Nightinggale
Deity
- Joined
- Feb 2, 2009
- Messages
- 5,385
I have uploaded 2.8.2.4. It can be downloaded here. (This link always points to the newest release)
The changlog is also in the link. It should be noted that not everything planned for the next release is included. Most noteworthy large rivers are absent.
On the other hand there is only one DLL now. When you start the game, it will ask you which colony radius you want to use. No more issues because you forgot to copy a DLL file.
The main goal of this release is to get testers to use the new savegame format. Bug reports where I can load the savegame are way more useful. Please report all the bugs you encounter, preferably with savegames. Do note that savegames can be big because I added debug information to them. If somebody uploads a savegame, which can't be loaded, then the debug info gives an idea of what it is trying to do, hence a chance of fixing the problem.
Please playtest multiplayer. Whenever a desync is encountered, please upload a savegame where it happens when you click end turn or something else. It doesn't matter if the desync has been reported before. I want it with the new savegame format and I want savegames where I can reproduce the desyncs or I won't be able to figure out what is causing them.
I recently started looking into network desyncs, but I got nowhere because of issues reading savegames. I really want to fix all desyncs prior to next full release if possible.
The changlog is also in the link. It should be noted that not everything planned for the next release is included. Most noteworthy large rivers are absent.
On the other hand there is only one DLL now. When you start the game, it will ask you which colony radius you want to use. No more issues because you forgot to copy a DLL file.
The main goal of this release is to get testers to use the new savegame format. Bug reports where I can load the savegame are way more useful. Please report all the bugs you encounter, preferably with savegames. Do note that savegames can be big because I added debug information to them. If somebody uploads a savegame, which can't be loaded, then the debug info gives an idea of what it is trying to do, hence a chance of fixing the problem.
Please playtest multiplayer. Whenever a desync is encountered, please upload a savegame where it happens when you click end turn or something else. It doesn't matter if the desync has been reported before. I want it with the new savegame format and I want savegames where I can reproduce the desyncs or I won't be able to figure out what is causing them.
I recently started looking into network desyncs, but I got nowhere because of issues reading savegames. I really want to fix all desyncs prior to next full release if possible.
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