I am greatly encouraged by what I have been reading in this link, for I too have had some msigivings about the present Religion aspect of this game. Thanks to all in advance for taking this to the next level.
Some problems have already been expressed, some have not (?). Here are some of my issues:
1) religion spreads inconsistantly. Once a rel spreads to a city I rarely see another one spread to it. Q). Once a rel spreads to a city, will another spread to it too, or only by missionary? If only by missionary, then this is a problem.
2) In most games I always win the rel game, in that my rel will always spread much more quickly than the AI's. I wonder if the AI is good at getting GP Prophets, and creating their own Holy City structure? If not, this is a problem.
3) I'm wondering what the value is in obtaining a later rel? By then all the other rel's have been founded and spread. Mayber later rel's should be more powerful (ie Christ overcomes Judism) etc.
4) AI greatly avoids founding religion's? There doesn't seem to be any urgency for the AI to get one. Ie I rarely see Budism or Christ get founded, and if so its very late in the game. And if so, they can't get it to spread.
5) I rarely see AI missionaries.
6) I rarely see cities with multiple religions.
I have a few suggestions that may be considered:
1) maybe the structure for the Holy City can be built normally by hammers like any other structure (as a Natl Wonder), so that GP Prophet isn't needed.
2) maybe Rel Buildings can produce missionaries just like how Wonders produce GP. A new Progress Bar can be added just above the GP Bar in the City View, lower right corner) so that over time missionaries are automatically produced, just like GP. The benefit is that the AI would automatically create missionaries to spread it's rel. This would create a plethora of reli activity.
3) if #3 is plausible, then maybe the spread of a rel would be a lessor extent of cultural spreading which I really don't understand, and more of missionaries that are automatically produced using a Progress Bar by rel structures adding various points.
4) maybe missionaries can do battle with other missionaries, or root-out another rel's ( maybe a weaker inquistion) pressance in a give city?
5) maybe some/all missionaries would be invisable like spy's. Would allow a missionary to convert a city that is at war with you.
6) maybe GP could be partly produced by regular buildings (ie a Temple produces .5 GP pt, a Fort prod .5 GP general, etc)
These are just some things that have been on my mind for several years. It appears the BTS has taken great quantum leaps, and recently with RoM and AND it has catapulted to a truely reamrkable gaming experience. Now we have arrived at a point where the religious aspect of this game can be taken to a higher level. Thanks to all! Comments will be greatly appreciated.
