Reduce/remove dissent for AI players

florharv

Chieftain
Joined
Aug 22, 2008
Messages
8
Hi Xyth,

I would like to reduce dissent for AI players - they seem overwhelmed by the new dissent concept, with frequent cities turning barbarian or civil wars.
Can i just change CivilWar.py in the Python folder of the mod?
For example, have getCityDissent return 0 if city is not owned by a human player.

thanks for this outstanding mod - I am playing it in MP with rare OOS/crash-to-desktop.
 
I would like to reduce dissent for AI players - they seem overwhelmed by the new dissent concept, with frequent cities turning barbarian or civil wars.
Can i just change CivilWar.py in the Python folder of the mod?
For example, have getCityDissent return 0 if city is not owned by a human player.

Safest place to make such a change would be getCityDissentRate(), in CivilWar.py. No adjustments elsewhere should be needed. Going from 6 to 5 categories of civics unbalanced dissent a bit. I fixed player dissent reasonably well I think, but somewhat to the detriment of the AI. I'll be making some tweaks for the next release.

thanks for this outstanding mod - I am playing it in MP with rare OOS/crash-to-desktop.

1.22 is not as stable in multiplayer as 1.21 was, unfortunately. Still trying to isolate the source of the problem, but not making much headway. Very busy time of year. Glad to hear it hasn't been too bad for you so far.
 
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