raystuttgart
Civ4Col Modder
Hi everybody,
First, let us again agree on the basic concept and then go into the details (the inventions, their order / dependencies and their effects).
Similar to the concept for military units on land, I would like to introduce the following:
New Ships (units) unlocked by Inventions
I see 5 general Types of Ships
I would like to see some kind of evolution for each of these Types.
(Still thinking about the details but very open for suggestions. )
Eventually we could introduce new / more Ships.
New Promotions unlocked and eventually directly assigned to Ships
Similar to the concept for Military Units on Land.
Some Inventions simply unlock Promotions others also directly give them to the corresponding units.
Promotions could do all kind of things:
Increase Strength, Speed, Berth Size, Special Abilities, ...
Problems
(Or Aspects to consider )
A) The King's Fleet
Again, it should not happen that the player could simply wipe away the king's fleet when declaring independence in lategame, because he has acquired powerful new ships.
B) Old / "Outdated" Ships
I do not think this is a problem here.
When new Ships are available, the old ones will still be available, too.
AI should know what to build.
Eventually we will need to make some small adjustments in AI logic.
(We will see when testing ...)
No Upgrading of old Ship here.
(Ships are really big and it is not easy to change them.)
C) Treasures
We need to make sure, that treasures can somehow be transported to the old world.
(It would be really bad, if the only ship that can transport treasures is availalbe only in late game ...)
---------------------------------
Feedback, Comments, Ideas ?
First, let us again agree on the basic concept and then go into the details (the inventions, their order / dependencies and their effects).
Similar to the concept for military units on land, I would like to introduce the following:
New Ships (units) unlocked by Inventions
I see 5 general Types of Ships
- Light Commercial, small, fast and realtively cheap (e.g. Caravel, Merchantman)
- Heavy Commercial, big, slow and relatively expensive (e.g. Galeon)
- Military Defensive / Counter, fast and specialised to fight certain other ships (e.g. Fregates)
- Military Offensive, slow and heavily armed (e.g. Ship of the Line)
- Special Purpose, having certain special abilities (e.g. Whaling Ship, Privateer, Smuggling Ship)
I would like to see some kind of evolution for each of these Types.
(Still thinking about the details but very open for suggestions. )
Eventually we could introduce new / more Ships.
New Promotions unlocked and eventually directly assigned to Ships
Similar to the concept for Military Units on Land.
Some Inventions simply unlock Promotions others also directly give them to the corresponding units.
Promotions could do all kind of things:
Increase Strength, Speed, Berth Size, Special Abilities, ...
Problems
(Or Aspects to consider )
A) The King's Fleet
Again, it should not happen that the player could simply wipe away the king's fleet when declaring independence in lategame, because he has acquired powerful new ships.
B) Old / "Outdated" Ships
I do not think this is a problem here.
When new Ships are available, the old ones will still be available, too.
AI should know what to build.
Eventually we will need to make some small adjustments in AI logic.
(We will see when testing ...)
No Upgrading of old Ship here.
(Ships are really big and it is not easy to change them.)
C) Treasures
We need to make sure, that treasures can somehow be transported to the old world.
(It would be really bad, if the only ship that can transport treasures is availalbe only in late game ...)
---------------------------------
Feedback, Comments, Ideas ?