Regiments and Formations for FfH

Really? Is there no way to improve the amount of seconds in the code or something?

Because that really really would suck if someone took the time to do this.

no actually it is a good thing, because after some time yu would not want to watch a hero kill every single goblin out of 30 or 40 (depending on how many regiments the enemy attacks with). fresh regiments against other fresh ones are really fast and look really epic. but single units vs. a lot is one after one combat, which would be annoying after some time, because u usually know exactly that your hero will win. and then it comes in handy that you will not have to watch the complete sequence of the boring battles (but you will be able to watch all the epic battles ;) ).
just give WHFB mod a try or some of the EDU mods out there. and then see if it is something for you or not.
 
2. Sheaim could combine Tar Demons for a Tar Behemoth (Giant nasty Jabba the Hut-tish kind of thing)
Beware my giant, foul smelling Pulsating Blob of Doom and Destruction!:mwaha::evil::devil::mwaha::evil::mwaha::satan::mwaha::xmastree:
 
no actually it is a good thing, because after some time yu would not want to watch a hero kill every single goblin out of 30 or 40 (depending on how many regiments the enemy attacks with). fresh regiments against other fresh ones are really fast and look really epic. but single units vs. a lot is one after one combat, which would be annoying after some time, because u usually know exactly that your hero will win. and then it comes in handy that you will not have to watch the complete sequence of the boring battles (but you will be able to watch all the epic battles ;) ).
just give WHFB mod a try or some of the EDU mods out there. and then see if it is something for you or not.

I could do it. If someone (like you, perhaps) took the time to teach me. I don't know anything about the XML, since I haven't even looked into it, but I'm an able learner and apparently it's pretty close to HTML, and I got an A grade in my HTML Basics class.
So PM me if you're interested in teaching me, otherwise you could just wait for someone else to volunteer. Also, I'd probably only require one example and be able to do the rest on my own. :)
 
I would imagine that heroes do not travel on their own. Those like *insert mounter order hero here* would be leading a cavalry regiment. You would have to adjust the graphic that of a normal regiment and add the hero at the leading position, give it a banner or something else so he is exposed more.

Priests and mages instead of soldiers would be accompanied by adepts, servants, etc. This would be very work consuming adding to their existing models 3-4 new ones. Also that would prevent it from being an optional thing.
 
[NWO]_Valis;7165886 said:
I would imagine that heroes do not travel on their own. Those like *insert mounter order hero here* would be leading a cavalry regiment. You would have to adjust the graphic that of a normal regiment and add the hero at the leading position, give it a banner or something else so he is exposed more.

Priests and mages instead of soldiers would be accompanied by adepts, servants, etc. This would be very work consuming adding to their existing models 3-4 new ones. Also that would prevent it from being an optional thing.

That would be my theory too - add some retainers to the heros to speed up the combat. Of course this leads to "Baby Bear of Doom" syndrome where the Hero and warriors are all killed off, but the standard bearer proceeds to wipe out the rest of the enemy regiment.

The main issue with this would be the "single unit graphic" function of the "Hero" promotion.
 
no actually it is a good thing, because after some time yu would not want to watch a hero kill every single goblin out of 30 or 40 (depending on how many regiments the enemy attacks with). fresh regiments against other fresh ones are really fast and look really epic. but single units vs. a lot is one after one combat, which would be annoying after some time, because u usually know exactly that your hero will win. and then it comes in handy that you will not have to watch the complete sequence of the boring battles (but you will be able to watch all the epic battles ;) ).
just give WHFB mod a try or some of the EDU mods out there. and then see if it is something for you or not.

Would it be possible to have heroes kill several goblins with each attack, a la dynasty warriors? Some of the animations might look kind of funny, but it would speed things up and add to the "omg pwnd" aspect of heroes.
 
Of course this leads to "Baby Bear of Doom" syndrome where the Hero and warriors are all killed off, but the standard bearer proceeds to wipe out the rest of the enemy regiment.

That wouldn't be so bad :) We can assume that the hero was critically wounded and fallen. Seeing this his loyal servant went into frenzy mode slaughtering everyone in sight. After the battle he saved his master with a bandage and first aid skill his grandma tought him when he was young. But for the lose temper he committed suicide seeing all the death he has caused so the unit wont get medic promotion for free ;)
 
Well there is the idea of giving every hero 9 little invisble friends. Set attack wave to 5, goblins rush him and either the hero meets them and 5 goblins die. Or he stands there and those 5 goblins die while charging in.
 
But then he could die and those invisible friends win the fight so it would look like the goblins would commit hara-kiri or something.
 
Unit models die in the reverse of the order listed, relatively certain on that one. So as long as the hero is listed first, he will always be shown until the unit is eliminated.

I am not really sure about that one. But if that is true, then invisible units would work
 
I am not really sure about that one. But if that is true, then invisible units would work

You can define it however you like, ( ie make up your formation to be either all the same unit model, or a mix of archers behind spearmen or whatever) try changing the diseased corpse order of units, to see what i mean, its also possible to have the leader of formations the last man standing, and thus have officer models for the fomations, or rather warbands/companys rather than regiments.

Prob with invisable units ( you do mean invis throw away models?), is an attack animation is still used against them, better to do as a hero and bodyguard of stock faction troops, just as the hunter is done but with more wolves.

easiest fix is to edit the file that depicts how many models are used, change all the 3 models to whatever number you want, (9 for instance,) the formation to now have and look for increased lag.
 
Can you control where the battles take place so it isn't all in a line?

If so, that works VERY nicely for large formations, as you can have the units all bungled together with fights all over the place. And it works with our "cheater" approach to Hero units. You could stack all of the invisible units on top of the hero so that even though it is 5 1-on-1 fights, what you see is 5 units fighting the Hero at a time.



I am doubting that this is possible though, or if it is then it is based off who attacks or who defends. Otherwise it wouldn't be able to resolve the regiment wanting battles all over the place and the Hero wanting all battles in one location when the 2 fight each other.... hrm.
 
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