Regent Level help

wdepner

Chieftain
Joined
Dec 14, 2006
Messages
71
Location
Summerland, B.C.
Hi Everybody,

I recently moved up from Chieftan to Warlord to Regent. Yet my current game -- I am playing as Germany -- is not going so well. So I hope that the collective could help me address some problems.

I do everything I have done on the previous levels. So I irrigate whenever appropriate and possible; I also build roads on every tile and mines whenever possible and appropriate ; and I trade whenever possible; yet somehow the AI has more money and more military units than it should. Also, its military units appear to be stronger...is this my imagination?

Plus, I continue to struggle with city placement. While I recently tried CxxxxC, I am unsatisfied with output. Any recommendations?

Any other help, tips and advice is greatly recommended.

Cheers,

Wolf
 
Well, the only thing I can really recommend right now is that you post a save of your current game; that way, people can see what's going on and how you might improve. But as far as city placement goes, you'd do better with tighter spacing--cities can't grow past 12 until you can build hospitals, so with CxxxxC, most of the tiles will be wasted for most of the game. I use CxxC for the most part, but CxxxC can work pretty well, too. That, of course, is for the productive cities; once you approach max corruption, you should start CxCxC, and use those cities for specialist farms.
 
It's quite possible that you ran into an AI that happens to expand better than usual *and* is blessed with a good start - a couple of cows, some luxes.

Take a look at the F3 - if the advisor says they are strong compared to you, that might be a problem.

Do post a save.

One other thing to think about - regent AI's will build their good units faster than warlord ones will - but while they might build an LB or two the turn they get Invention, they will still have archers and warriors around.
 
Look at GOTM threads and read the reports of winning players. You can even download their save files IIRC.
You can learn a lot from these games, certainly the city placement thing should become clear to you.
 
yep, succesion games are the best place to learn civ i think. You should however note that the games often are special variants, so the players have their strategy addepted to that variant and often it is not the best strategy for a standard game. The last one is very different because we nor the AI can build any settlers. This creates an entirely different game. There is always a lot of discussion though, so the reasons behind all the choices made is there.
 
Also, don't build any wonders in the Ancient Age and expand like crazy.

As Germany, though, isn't it a good idea to try to get the Republic slingshot, the Mausoleum, and either Leonardo's or Sun Tzu's? That seems to be the only way to get a decently timed GA, which makes early middle ages expansion and wars a bit easier.
Other than that I would agree, focus should be on settlers, military and workers for rapid growth to start.
 
I would definitely recommend Leonardo's. I would Sun Tzu only if there is a shortage of barracks in the early middle ages, otherwise use it as a prebuild placeholder for Kaniggits Templar. For a militaristic civ Zeus might not be a bad idea if it can be had.
 
As Germany, though, isn't it a good idea to try to get the Republic slingshot, the Mausoleum, and either Leonardo's or Sun Tzu's? That seems to be the only way to get a decently timed GA, which makes early middle ages expansion and wars a bit easier.
Other than that I would agree, focus should be on settlers, military and workers for rapid growth to start.
Mausoleum is pretty useless at any level but SID and you are unlikely to get it there. My choice for GA would be Newton's and Leo's. A bit late, true, but at least you aren't throwing all that money out the window. Leo's is pretty much the best early wonder.
 
MoM is not completely useless - it does allow you to have a couple more people.

I'd rather have the GLib. Or take the MoM/Glib and then build Leos...
 
MoM is not completely useless - it does allow you to have a couple more people.

I'd rather have the GLib. Or take the MoM/Glib and then build Leos...
Well, it depends on the level, doesn't it? At SID, I'd rather have the GLib --- and I'd have no illusions about getting Leo's. Not sure how to get a GA, though. At other levels, I'd rather have Leo's and Newt's. MoM, a boost for a single city, is pretty useless except in a20K.
 
Well, this is for Regent. At regent the GLib is usually pretty useless (IMLE), at worst you can maintain near parity with the AI's and at best be a few techs up on them. MoM is pretty cheap compared with the lib, and the only point is to get the scientific wonder req for a (early for Germany) GA. A modern era GA is pretty useless, I'd think.
 
Agreed with your analysis, except that Newt's is late Medieval, not modern. Unlike the MoM and the GLib, it is actually useful too.
 
Agreed with your analysis, except that Newt's is late Medieval, not modern. Unlike the MoM and the GLib, it is actually useful too.

I was comparing the early medieval GA my strategy provides versus the no-wonder GA from Panzers, which is very late industrial/early modern.
Agree that Newt's is more useful than MoM, but the Leo/Newt combo give a very late Medieval/early Industrial GA. Not as good for expansion (which is usually over by the IA), but it could give a huge boost to getting Hoover's and ToE I suppose. The early Medieval GA gives one a great shot at getting all of the MA wonders.

Regent is about the higest level where Wonder Addiction can be sustained, as everyone probably already knows, so why not revel in it and go for it? :crazyeye:
 
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