[Religion and Revolution]: Mod Development

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I have implemented one of our DLL-Diplo-Events with the King:
(Will upload soon to SVN.)

European Prisons Crowded

Spoiler :

2. European Prisons Crowded

A. Criminals cannot be gained by Immigration anymore
B. King will offer to ship you some criminals for a low price because the prisons in Europe are crowded.

Prices are influence by the Attitude of the King.
(Cheaper if he likes you. But there is also a little random in it.)

Number of Criminals:
This is a random. Total Price depends on that of course.

Choices:
* Not buy.
* Buy.

Feature is fully XML-configurable. :thumbsup:


Edit:
It is uploaded.

Edit 2:
I have also done a few small corrections / improvements to other things.
 

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- I've tried to re-compile CvGameCoreDLL.dll in vain -> 19 errors related to CvDLLPython.obj (I'll send you the message, something about an "unknown external

That sounds like your makefile does not fit to your structure in IDE. :think:
I hope you did not accidently copy the makefile from TAC 2.02d and killed your old one ...

There are several files in the TAC 2.02d sources that should not be copy into your build folder beause they would overwrite your config.
(Thus I have removed them from our sources in SVN. In our SVN it is pure sources. :thumbsup:)

Try the following please:

Compile a DLL from clean TAC 2.02d sources.
(If this does not work for you, then your problem is definitely not related to sources.)
 
I'll try again... with TAC v2.02d sources...
  • Have more information about who AI is friendly with and who they hate. More advanced Foreign Advisor. Something similar => LINK
Robert will like that idea. :)
Yes I do like the idea Gomer_Pyle! :goodjob:

1) Could you tell me exactly what you want in the "No more variables hidden" thread?
With the extra attitudes info, you simply need to select a leader to see attitudes towards him... Do you want more?

2) So, does everyone like the idea of a score population factor? This would have to be changed in GlobalDefines.xml (as is not related to the "No more variables hidden" game option)

3) About the Fountain of youth, I don't know what you mean Ray... In Dale's version every European nation gets an immigrant boost. So I don't see the balance issues. But if you don't like it just say so. But I just want to be sure we're talking about the same thing (it's not Col94's version). And we can also limit it to low difficulty levels (or choose a very low probability)...

4) About the map prices you're right. I forgot about huge maps... But nonetheless we can still re-balance the map prices... (Map price would be lower on larger maps)...
 
I have implemented one of our DLL-Diplo-Events with the King:
(Will upload soon to SVN.)

European Prisons Crowded

Spoiler :



Feature is fully XML-configurable. :thumbsup:


Edit:
It is uploaded.

Edit 2:
I have also done a few small corrections / improvements to other things.


Ich mag :)

Just two things: "Prisons" and "Criminals" should not be capitalized.
 
2) So, does everyone like the idea of a score population factor?

Ok. :)

3) About the Fountain of youth, I don't know what you mean Ray... In Dale's version every European nation gets an immigrant boost. So I don't see the balance issues. But if you don't like it just say so. But I just want to be sure we're talking about the same thing (it's not Col94's version). And we can also limit it to low difficulty levels (or choose a very low probability)...

I am talking about the feature from AOD, too.
(I know the feature and have checked the sources.)

Yes, all Europeans get an immigration boost.
But this will definitely influence Balancing compared to Natives and Kings.

I really do not like that feature as it is. :(
It is simply too powerful and also a little unatmospheric to me.

Many players have complained about that feature and wanted to know how to deactivate it.

If you want to have something like "Fountain of Youth" I suggest we do something "much smaller" in size, when we
do "More Variation with Goody Huts".
(Call it "Rumors about Fountain of Youth" and let it give 3 immigrants or so. It should also be unique like in Dale's version.)

4) Map price would be lower on larger maps...

How do you want to do that ?

With DLL-coding ... ?
Do you want to introduce new XML-tags for mapsizes ?
But what about Mapsripts that choose the (actual) size of the maps themselves ?

Seriously, you will never have everybody satisfied here and huge efforts compared to benefis.

Please let us forget about that. ;)
(I really do not like this idea.)
 
About Fountain of Youth:

Ok guys, I will implement a version of that if you agree.
(I will reuse some of Dale's Code.)

1. It will be "Rumors about Fountain of Youth" and "Rumors about Eldorado" (both using same logic only texts and xml differing)
2. They will be rare (actually unique).
3. It will give the player a few immigrants. (Acutally that will be configurable in CIV4GoodyInfo.xml)

While doing so, I will eventually implement some of our other new "Goody-Types" also.
(Giving Units like Native Mercenaries, Missionaries or Colonists.)

But again, these new Goodies should be rare and not too powerful.
 
Could we simply add a xml-tag (map cost without any changes to it's value)?

A modifier in GlobalDefinesAlt.xml ?

Something like:
(Value is Percent)
Code:
         <Define>
		<DefineName>RaR_MAP_PRICE_MODIFIER</DefineName>
		<iDefineIntVal>100</iDefineIntVal>
	</Define>

100 --> Default, no changes
>100 --> Higher prices for maps
<100 --> Lower prices for maps

Then everybody (knowing a little XML) could adjust to his liking.
(But we would not change anything as default.)

I could do that, of course. :)
(No big deal.)
 
Yes I do like the idea Gomer_Pyle! :goodjob:

1) Could you tell me exactly what you want in the "No more variables hidden" thread?
With the extra attitudes info, you simply need to select a leader to see attitudes towards him... Do you want more?

Why not make a screen like "Basic Glance Screen" I posted a link to in my previous post HERE! How advanced can we make this feature? Is it possible to make a new feature that looks like "Espionage Point" from Civ4? And you can produce these points in town just as Political Points. And a certain amount of these points would reveal certain information? Something simliar as in Col94 Foreign Affairs screen. Too much again? Hehe. No I am not to sure what we should have in this option mate. Any other ideas Team?

2) So, does everyone like the idea of a score population factor? This would have to be changed in GlobalDefines.xml (as is not related to the "No more variables hidden" game option)

I like to have population as one of the factors for calculating score. As seen in my testgame I could not keep up with AI in score just because they got more FF than me. So more things to help calculated a more accurate score is good. :)

3) About the Fountain of youth, I don't know what you mean Ray... In Dale's version every European nation gets an immigrant boost. So I don't see the balance issues. But if you don't like it just say so. But I just want to be sure we're talking about the same thing (it's not Col94's version). And we can also limit it to low difficulty levels (or choose a very low probability)...

I am not so keen on "Fountain of Youth" at all. Since getting colonists is not that hard anyways. Too much work for very little gain has been argumented before. My vote is absolute no on this. Simply dont like it...

4) About the map prices you're right. I forgot about huge maps... But nonetheless we can still re-balance the map prices... (Map price would be lower on larger maps)...

I only play on "Giant" map size as you have mentioned that you also do Ray? Can we not get this "Giant" map size implemented too? I feel it was better balance "Native" size/strength vs European power. Natives was actually strong enough to give the Europeans a beating in the beginning of wars. Bigger than my version of "Giant" and it is unbalanced again (have tested it). Since we are talking about balancing Map prices.
 
I am not so keen on "Fountain of Youth" at all. Since getting colonists is not that hard anyways. Too much work for very little gain has been argumented before. My vote is absolute no on this. Simply dont like it...

As I said, I am no fan of Fountain of Youth as it is in AOD either.
(It is totally overpowered and not really atmospheric.)

But I suggest the following:

I will do my version of such a feature. ("Rumors of Fountain of Youth")
You guys take a look and if you do not like it, I will deactivate in XML.

My version will be:
* balanced (not overpowered)
* atmospheric
* rare (actually unique)

Agree ?
(After all, it is only my efforts spent on that and Robert will get his feature. :) )

I only play on "Giant" map size as you have mentioned that you also do Ray? Can we not get this "Giant" map size implemented too? I feel it was better balance "Native" size/strength vs European power. Natives was actually strong enough to give the Europeans a beating in the beginning of wars. Bigger than my version of "Giant" and it is unbalanced again (have tested it). Since we are talking about balancing Map prices.

Actually I probably play on mapsizes that none of you have played before.
(About 8 times bigger than biggest mapsize in TAC 2.02d. But that is my own risk.)

But please let us not change largest mapsize in our mod.
(People should do that on their own risk, if they want.)

Bigger mapsizes than currently in TAC 2.02d cause CTDs on many many users environments in midgame and lategame.

I simply do not want to have complaints all the time because of games crashing.

Increasing biggest Mapsize for our mod: NO !!!
(Players will try, their games will crash, they will complain and we will discuss all the time.)

If you personally want to play on bigger maps then that is none of my business of course. ;)
(Simply change it in your local / private version.)
 
You can try to do something with Fountain of Youth. But I simply dont like the concept of it and therefor will probably not like it later either. Sorry! But if the rest of the team wants it then I am ok with it.
 
You can try to do something with Fountain of Youth.

As I said, if any teammember really does not like what I did, I will deactivate in XML. :thumbsup:
Robert could activate in XML of his private / local version and everybody is happy. :)

There will be maximum 1 "Rumors about Fountain of Youth" in the complete game !
(You might not even see it in many games.)

Also it will give a few (maybe 3 or 4) immigrants, so it will definitely not be overpowered.

As I said, it is my efforts only and there is no risk for the team. :)
(Simply take a look first, when it is done ...)
 
Thank you Ray,

But I would understand if you would want to delay this feature ;)... It isn't our main priority.

Some feedback about my last game:
First of all, things look good! :goodjob:
I've found a few bugs or small problems...

- Somethings wrong with the TAX mechanism. I got three tax increases within the first twenty turns, five within the first fifty turns.
Even worse, I got two in a row (I refused both)
I really think there's a bug in Vanilla system (but I have to check). I'll check TAC's new system too when I
try to implement my "no variables hidden" option... But for that I need to be able to compile!!!
-Natives are too poor.

A few things are strange with treasures:
- The only natives to raid my treasures were friendly towards me (the Apache)... Strange! Or is it because I
stirred them up... I didn't get any message telling me natives raided other Europeans...
- Could we have some extra info when natives raid our treasures?
- We can't ask the king to transport treasures anymore. Is it a bug?
- The "native treasure instantly transforms into gold" feature works. I've tested it! :goodjob:

- I've founded my colony on a lonely island (FaireWether with many island option), and the King offers my some
resources to build a wagon... But I can't put it on a ship. Crap! Is this normal
- Diplomacy is a little strange. The other leaders are friendly but I can't trade anything.
Relations seem better than in vanilla, however you can't trade as much as vanilla (at the same level). Strange, isn't it?
(E.G. Peter Stuyvesant will not trade maps nor trade open borders unless he is pleased. Isn't that too much?). I would rather have leaders a little less friendly ... but willing to help if we get friendly eventually. Don't you think ?
 
Natives are too poor.

Doing what ?
Using "Bargaining" or when destroying their villages or ... ?

- The only natives to raid my treasures were friendly towards me (the Apache)... Strange! Or is it because I
stirred them up... I didn't get any message telling me natives raided other Europeans...

Do not stirr up Natives close to you. :)
(This is a very bad idea.)

There will be no message that Natives have raided other Europeans.
(You do not get a message either when Natives attack other Europeans.)

- We can't ask the king to transport treasures anymore. Is it a bug?

Nope, but you need a "Dock" or higher level of that Specialbuilding to sell treasures to the king.
(To prevent cheating strategy with "Abandoning Cities".
Otherwise you could simply let your Scout create a Settlement, sell the treasure and abandon the city having your Scout again.)

- Diplomacy is a little strange. The other leaders are friendly but I can't trade anything.

Leaderheads have been massively rebalanced for TAC 2.02d.
Diplomacy in TAC is very different to Vanilla.

As I said:
I would like rework balancing after Merge with TAC 2.03.
 
Thank you Ray,
But I would understand if you would want to delay this feature ;)... It isn't our main priority.

I think it is probably better to postpone that. :)

I want to rework the Good-Huts functionalities anyways because many new functions will be needed for "More Variation with Goody-Huts".
(Also we are still missing several graphics for that.)
 
- I've founded my colony on a lonely island (FaireWether with many island option), and the King offers my some
resources to build a wagon... But I can't put it on a ship. Crap! Is this normal

You need a bigger ship to transport a wagon. ;)
 
- Somethings wrong with the TAX mechanism. I got three tax increases within the first twenty turns, five within the first fifty turns.
Even worse, I got two in a row (I refused both)
I really think there's a bug in Vanilla system (but I have to check).

Agree with you. If taxes have been working right and not been controlled by a mental sick King then maybe other stuff would be more balanced too. Actually earning some money late in the game. :lol:

- Natives are too poor.

Agree here too.

- The only natives to raid my treasures were friendly towards me (the Apache)... Strange! Or is it because I stirred them up... I didn't get any message telling me natives raided other Europeans...

There should be maybe a sound notification like when you create a missions. When stirring up natives you could hear war drums being played or if it failed the same sound as when creat mission has failed. I would love to see something else than just a red text message. Doesnt feel like a feature when you cannot see a actual action/attack taking place or hear a sound of success or failure.

- Could we have some extra info when natives raid our treasures?

Centered screen on attack/raid and actual see the attack as normal attacks in vanilla game would be great. Think Ray is looking into it.

- We can't ask the king to transport treasures anymore. Is it a bug?

I think he is? Dont you need to build a landing stage or whatever it is called? I did not test in my last game because I always save my treasures for a galleon.

- I've founded my colony on a lonely island (FaireWether with many island option), and the King offers my some resources to build a wagon... But I can't put it on a ship. Crap! Is this normal?

I think you can sell them by ship? I have done it before in TAC 2.02b. Not tested in 2.02d though.

- Diplomacy is a little strange. The other leaders are friendly but I can't trade anything.

Relations seem better than in vanilla, however you can't trade as much as vanilla (at the same level). Strange, isn't it?
(E.G. Peter Stuyvesant will not trade maps nor trade open borders unless he is pleased. Isn't that too much?). I would rather have leaders a little less friendly ... but willing to help if we get friendly eventually. Don't you think ?

We need to balance the Relations even on Explorer difficulty that I played on. I think Conquistador is equal to normal difficulty. Also we need more ways of actually changing reputations. Events has been mentioned by Ray. Any other suggestions?
 
Hi guys, :wavey:

many many things in TAC and also in Religion and Revolution are slightly different or even very different to Vanilla. :)

I am really sorry that I cannot explain all of them currently.
(I even do not remember all changes right now.)

But most of these changes have been done for a reason.

If you don't understand something just ask. :thumbsup:
(I should remember then.)

I will probably just take some time to get used to all of these changes. ;)
 
Nope... But maybe I haven't "cleaned" them right.
What do you mean by "clean sources"?

I use Code::Blocks. I'm able to recompile vanilla's sources, or my own (Storm and Light, based on Kailric's sources), but not TAC.
What did I do wrong?

I don't know what a makefile is...
And I still get the same error message...
 
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