vetiarvind
Prince
Oh, and for the matter, when an AI colonial militia or a town guard is on UNITAI_DEFENSIVE. It doesn't hold a fort, it just leaves it and go get a walk, even if all cities are already well-guarded.
Then I would severely encourage their defence bonus to be reduced at only 50% for normal forts and 70% for great forts? As I can't see the AI attacking a single fortified colonial militia with the current defensive bonus.
You might be interested to find that the original "Super forts" you had suggested had a defense bonus of 25%.
Also, I'm sure the AI code is configured to have atleast one defender per fort...Atleast from what i remember while merging.