Religions

When i founded Islam, the holy city jumped straight away, but it had no where to go to.
As i had already removed the other holy cities, they never jumped again. Its been about 150 turns since i wiped them out and nothing.

I reloaded an old game and tried a few things, my neighbour had a holy city jump to him as normal and it seems you cant remove a holy city belonging to another civ with inquisitors (even if they dont follow that religion). So you got to wait for the holy city to jump to nowhere before you can wipe out the religion if that happens.

But yeah Christianity if the only religion that exists in the game, spread to 57 cities so far :lol:
Be fun to try this again with beyond the sword and the Apostolic Palace wonder
 
When i founded Islam, the holy city jumped straight away, but it had no where to go to.
As i had already removed the other holy cities, they never jumped again. Its been about 150 turns since i wiped them out and nothing.

I reloaded an old game and tried a few things, my neighbour had a holy city jump to him as normal and it seems you cant remove a holy city belonging to another civ with inquisitors (even if they dont follow that religion). So you got to wait for the holy city to jump to nowhere before you can wipe out the religion if that happens.

But yeah Christianity if the only religion that exists in the game, spread to 57 cities so far :lol:
Be fun to try this again with beyond the sword and the Apostolic Palace wonder

Yeah, a very interesting "Theocratic" game you've had. :)
 
you CAN remove holy city with inquisitor, but there is very small chance do this

Oh? after failing with like 10 inquisitors, i went into world builder and spawned 20 more to check if i was wasting my time and they all failed :crazyeye:

But the turn my army arrived ready to declare war and burn the city, the holy city jumped to nowhere and 1 inquisitor was enough.
 
So its 1% on holy city? or was that just an example number

On normal cities it seems about a 50/50 chance of removal.
Removing my own holy cities took several tries, but wasnt that hard.

But removing enemy Holy city failed every time, maybe i was just unlucky :twitch:
 
So its 1% on holy city? or was that just an example number

On normal cities it seems about a 50/50 chance of removal.
Removing my own holy cities took several tries, but wasnt that hard.

But removing enemy Holy city failed every time, maybe i was just unlucky :twitch:

example:
Holy city, and only one religion in this city:
base chance is ( 7(max religion) -1(rel in city)) * 80 / 7 = 68%

because holy city of removed religion ... -50% = 18 %

if this is stale religion for targeted player ... -15% = 3%

SO TOTAL CHANCE IS 3% for each mission - so if you spawn 30% it is not 90% chance, but each inq have 3%
 
and after 30 tries, you had c.a. 59,9% chances to succeed at least once, according to formula:
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Even if you use 150 inquisitors, you would still have "just" 99% chances
 
We already have this thing modelled without actually introducing more religions. All civs can build appropriate pagan temples with different boni, until they adopt one of the major religions.
 
I would change +10%:science: of free religion to +20%:culture:.
Free religion should rather make cultural profits than educational. That would also make secularism more useful.
Dont you mean less useful? Culture is usually the last thig you have problems with. At least for me any culture bonus is just a good-to-get, while any research bonus is a have-to-get. (and that +10%:science: is about the only reason to switch to Free religion anyway)
 
Dont you mean less useful? Culture is usually the last thig you have problems with. At least for me any culture bonus is just a good-to-get, while any research bonus is a have-to-get. (and that +10%:science: is about the only reason to switch to Free religion anyway)

I think you mixed free religion with secularism. With Vertico's proposal you would have a cultural boost while choosing Free Religion or science boost while choosing Secularism. I would also say that Free Religion enhances rather culture than science.
 
Free Religion is "welcoming" customs and rituals of foreign religions, while Secularism is "whatever" or "atheistic" aproach to religions, therefore it does not care about what the religion ban (like studying decased corses to learn anathomy).
 
I got two ideas.

1) Some religions are less tolerant of differences than some others

I am not trying to offend anyone, but I cannot imagine Taoists making a holy war.

2) Congeniality between religions

Different religions see other religions differently. Say, Islam treats "People of Books" better than "pagans."
 
It would be also interesting if religions would be evolving. For example Christianity is clearly a "modernized" version of Judaism (okay, I add IMO so noone will comment about this), likewise Islam is based on various middle-eastern religions. So lets say that upon researching certain tech (dont have to be first), having Judaism as state religion, you could decide to "convert" to Christianity, meaning that all your Jewish cities would change to Christian (or would have, say 70% chance to convert) along with your state religion. Actually this system would make perfect sense in TR since you cannot really have more than one religion (you can, but mostly you will hardly benefit from it) and so newer religions are hardly any useful.

And here comes the sensitive part, certain religions could be declared obsolete by certain eras (to not offend anyone, here you would have to dig up some dead religions). For example Shamanism could be a good early religion, but advancing to renaissance would make it obsolete, either by giving some negative effect by keeping it as state religion, or making its buildings obsolete. Obviously all religions must have an option to convert to a newer one, before they get obsolete.
I would also like to state that I did not say the Judaism is an obsolete religion (at least any more than all the others), actually in Judaism-Christianity conversion, since Judaism wouldnt go obsolete, you dont have to convert.
 
It would be also interesting if religions would be evolving. For example Christianity is clearly a "modernized" version of Judaism (okay, I add IMO so noone will comment about this), likewise Islam is based on various middle-eastern religions. So lets say that upon researching certain tech (dont have to be first), having Judaism as state religion, you could decide to "convert" to Christianity, meaning that all your Jewish cities would change to Christian (or would have, say 70% chance to convert) along with your state religion. Actually this system would make perfect sense in TR since you cannot really have more than one religion (you can, but mostly you will hardly benefit from it) and so newer religions are hardly any useful.

And here comes the sensitive part, certain religions could be declared obsolete by certain eras (to not offend anyone, here you would have to dig up some dead religions). For example Shamanism could be a good early religion, but advancing to renaissance would make it obsolete, either by giving some negative effect by keeping it as state religion, or making its buildings obsolete. Obviously all religions must have an option to convert to a newer one, before they get obsolete.
I would also like to state that I did not say the Judaism is an obsolete religion (at least any more than all the others), actually in Judaism-Christianity conversion, since Judaism wouldnt go obsolete, you dont have to convert.

A very well thought out post....hopefully there is a way to implement this concept.
 
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