[MOD] RedForce.SB - Gives the player the option to select many different balancing and other changes...

Which SDK/DLL component you use in the mod

  • RevolutionDCM

  • Evolution of War

  • Standart dll

  • I do not play this mod


Results are only viewable after voting.
OH! By unique units, I actually meant different skins for the same unit. Sorry for the confusion.

Now such is not, and for each civ will not be (it loads much memory), but later it will be for civs groups (as I wrote above)

And by config files, I meant the ones used to create a custom mod, for eg.

They are there just in case, becouse all these settings can be changed in the program (and you can save they in your own config file)
 
I have been playing with EoW_1.2 I've really enjoyed the Limited (exhaustible and accumulated) resources available in EoW. Is that apart of RedForce.SB? If not does anyone know of any other "RevolutionDCM" and "EOW" merge?
Thanks
 
I have been playing with EoW_1.2 I've really enjoyed the Limited (exhaustible and accumulated) resources available in EoW. Is that apart of RedForce.SB?

No, RedForce includes older version of EoW, without limited resources.

I wanted add new version, but new version is not much stable and author of EoW had disappeared, three years ago.

If not does anyone know of any other "RevolutionDCM" and "EOW" merge?

I think, such mod does not exist.

And RedForce no merge EoW and Revolution, in this mod user can choose dll.
Three years ago I wrote to author of EoW, I offered merge EoW and Revolution, but he replied that it too difficult
 
EOW has started crashing a lot. Looking forward to playing RedForce.SB next. Thanks for the info.
 
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DOWNLOAD: RedForce.SB pre-game configurator
Version: 1.0.0 - 1.5.6, size: 1.16 mb

The program will be built in the mod after the release of 1.5.6, but it can be used separately from the mod or with old versions of the mod.



Program possibilities:
  • Choise mod for launch. You do not need to have on your desktop a few shortcuts for launches mods.
  • Change the color and transrarency of main parts of the game`s interface (apply to all mods and vanilla game).
  • Bypass errors in game (circularity) from units with hidden nationality (for all mods which have units with hidden nationality).

MOVE PROGRAM TO FOLDER: "Civilization 4 game folder\Beyond the Sword\Mods\"

Last version of program available in RedForce.SB 1.5.6
 
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How can I enable english version of mod? Not a program but generated mod.
In program must be selected English language, then in generated mod will enable English language (and not enabled Russian).
 
Program says "English (Machine translation)". Does this mean mod will be translated from russian to english using automatic translator? :undecide:
 
I'm doing the mod alone, I do not need it..
I'm sorry if I made you uncomfortable.
Recently, I started compiling and keep getting errors in CvUnit.cpp.
So, I was trying to find out what I did wrong in the code by comparing to the dlls already succeed.
I did not mean I am modding your mod without your permission.
Anyway, Thank you for your mod making.
 
I did not quite understand ..
you need to fix in your own mod, not in redfoce?

if so, I do not have the source of dlls ..
the source code for revolutionDCM here:
https://forums.civfanatics.com/threads/revolutiondcm-for-bts.262937/

I tried it already though, Thank you so much.

The RedForce SB is too too too too too big mod to modify and I love it as it is, so much.

What I am doing is adding the fighter engagement and air bombing missions from DCM to my mod
and the code from DCM causes a couple of errors.
To figure out the reason for the errors, I have compiled with just DCM SVN mod itself without a change and
it gets me errors, too..!!!! there shouldn't be a problem though,
So, I was looking for the mods successfully adopted the code from DCM, and find out any changes that I can try.

Thank you for sharing your time and space on the post.
Have a nice weekend~!
 
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