finish this weekend did not work as planned (I have posted a seperate thread on this problem). What I hoped would be a 3 hour excersice turned into a 1.5 day nightmare of failure. At this stage I feel like I stepped into a boxing ring and had 12 rounds with Tyson and have come out with nothing to show for it :wallbash:

I had projected around 9 months to finish this mod as me and my wife are expecting our first born around Oct, but at this stage the one man band is not getting me anywhere as I have no programming experience and only a bucket full of ideas :(
 
ww2commander, it is without question that family comes first. That's your priority. But don't abandon the mod either. Leave it alone for a month or three, then come back if you have to, but come back. And congrats on becoming a daddy!
 
I had some great ideas with SDK too, but seeing as (at the time) I didn't have anyone to do any SDK for me I did what most of us do: drop ideas, refine them & change them to work with xml & python.

If you feel up to it, I can give you a 3-day (or night, or even morning) crash course in python. I had one with IVZanIV as my tutor, and learned all I needed to know about python. And see where it has landed me :)
Just add me into your msn/icq/yahoo/aim/skype.

And grats from me too: http://sniper014.free.fr/musique/daddy%20cool.mp3 ;)
 
Thanks for the congrats guys. Ye I figures I have a few free months to mod given that the wife is always going to bed early so thats why I stepped up to the challenge.

Paasky, I would love to take up the offer but my random schedule might be a problem. I live in Australia so the time frame may also be a bit of an issue. How did IVZanIV do the tutoring with you?

Lol...primordial stew, its becoming a bit like that from the looks of it.

If any regulars reading this thread have some spare time and would like to help out then please PM me.

Thanks.
 
Aussies are what...? +7-+9 GMT? As I'm +2, that means your nights are my afternoons, which works just fine. Besides, I don't really have any real schedules.

Basically I copy-pasted code, and if it didn't work I gave the code to him, he told me what was wrong & I then fixed it. And learned very fast that way, as python really isn't a difficult language.

Just add me into any of those IM's, and see if I'm online.
 
Your 8 hours behind us so my night would work ok with you if needed. I hae not used MS Msgr for ages so I need to register a new account for it but I will take you up on the offer.

What will make things easier is that I plan to use your code as a base for my code given that you are doing similar things, so it should not be hard to explain things to me. ;)

Thanks for helping out. Atleast I can get some instant help on the python stuff when I start tackling it in the next few weeks. :goodjob:

All I need now is to find out if EmperorFool made any discoveries with my season code and map. I sent him the code and map as he requested and he kind of went off the radar.....I picture him hidden in some dark cell figuring out why the hell my map is so padantic with his code :lol:
 
Made some good progress today on implementing the ideologies (religions) and almost finishing all the tech tree icons.

The tech tree is huge. I will be posting the completed tech tree soon.

The ideologies are as follow:
  • Communism
  • Nazism
  • Democracy
  • Nationalism - this last one is a wild card ideology and can exist in cities with the big 3 above. This ideology is not identical to nazism but is supposed to represent the nationalistic feeling and pride that some nations exhibited during the 1930-40s (i.e Greater Finland and Greater Bulgaria ideology)
 
Nazism was the predominant ideology in Germany. Fascism was more predominent in Italy (which will be represented as Nationalism as Italy is not a unique civ in the game).

The simplified approach was taken as I did not want to get bogged in the 'Nazism equals Fascism, but Fascism does not equal Nazism' debate.
http://en.wikipedia.org/wiki/Fascism#Differences_and_similarities_with_Nazism
 
After reading darkedone02's post I kind of thought to myself that I could do more with the ideology concept so I went back and expanded the ideologies available in the scenario.

The final list is as follows:
  • Communism
  • Nazism
  • Democracy
  • Nationalism
  • Irredentism
  • Fascism
I know that at first glance Nazism, Fascism, Nationalism and Irredentism may seem similar but they have their distinct differences and represent various types of views that were prelevent in the region during the war.
  • Finland and Bulgaria would be primary candidates for Irredentism.
  • Germany would be the primary source of Nazism
  • Italian and Romanian cities would be sources of Fascism.
  • Nationlism represents a broad spectrum of views from having militaristic views to an urge for independance/freedom such as was the case with the Ukranians or Polish.
  • Democracy was the basis of Finnish, Swedish and Allied governments (of course this does not stop the spread of other ideologies within the same cities)
  • Communism is Soviet based.
A couple of things to note:
1.) Irredentism does not really have a symbol or icon associated with it so I chose the double headed eagle emblem to represent nations seeking to restore old empire borders and lost territories.
2.) The term 'major source city' replaces Holy Cities and represents cities that would have the strongest presence of an ideology. Venice (which is one of the largest Italian city on the map) has Fascism and Warsaw (strong nationalistic feeling under Nazi occupation) has Nationalism. Irredentism was decided with the toss of the coin between the cities of Helsinki (Finland) and Sofia (Bulgaria). Of course major source cities may change with time and further research.

Screenshot attached of final Ideology screen.
 
I have not given much thought to flamethrowers given that the unit representation will not be that low level. What specific types of weapons are used by infantry is abstract given the scale of unit representation.

Atomic bombs did not play a critical part on the Eastern Front from what I am aware of. The Soviets were no where near discovering the bomb (they eventually had to steal the technology from the US) and the Germans abandoned their atomic programs after constant Allied bombing and sabotage).

The scenario will be designed so that it ends with the Soviet capture of Berlin, or if the player takes too long, an AI event will also trigger given the Allies a chance to capture Berlin. This keeps the scenario on roughly historic lines.
 
Flamethrowers was use during the japan part of WW2, so I thought that the axis use flamerthrowers cause they use them a lot during ww1.

If you are adding Flamethrowers in the mod, make sure that we have forest fires as well just in case there is any forest battles.
 
They were used on the Eastern Front, especially in urban situations such as Stalingrad. I wont be representing them as a unique unit given that we are discussing specific weapons within infantry units.

As to the idea of forest fires, I dont think this would be realistic given the scale of one forest tile on the map. Further more, the complexity of adding such a feature would be more trouble than it is worth as it adds no benefit to the game play itself.

This idea along with a unique flamethrower unit (if one ever does get made :() would best belong to a tactical level scenario along the lines of the Battle of Stalingrad or the an Iwo Jima scenario...something that has a more squad or platoon level unit representation.
 
Since completing the ideologies (religions), I thought I would revisit some of my earlier attempts on the civics screen. I am half way through and the civics are categorized as follows:

Military Training
Unreliable (Soviet Only)
Basic Tasctics
Combined Operations
Veteran Experience
Elite Formation

Military Command
Purged Command (Soviet Only)
Executive Control
Committee (Soviet Only)
General Staff
Decentralized (Democratic countries only)

Production
Basic
Limited War
Full Scale War
Balanced (Democratic countries only)
Forced Labor (German only)

Economy
Economic Plan
War Economy
Foreign Aid (Soviet Only)
Market Economy (Democratic countries only)
Exploited Economy (German only)

Domestic
Oppressed
Forced Mobilization
Supportive
Patriotic Spirit
Social Freedom (Democratic countries only)

I am still fleshing out the purpose of each civic type so there may be slight changes in the end. Given that religion has been changed to ideologies, I thought it best to replace the religious civics with domestic ones instead to make better use of the state ideologies.

Quick question....how do I force a civic to become obselete or no longer available after a certain period. I want to reflect the change in German domestic, military command and production during the later years of the war. Thus make the German AI use Forced Labor production after the allied bombings start to damage infrastructure and the war on the Eastern front starts to turn for the worst.

I thought about removing the founding tech, but that wont stop the Ai just rediscovering it again!
Any suggestions appreciated
 
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