Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,498
Proposal
Rationale
Right now, units spend ages without updating their training as their society evolves. You can upgrade their equipment and teach them how to use it, but apparently, they're too stubborn to undergo new training methods when your civilization figures out how to set up a Military Academy.
There's the fun aspect as well; I'm sure many wish they could pick those old units and keep them updated with whatever XP source you unlocked, be an Armory, a Teocalli, or a Brandenburg Gate. With this proposal, those old units can remain relevant with newly trained ones, and there's less pressure to refrain from producing units before you unlock an incoming source of XP.
Amendment I: added a plague promotion for units purchased with Gold, and the restrictions to this promotion.
- Whenever a city's starting XP increases (e.g. building a Barracks), all owned units previously trained in that city earn enough experience to match the new starting XP value if their current XP is lower.
- Example 1: an unit from Edinburg has 25 XP and that city finishes building an Armory (going from 15 starting XP to 35 XP). The unit's experience goes from 25 XP to 35 XP.
- Example 2: another unit from that same Edinburg has 45 XP instead. When the Armory is finished, the unit remains at 45 XP.
- Units purchased with
Gold gain a plague promotion that prevents them from benefitting from the proposed XP update effect.
- Does not apply to units from Authority's Finisher, nor to the German Landsknecht.
- Freedom's Draft Registration negates this plague promotion.
Spoiler Particular cases to keep track of when implementing and testing :
- Brandenburg Gate adds +15 XP starting experience to all cities, not just to the city where it is built.
- Pentagon adds +20 starting XP specifically to Air units, and only in the city it is built.
- Autocracy's Elite Forces adds +15 starting XP to all cities.
- Assyria increases starting XP in all cities from earning Great Works of Writing, thanks to their UB. And their UB comes with a free Great Work of Writing.
- Captured units are a special case, as their current owner may not be the owner of the city they were trained from. The intention is that an XP increase from a city should only affect a unit if both the city and the unit are owned by the same player.
Rationale
Right now, units spend ages without updating their training as their society evolves. You can upgrade their equipment and teach them how to use it, but apparently, they're too stubborn to undergo new training methods when your civilization figures out how to set up a Military Academy.
There's the fun aspect as well; I'm sure many wish they could pick those old units and keep them updated with whatever XP source you unlocked, be an Armory, a Teocalli, or a Brandenburg Gate. With this proposal, those old units can remain relevant with newly trained ones, and there's less pressure to refrain from producing units before you unlock an incoming source of XP.
Amendment I: added a plague promotion for units purchased with Gold, and the restrictions to this promotion.
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