Religious Advisor

ruff_hi

Live 4ever! Or die trying
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I've added a BUG Religious Advisor to the SVN. Here is a screenshot ...

bugreladvisor.jpg


Note the following:
  • yellow box - shows the number of temples and monasteries that you have build across all of your cities for each religion
    • useful for cultural games as well as making sure you have monasteries before you nullify them
  • purple box - temples / cathedrals / monasteries / shrines for each religion - you need to hover over the religion in question (or select it) to update the table
    • prayer hands = temple
    • culture = cathedral
    • science = monastery
    • gold = shrine
    • I used the same icon codes for 'under construction, can build, etc' as used in the CDA
    • useful for when you are hunting for cities that are missing temples
  • table is sortable
  • click on 'zoom to city' (column 1) to open the city - also closes the advisor

As per all things (well, almost all), this is optional.
 
I've revisited this and made a few small changes ...

reladvisor2.jpg


It now shows the number of your cities that have the religion in question (including the total number of cities you have). It also shows the number of missionaries that you have and that you are training (x [y] = current [training]). I added a column for the missionaries too (heading is the trading icon ... you know ... the ability to spread stuff).
 
Couldn't the Cathedrals be listed below the Temples in the top section? That's what I was expecting to see. Looks great!
 
Couldn't the Cathedrals be listed below the Temples in the top section?
They could ... but why? You need to know how many temples you have because they open up the cathedrals ... but knowing how many cathedrals you have ... for why?
 
They could ... but why? You need to know how many temples you have because they open up the cathedrals ... but knowing how many cathedrals you have ... for why?

That's true - it just seemed to make sense to have them all up there. I don't think the hovering mouse over religion thing is going to work well when you have lots of cities and you need to scroll. Also, looks like a bug here. If I scroll down to the bottom and want to look at another religion - it auto scrolls back to the top again preventing me from seeing info on the bottom cities. Maybe only showing cities with that religion when hovering the mouse might help a little.
 
You may be able to fix the repositioning of the table by setting the values without clearing the data. That would be awesome if it worked.

How about using the :) icon for Temples and the :religion: icon for missionaries? I'm not totally sold on it, just tossing out suggestions. When I think Temple, I think :), even though they allow Priest specialists.

A checkbox to limit the list to only the cities with the religion would be a nice touch.
 
Also, looks like a bug here. If I scroll down to the bottom and want to look at another religion - it auto scrolls back to the top again preventing me from seeing info on the bottom cities. Maybe only showing cities with that religion when hovering the mouse might help a little.
I noticed that too. To overcome this, you actually need to click on the other religion and then you can play with your table.
 
ruff_hi,

This is great! I have wanted something like this for a long time. I have a question for you: johny smith, another CFC user, put out a religion screen mod a while back that incorporates a horizontal scroll bar for the religion screen in the event that a mod adds more than the standard 7 religions. There are no discernable changes to the screen if there are only 7 religions, only when there are more. If I post his modified CvReligionScreen.py file, could you possibly consider adding this feature to BUG if it is not too much work?


Cheers,
ripple01
 
I
Note the following:
  • prayer hands = temple
  • culture = cathedral
  • science = monastery
  • gold = shrine
.
Personally, I would use the gold star for the shrine, and then, as EF suggested, switch missionaries to the prayer icon, and temples to :). So long as there are appropriate hovers (nudge, nudge) I think we'll be avoiding as much confusion as possible. I would volunteer some new icons, but don't ask me how to draw 4 different 16x icons for similar buildings. Even I'm not that good :lol:
 
Personally, I would use the gold star for the shrine, and then, as EF suggested, switch missionaries to the prayer icon, and temples to :). So long as there are appropriate hovers (nudge, nudge) I think we'll be avoiding as much confusion as possible. I would volunteer some new icons, but don't ask me how to draw 4 different 16x icons for similar buildings. Even I'm not that good :lol:

Or maybe instead of a gold star for the shrine, it could have a gold star to indicate it's a Holy City, and then a dot similar to the National Wonder indication icon to show that the shrine is there as well? Perhaps not needed as the top section already tells you the Holy City's name...just a thought, though.
 
not to mention the religion icon in the column also indicates the holy city :D
 
something is borked. not sure if its related to your changes or not.. but it has to do with religions.

i decided to try out the latest SVN to see the religious advisor screens first hand

(i backed up my custom assets folder beforehand).

anyway, i founded buddhism in my capitol... and no Buddah icon appeared on my city bar!?.

hmmm. i decided to beeline to the next religion i could get to see what would happen. i founded judaism.. and the civilized jewlers icon was displayed on my city bar!!!

lol

im glad i backed up my stuff before hand :)
 
I just wanted to repost this because I think ruff_hi might have missed it...

ruff_hi,

This is great! I have wanted something like this for a long time. I have a question for you: johny smith, another CFC user, put out a religion screen mod a while back that incorporates a horizontal scroll bar for the religion screen in the event that a mod adds more than the standard 7 religions. There are no discernable changes to the screen if there are only 7 religions, only when there are more. If I post his modified CvReligionScreen.py file, could you possibly consider adding this feature to BUG if it is not too much work?


Cheers,
ripple01
 
I saw it - but the game only has 7 religions, doesn't it? Post it and I will see how different it is. I might just include it but wrap it in comments (for future modders :D)
 
Seems we included a 'scroll offset' in this screen (20 pixels) to allow for games with more than 7 religions. Only problem that the change pushed the city panel down 20 pixels and now it overlaps with the tab section. I am changing it so that the scroll offset is ignored when there are 7 or less religions and only included when there are more.

I also changed the height of the panel and city table by the scroll offset - so if you do have more than 7 religions, the top of the bottom panel gets moved downwards to allow for the scroll bar.

(Revision 2045)
 
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