Saxo Grammaticus
Clerk
- Joined
- Jul 3, 2021
- Messages
- 921
First off, very much in favor of strengthening passive spread at the expense of units and removing/refining religious victory. All victory conditions have a certain arbitrary nature about them, but religious victory feels particularly under-supported. Were the game to scaffold a bit the rationale for why religious victory would be achievable in-game, perhaps that would help. As an example, imagine a game where the world was up in flames--constant warfare, razing cities, immense cost in human life--perhaps then, religious victory might organically follow from evangelizing in a way that led to widespread and lasting peace.
As for units, I personally find religion too easy to handle as opposed to strong passive spread. In Civ VI, one can easily devote early faith to establishing one's religion or countering/eliminating a competing one (both by aggressively training missionaries). In the worst case scenario, one's faith can be overwhelmed by, I don't know, Peter? In general, however, there are a lot of options when there is low passive spread and units are empowered. In Humankind, for instance, passive spread is strong and there are no religious units. It is very easy for things to get out of hand, i.e. one's religion swinging between the brink of extinction and global hegemony. In Civ VII, I would prefer strong and early passive spread with restricted missionary and debating functions carried out possibly by units.
In the case of empowered passive spread, I would be sympathetic to an events system. For example, calamities might have a significant negative or occasionally positive effect on early spread. There could also be a possibility that foreign military activity could result in a Mithraic or local cult being brought back and elevated with varied results.
I find it a bit odd looking back that we have pre-religion pantheons but no pre-civilization cultures. If Civ VII indeed adopts a nomadic start or some extended early phase, I can imagine an organic form of religion following. During the nomadic phase, encountering different resources or terrain could prompt the player to choose from an early selection of pantheons. Should one encounter a natural wonder, maybe elements of the tribe would refuse to leave, instead forming an early settlement. Perhaps at the end of the early phase, the map would reflect religious presence through pantheons at different percentages depending on the paths of the early cultures, with new settlements incorporating this local influence.
This intertwining pantheon-culture phase could then influence a sense of identity later. Perhaps a new religion moves in, but syncretizes with the local pantheon, or not, both at its own peril. Or, a leader embraces a new religion that upends the pantheon (looking at you Akhenaten), and there ensues popular/institutional resistance to abandoning the old ways. Perhaps even allowing passive spread to take over the empire could lead to a resurgence of belief.
I recall a refugee mod for Civ V, and perhaps this could influence the political identity question. Neighboring (or not so close for ports) conflict, especially tied to city-razing and conquest, would produce refugees who would import cultural and religious identity into their destinations. These religious customs could assimilate/be assimilated/move on, or even supplant core beliefs.
As for units, I personally find religion too easy to handle as opposed to strong passive spread. In Civ VI, one can easily devote early faith to establishing one's religion or countering/eliminating a competing one (both by aggressively training missionaries). In the worst case scenario, one's faith can be overwhelmed by, I don't know, Peter? In general, however, there are a lot of options when there is low passive spread and units are empowered. In Humankind, for instance, passive spread is strong and there are no religious units. It is very easy for things to get out of hand, i.e. one's religion swinging between the brink of extinction and global hegemony. In Civ VII, I would prefer strong and early passive spread with restricted missionary and debating functions carried out possibly by units.
In the case of empowered passive spread, I would be sympathetic to an events system. For example, calamities might have a significant negative or occasionally positive effect on early spread. There could also be a possibility that foreign military activity could result in a Mithraic or local cult being brought back and elevated with varied results.
On the other hand, though, Civ VI's fully hands-on religion design leaves the random elements (faith bonus from tribal huts, Astrology boost being completely spawn-dependent) as detractors, when they're some of the most realistic elements of the system. Of course some religions would develop faster or differently based on inspiring landmarks. But, since religious control is so heavy, any realistic uncontrollable factors feel out of place.
I find it a bit odd looking back that we have pre-religion pantheons but no pre-civilization cultures. If Civ VII indeed adopts a nomadic start or some extended early phase, I can imagine an organic form of religion following. During the nomadic phase, encountering different resources or terrain could prompt the player to choose from an early selection of pantheons. Should one encounter a natural wonder, maybe elements of the tribe would refuse to leave, instead forming an early settlement. Perhaps at the end of the early phase, the map would reflect religious presence through pantheons at different percentages depending on the paths of the early cultures, with new settlements incorporating this local influence.
And, of course, people's identification of themselves and their Group ('Nation', Tribe, City State) almost always included their Religion as part of their Culture - and therefore Religion is also part of any Loyalty or Political Cohesion mechanic in a game.
This intertwining pantheon-culture phase could then influence a sense of identity later. Perhaps a new religion moves in, but syncretizes with the local pantheon, or not, both at its own peril. Or, a leader embraces a new religion that upends the pantheon (looking at you Akhenaten), and there ensues popular/institutional resistance to abandoning the old ways. Perhaps even allowing passive spread to take over the empire could lead to a resurgence of belief.
I recall a refugee mod for Civ V, and perhaps this could influence the political identity question. Neighboring (or not so close for ports) conflict, especially tied to city-razing and conquest, would produce refugees who would import cultural and religious identity into their destinations. These religious customs could assimilate/be assimilated/move on, or even supplant core beliefs.