RedRISK: Back to 2011

Red_Spy

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Joined
Jan 13, 2011
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Location
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Hello and welcome to RedRISK. Technically RedRISK 2, but let's forget that.

This game is a spiritual successor to the SonRISK games run by Sonereal, now Scarlet King, back in 2011. Unlike the original SonRISK game, RedRISK will be taking two steps towards the original inspiration and be using a wonderfully redone version of the original Risk map, made by Civ’ed. Along with this, RedRISK would also be using a modified version of the Risk rules with the most notable changes being joining rules and victory cards.

RedRISK is intended to be a simple war game so the player-base of NESIOT can let off some steam. I take no responsibility for any additional steam caused by loss, betrayal, or anything else.

Now then, let’s go over the rules.
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Joining

To join, I need the following information.

Name:
Starting Territory:
Color:

And that is it. Feel free to add anything else you desire. You can make your sign up as simple or as long and even as serious or as silly as you want. Just don’t make it too silly for even IdIOT.

Special Note: All players start with five units in their starting territory.
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Reinforcement

At the start of every turn players get additional units equal to their number of owned provinces divided by two. You can never earn less than three per turn, even if you only have one territory. This is up from divided by three in the original Risk. This is to accommodate the fact that the number of players is likely to be larger than the largest a Risk game uses, six. Select what territories are receiving reinforcements and how many. Units are available the turn you build them. Keep that in mind when ordering an attack.

Additionally, you earn a bonus for controlling an entire continent. The table for the bonuses is below.

Continent | Bonus Units
N. America | 5
S. America | 2
Europe | 4
Africa | 3
Asia | 7
Australia | 2

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Movement

To move your units, simply say the name of the province they are moving from, the number of units you are moving, and the province they are moving to. The destination can be anything from a friendly province, an unclaimed province, or an enemy one.

Two special notes on movement. First, there must always be one unit in a claimed territory. You can never move all the units out of a territory. Second, there are no sea provinces. Instead, units move across sea lanes noted by the white dots.
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Warfare:

As this is a war game, it is inevitable a battle will happen. When one does, both sides roll dice. Both sides roll up to two or three dice, two for the defender and three for the attacker, for the armies they have. The highest rolls are compared against each other, along with the second highest, and a unit is lost for each roll lost. Then each side rolls again, until one of the sides runs out of units. The survivor is declared the victor, and either takes the territory or successfully defends it.

Example: Green is attacking Blue. Green has four units, blue has three. On the first round, Green rolls a 6, 3, and 2. Blue rolls two 4s. Green wins one roll while blue wins the other, both sides lose a unit. Next turn, Green rolls 5, 5, and 2, and Blue rolls a 2 and 1. Blue loses two units, and Green takes over Blue's territory.

Special note: Ties are always decided for the defender.
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Order Processing

Order Processing is done in three phases, reinforcement, movement, and warfare.

Reinforcement takes place first and movement second, warfare last. Movement and warfare orders are processed in the order the orders are sent. Thus if Player A and Player B both move to an unclaimed territory, and Player A sent orders first, Player A acts as the defender and B as attacker.
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Victory Cards

Upon taking an enemy territory a player receives a victory card. Victory cards can be one of four types, infantry, cavalry, artillery, or wild card. Victory cards can be redeemed for bonus units in three different ways. Either you have three of a kind, one of each non-wild card card, or two other cards plus a wild card.

The bonus units start at 8 units and increase by two every time Victory Cards are redeemed.
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Victory

The games ends in one of two ways.

The first, and probably most likely, is when activity dies to where I am unable to continue the game. When that happens I end it and whoever had the most territory at the time is declared the victor.

The second, and hopefully the one that happens, is when one player controls 66% of the map (30/45) and the players vote to end it. That player is then declared the victor.
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Frequently Asked Questions

Any questions commonly asked or clarifications needed will go here.
 
Map List

Special thanks to Civ'ed for making this map.

Map with Territory Names
Map Without
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Player List

Ukraine Empire
Player: Omega124
Colour: Yellow

Mysore
Player: SouthernKing
Colour: Orange

Nuevo Imperio Inca
Player: Terran Empress
Colour: Purple

European Federation
Player: Civ'ed
Colour: Hot Pink

The Great, Glorious, God-blessed, and Communist-hating United States of America
Player: Kinich Ahau
Colour: American Blue

The Southern Confederate States of America
Player: Zappericus
Colour: White

Vikings
Player: Decamper
Colour: Black

The Free Chinese Republic
Player: JohannaK
Colour: Turquoise

Imperial Commonwealth of Australia
Player: Ailedhoo
Colour: Dark Blue

Imperium of the Lemurs
Player: Mosher
Colour: Another Dark Blue

Greater German Reich
Player: Christos200
Colour: Grey
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Update List

Turn 0
 
Firstly, I want to point out that wouter made a little change to the risk map which actually can upset the balance of the game if its not pointed out. Afghanistan (Turkestan) should have a land border with India, because the nation of Afghanistan should be in India. Likewise, Middle East shouldn't have a border with Tibet.

Also, Middle East and East Africa should have a sea route between them.

Name: Ukraine Empire
Starting Territory: Russia UKRAINE
Color: Yellow
 
Firstly, I want to point out that wouter made a little change to the risk map which actually can upset the balance of the game if its not pointed out. Afghanistan (Turkestan) should have a land border with India, because the nation of Afghanistan should be in India. Likewise, Middle East shouldn't have a border with Tibet.

Also, Middle East and East Africa should have a sea route between them.

Dont forget Australia as one province, the philippines being added, and having a sea route to the new Guandong province in southern China, so Australia is no longer the ultra defensible juggernaut as it is in the original risk.

Name: (Nuevo) Imperio Inca ((New) Inca Empire)
Starting Territory: Peru
Color: Purple
 
Name: The Great, Glorious, God-blessed, and Communist-hating United States of America
Starting Territory: Eastern US
Color: The most patriotic blue you can think of
 
Name: The Southern Confederate States of America
Starting Territory: Western US
Color: White

mah freedums
 
Name: Vikings
Starting Territory: Iceland
Colour: Black
 
The Free Chinese Republic
In China.
Colour is turquoise.
 
Imperial Commonwealth of Australia
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Starting Area: Australia
Colour: dark blue
Government: Constitutional imperial monarchy with parliamentary democracy
Empress: Olivia
Prime Minister: Abbey Lee
 
Map Correction: A sea lane will be added between East Africa and the Middle East.
 
Madagascar, dark blue, Imperium of Lemurs
 
Unless anyone has any objections, the game should start roughly this time (2:00 pm CST) tomorrow.
 
Name: Greater German Reich
Starting Territory: North Europe
Color: Grey
 
RedRISK
Turn 0​

Spoiler :
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Country Name | Colour | Provinces | Reinforcement | Victory Cards
Ukraine | Yellow | 1 | 3 | 0
Mysore | Orange | 1 | 3 | 0
Nuevo Imperio Inca | Purple | 1 | 3 | 0
European Federation | Hot Pink | 1 | 3 | 0
The GGGCUSA | Patriotic Blue | 1 | 3 | 0
The Southern CSA | White | 1 | 3 | 0
Vikings | Black | 1 | 3 | 0
The Free Chinese Republic | Turquoise | 1 | 3 | 0
Imperial Commonwealth of Australia | Dark Blue | 1 | 3 | 0
Imperium of the Lemurs | Also Dark Blue | 1 | 3 | 0
Greater German Reich | Grey | 1 | 3 | 0

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Rules Clarifications: All reinforcement orders must be posted in the thread. Please include a copy of them when you send orders.

North America
A house divided against itself cannot stand." - Abraham Lincoln

In the east, the Battle Hymn of the Republic plays while patriotic young men train to fight for Mom and apple pie. In the west, the proud citizens of Dixie prepare their shotguns to once again defend states' rights and their love of country. Now, as the two nations prepare for war, the Founding Fathers up in heaven must look down upon their former land and decide on who is the most free of all the free people.

South America
"We came to serve God and to get rich, as all men wish to do." - Bernal Diaz del Castillo

Many years ago the western empires planted their flags in the ground and claimed the New World for themselves. Now those empires are crumpling and the former Incan Empire has taken up arms in defence of its people. Can they do as the Europeans did and sail the ocean blue to a new land for glory and conquest, or will they once fall and end up under another's rule again?

Europe
"The lamps are going out all over Europe, we shall not see them lit again in our life-time" - Sir Edward Grey

The countries of Western Europe are once again threatened by those who seek to take away its peace and freedom. To the north the Vikings are once again preparing their longships for gold and glory. Meanwhile, the Greater German Reich, in its search for lebensraum, have poised its armies to strike at all lesser countries. And finally, in the cold lands of the former Russian Empire, the Ukrainians stand, wanting to strike at all those who would consider them just a frontier. Truly Europe has seen better days.

Africa
"My first time in Madagascar was awesome because lemurs are kind of funny; they throw fruit at the back of your head when you're not looking and then point at one another when you turn around." - Kevin Hearne

Lemurs have taken over the island of Madagascar. I don't know what to say other than this game is now a bad kids' movie.

Asia
"You fell victim to one of the classic blunders - The most famous of which is "never get involved in a land war in Asia" - Vizzini

For being the largest of the continents, Asia may also be the most barren. Only two great countries have risen in it, though that does not make them any lesser. The brave Mysoreans have unified the Indian subcontinent to defend one of the fastest growing countries in the world to the very last man. Meanwhile the Free Chinese Republic may take offence to that, as they hold the record of being the largest in the world (by population). When these two countries turn their eyes towards one another, that record may no longer be in question for much longer.

Australia
"Should the worst happen Australia would rally to the Mother Country to help and defend her to our last man and our last shilling" - Andrew Fisher

Ever since people first arrived in Australia they have been fighting the hostile wildlife. But now all manner of spider, crocodile, and poisonous plant have been subjugated, and the hardiest people in the world from the land of the Croc Hunter are ready to march for their Empress.

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Once the game really starts a log of the battles will be posted here.
 
All reinforcements to Eastern US
 
3 Reinforcements -> Madagascar
5 Madagascar -> East Africa
2 Madagascar -> South Africa
 
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