Religious civics other than Org Rel--how useful?

Both the XP boost calculations from Vass/Theo/HE/Rax/WP/Pent are wrong (having now looked everything up in the reference).

Vass = +2 XP; Theo = +2 XP; HE = +100% production, but NO XP; Rax = +4 XP; WP = +4 XP; Pentagon = +2 XP

So that's 2+2+4+4+2 = 14, 3 promotions, + Combat I if aggressive. Still not bad.
 
in my last game (huge epic 18civs that i actualy FINISHED!) i was spreading 4 religeons (3 mine, 1 conquered i think) and when i got scientific method that realy sucked. almost reloaded back to NOT get it. didnt realize it made missionary building so much harder (by making monastary building not available) before i got it.

Org religeon is usefull for sure, but its not the end all be all the OP makes it out to be.
Theo is better for war (or prewar army building)
Passifism is better for peacefull great person gathering
free religeon is better for happiness in late game, if you're like me and actualy LIKE other civ's to spread their religeons to your civ. i dont care if they have line of sight or a few gold coins, but that culture, happines and science is worth it for me. plus it makes it more worthwhile to conquer their holy city.
 
What's OP? Also, if I upgrade cavalry with promos that choppers can't earn to choppers, do they keep those promos? And does anyone see anything foolish (unforseen consequences) about giving choppers and armor +100% against melee units? I had a helicopter attacked and killed by pikemen, that was wierd.
 
OP stands for "original poster," which in the case of this thread is me. After reading all your replies, I played a game as Gandhi at Settler, on Tiny map, vs Hatshepsut & Isabella. I founded all 7 rels, built at least one monastery for each, & managed to spread 3 of them to all my cities. Once Pacifism became available, I used it for the rest of the game. Gandhi does not have the Philosophical trait, but this civic helped me as far as Great People went. I was able to generate enough Great Prophets to build all 7 shrines, plus one to found Islam & a few more to boost my cities' production. A few Great Engineers & Great Artists didn't hurt either; I used one of the latter to hasten my 3rd city toward Legendary culture & thus gain my Culture vic. (Culture is my most common win; I also won Space Race once as Caesar.)

Based on the previous posts & on the game I just finished, I now conclude that Theo is useful for warmongers, Pac for peaceful players. Just get those monasteries built before Sci Meth, & you can produce all the missionaries you need!
 
:eek: I've just discovered that I inadvertently posted this thread under the Strategy Articles sub-forum of the Strategy forum! When I clicked on the link "Strategy" in the left column on the CivFanatics homepage, I thought it led me to the Strategy forum, but now I see that it leads to the Articles sub-forum. Guess I'll just have to pay a li'l more att'n from now on to what forum I'm posting under!
 
Monastaries are worth having. The provide culture and are an early library. After they become obsolete, you can still build missionaries. As long as you have built some monastaries, half of the benefit of Organized Religion is negated.

The only time I use Organized Religion is when I need something built-in all of my cities; to pump out alot of military units, the space race, etc. Even then, I use it and then move out as soon as I can. The other civics just offer too much.

Theocracy - Unit Experience
Pacifism - Great People
Free Religion - Get the zealots off your back (don't use much)
 
vyapti said:
Free Religion - Get the zealots off your back (don't use much)

Do you mean that FR negates the hostility of rulers with different, wrong religions? If so, that's good news.

Like I've said, to get any realism out of adding religion this game should include more complicated interaction and, let's face it it's driven most of history, hostility between certain religions, and friendship between others. I'm not saying that Islam, Judaism and Christianity should be automatically hostile to eachother because they have been in the real world, but wars between say Tao and Jewish rulers or attempts by Christian nations to remove Confucionism from their cities (there should be a persecution mode available to facist and theocratic and similiarly unpleasant civics) should affect how these religions coexist. I completely understand why the Firaxis crowd didn't want to wade into that hornets nest though. I wonder if an expansion or future game will have schisms within religions, i.e. Catholic/Protestant Shia/Sunni?
 
Enkidu_Warrior said:
plus 2xp from barracks

4xp from barracks, not 2. And if you build drydocks, you get a similar boost for ships.

That's 8xp (with Theocracy and Vassalage), just 2 shy of getting the third promotion (and if you get Pentagon world wonder, there's your +2xp right there).

Then you can go after getting the Heroic Epic (need a 10xp unit) and West Point (need a 17xp unit) in a productive port city with barracks and drydock, and you'll produce military units twice as fast (Heroic Epic) and with 14xp (drydock/barracks, Vassalage, Theocracy, Pentagon somewhere in your empire, and West Point in this city).

Yummy. :)
 
a4phantom said:
Do you mean that FR negates the hostility of rulers with different, wrong religions? If so, that's good news.
I don't use FR much. I've been in a position a couple of times in cultural victoires (I'm way behind in tech and just waiting to launch my Great Artists), where I've chosen my religion to befriend an ally. I don't want to torque him off, but I've got a neighbor demanding that I convert. The only out in this rock vs. hard place has been to change to FR. You don't seem to get the benefits of religion, but those of different faiths are happier.
 
All experience bonuses stick through upgrades, even if they aren't available for the new unit. Some forethought about when your units might face combat can make a big difference (ie hold off on that bonus vs melee upgrade unless you actually need it).
 
Doomed_UK said:
dont you lose the money that you can get from having a holy city? I have never tried free religion for that reason.

I don't think. I remained atheist in one game but my holy temple, not just a holy city, was still sucking in all these gold.
 
gakkun said:
I don't think. I remained atheist in one game but my holy temple, not just a holy city, was still sucking in all these gold.

I believe that you continue to acquire gold through your holy city even after you switch to free religion. This has been my experience in the late game, post patch.
 
mholtman said:
I believe that you continue to acquire gold through your holy city even after you switch to free religion. This has been my experience in the late game, post patch.

You gain money from all shrines no matter what your religion or civics are. (i.e. If I am Confucian, but I have the Taoist shrine I make money from all cities with taoism.)
 
dh_epic said:
Every civic has a purpose. Well, except Environmentalism and Nationalism. Haven't found uses for those yet. And slavery is a little iffy, too.

Slavery saved me - at least for the early going - when I had a Flood Plain start surrounded by little more then desert and 2 or 3 grassland. This is incredibly specific, but my population was running rampant once farmed and the only way I could build due to the VERY slow production (30 turn barracks, for example) was :whipped: my buildings into existence. Between the health & unhappiness, I was forced into this.

I also tend to use it if I have fast growing cities with little to no luxuries to - ahem - make use of the unhappy people :mischief: . That being said, in most cases I won't switch for JUST this civic (unless Spiritual, of course) but once I can do Hereditary Rule, Organized Religion & Slavery or another multi-combo change.

Nationhood - Another example - Warmongering and overexpanded, had an 'ally' declare on me on my weak flank. A quick switch and some 'conscripting' and my 'back end' was protected within 2 turns. Made Peace at the vanguard and redirected my military to the new threat.

I've also used it 'Sirian-style' for my once-isolated-civilization-turned-tasty-target and get 2 defenders quickly in each border town. It was nice to have so I could get back on track with my current agenda.

**Sorry to the OP for threadjack**

Theocracy is great for multi-player war & negating religious spying as I don't find the AI uses the religious spying to the fullest. Pacifism is perfect if you have GOOD (re: not heavy) defense set-up and are looking to seriously up the Great People points..
 
I have some thoughts about religious civics

Org Rel is the civics for those that like to spread religion fast (Mainly they have a holy shire or they want to convert somebody else to improve relations) They are best when u have state religion in every city. It high cost is the problem (but usually shire income would compansate

Theocracy is for wartime. I found it very useful when u want more promotion (even u have no barrack). But the drawback is that your religion will spread very slow (no spread for non state religiion....some folks have multiple holy shire and that will hurt the income growth)

Pacificm is for pacifist (quite litterally). They prefer better growth internally instead of expansionism. Double gp point IS a very good advantage (If u have Philo trait+Caste+Partheon+all those that add gp, u have so much gp that u dont know wht to do we them!!) But if they are agasint war, it proves to be fatal.

Finally, Free religion elimilate the effect of state relgion. This is good for civ that have no dominant religion. it also improves the relationship between civ that have different state religion (But also worsen those that originally share ths same faith.) This civics is unfavourable for those that have a holy city as it obsolate the power to see the city with the same faith.

To conclude, those who are week in religion should change to Free rel, while peacemaker have Pac and warmongoner choose Theocracy while soem spread their religion fast by Org Rel. Each civics have its purpose and objective when using it

For me, i seldom choose free rel and theo because i usually found religion(s) and wage many holy wars, where and constantly change between the two civics. Being a Spiritual leader has more advantage in civ 4 than civ 3
 
Free religion also boosts science production 10% and provides happiness from every religion present in a city. Sometime between Liberalism and Sci Method I spread all religions present to every city, and then switch to FR to eliminate unhappiness penalties (switching back to Theocracy during mass unit production). This is great when you're doing a lot of warmongering: +5-6 happiness in every single city counteracts war weariness superbly.
 
Innawerkz said:
Slavery saved me - at least for the early going - when I had a Flood Plain start surrounded by little more then desert and 2 or 3 grassland.

...

Nationhood - Another example - Warmongering and overexpanded, had an 'ally' declare on me on my weak flank.

I agree that these are the best uses for these civics. Unfortunately, I find that these civics tend not to foster victory, but prevent defeat. That's a problem compared to theocracy or representation or free speech, which are more active civics.

I just don't think that 'reactive' or 'defensive' civics are fully balanced, because you're generally already out of the running if you have to use them. Not necessarily that they should be thrown out the window, but a small increase in value couldn't hurt.

But we've digressed.
 
Slavery is a good early civic, in my opinion (this knowledge gained from Sulla's walkthrough :) ). It costs the same as barbarism (the default), but it provides the option of pop-rushing in case of emergency.
 
Roxtar said:
I *never, ever* build monasteries;

Three words: One City Challenge. Monsteries (from imported religions or founded religions) are an inexpensive way to increase a city's science output prior to the discovery of Scientific Method. In a recent OCC game, I had the good fortune of having five religions in my city and the five monasteries significantly boosted my research rate and provided a useful culture boost. I expended a total of 15 turns building all five and I believe those were turns well spent.

In my OCC game, I had zero interest in spreading the religions I founded since I was already Buddist, courtesy of the Egyptians, so the free missionaries simply sat in my city for the remainder of the game.
 
Alvaron53 said:
In my OCC game, I had zero interest in spreading the religions I founded since I was already Buddist, courtesy of the Egyptians, so the free missionaries simply sat in my city for the remainder of the game.

I hope you won despite the maintanance you were paying on those missionaries.
 
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