Scilly_guy
Prince
- Joined
- Nov 13, 2006
- Messages
- 403
I feel a lot of people, certainly some, have ideas based around religion so I feel a thread of its own is justified.
My personal problem at the minute is that cities either have a religion or they don't. I want to see volume of religion in a city like there is with culture. I also want a civ to be declared as being inclined to whichever religion is strongest in their cities. I hate the way you can force another civ to convert and then they just convert back a few turns later. You would still be able to choose a religion civic but I don't think organised religion should rule out non state religion spreading. Perhaps each religious civic has an affect on the spread of religions which isn't the civs most common, also a cities volume of religious people and the buildings would have an effect on the spread. If an Organised Religion city is 90% Christian and there is a monastry, temple and cathedral then it is less likey to accept Buddism than a Theocratic 60% Islamic city with a monastry and temple. But I am getting a bit complicated now. To go with all of this and make it a tiny bit more complex so that the player has some power over what religion the population follows they have the ability to fund different religions differently, so that although 65% of the population is Islamic the player can fund Hinduism more, causing Hindu religious buildings to be more effective and so increasing the amount of population that follows it.
I also feel that at the minute each religion is exactly the same just with a different wrapper, (in reality we know thats not true ). I intend no offence, I realise this is dangerous ground, probably why Firaxis hasn't, and won't implement it, but wouldn't it be interesting if different religions provided different bonuses:
Christianity +5% military production
Islam +5% research
Judaism +5% economy/wealth
Hinduism +10% Health
Buddhism -10% unhappines
Taoism causes each city to be 2% better at what its best at (wealth, production or research)
Confucianism increased culture and great people birth rate
I'll say it again I INTEND NO OFFENCE.
Of course my figures are subject to balancing and I am unsure how these integrate with my first suggestion of no player selected state religion. I imagine it would be along the lines of a 50% Jewish 50% Buddhist city has +2.5% economy -5% unhappiness. Or it could be that the highest percentage wins out. Or the effects are nation wide based on national figures.
My personal problem at the minute is that cities either have a religion or they don't. I want to see volume of religion in a city like there is with culture. I also want a civ to be declared as being inclined to whichever religion is strongest in their cities. I hate the way you can force another civ to convert and then they just convert back a few turns later. You would still be able to choose a religion civic but I don't think organised religion should rule out non state religion spreading. Perhaps each religious civic has an affect on the spread of religions which isn't the civs most common, also a cities volume of religious people and the buildings would have an effect on the spread. If an Organised Religion city is 90% Christian and there is a monastry, temple and cathedral then it is less likey to accept Buddism than a Theocratic 60% Islamic city with a monastry and temple. But I am getting a bit complicated now. To go with all of this and make it a tiny bit more complex so that the player has some power over what religion the population follows they have the ability to fund different religions differently, so that although 65% of the population is Islamic the player can fund Hinduism more, causing Hindu religious buildings to be more effective and so increasing the amount of population that follows it.
I also feel that at the minute each religion is exactly the same just with a different wrapper, (in reality we know thats not true ). I intend no offence, I realise this is dangerous ground, probably why Firaxis hasn't, and won't implement it, but wouldn't it be interesting if different religions provided different bonuses:
Christianity +5% military production
Islam +5% research
Judaism +5% economy/wealth
Hinduism +10% Health
Buddhism -10% unhappines
Taoism causes each city to be 2% better at what its best at (wealth, production or research)
Confucianism increased culture and great people birth rate
I'll say it again I INTEND NO OFFENCE.
Of course my figures are subject to balancing and I am unsure how these integrate with my first suggestion of no player selected state religion. I imagine it would be along the lines of a 50% Jewish 50% Buddhist city has +2.5% economy -5% unhappiness. Or it could be that the highest percentage wins out. Or the effects are nation wide based on national figures.