SonicX
Emperor
Two suggestions here :
Religious conversion over time
One of the things that I find most disturbing in the realism aspect of this game is the fact that 9 times out of 10 games you're playing in a buddhist or hinduistic world because those religions were founded and spread first.
I'm not advocating for specific religious attributes here because that's been done so many times on this board, but I would like to see a change that would make it more common for newer religions (christianity, islam) to become influential in the medieval and post-medieval eras.
The basic things I'd like to see :
- Early game religions : Hinduism, Buddhism, Animism (?)
- End game religions : Christianity, Islam, Agnosticism/Atheism (?)
- Whole game religion : Judaism
I just replaced Taoism and Confucianism because Civ 4 doesn't always need to end up being dominated by east Asian religions. The 2 replacements are just ideas, not musts.
Now, the idea is that the early game needs to be dominated by the 3 early game religions while in the medieval era the end game religions should become more dominant ... basically to even out the value of each religion.
Basic adjustments I'd proprose :
- Increase spreading rate of end religions after 1000 AD (or after a certain technological barrier close to that age)
- Make early game religions more susceptible for conversion to an end game religion.
- Give the owner of the holy city of any religion the ability to gradually whipe out the older religions (in let's say 20 turns time), which would impact in slight unhappiness and decreased relations (if forced conversion is abroad) and would ofcourse make the influence of the ancient religions smaller
- Conversion from an old to new age religion does NOT happen faster in cities owned by the holy city owner (ex. India won't become christian anytime soon), and a bit slower in areas neighboring the holy city (ex. Nepal, Sri Lanka are influenced by India's religion, Mongolia by China etc)
- Judaism is founded relatively late so it will stay smaller, but won't be taken over by the end game religions to give it an equal chance.
Main goals :
- To have a more religiously diverse and realistic world throughout the game
- To have 7 religions of equal value
- To have a strategic choice which religion tactic to use
- To make religions special, without risking bias and adding controversial properties to each religion.
Fairly simple idea, no ?
Cultural predestination
Predestination is fairly simple. Certain nations will be more likely to prefer hinduism over buddhism, christianity of islam.
This would mean 2 extra attributes for every civ, with an example
America
Favored religion 1 : Christianity - The tech required to found christianity will cost 50 % of the original cost, so America will be more likely to found this religion, conversion to christianity by will have a 25 % higher succes rate in American cities, conversion from christianity to some other religion will have 25 % less succes rate.
Favored religion 2 : Judaism - Judaism will spread 25 % faster in America
Disliked religion : Islam - Islam will spread 25 % slower in America, the tech required to found islam (divine right) will be 50 % more expensive (unless islam is already founded)
You get the idea.
Religious conversion over time
One of the things that I find most disturbing in the realism aspect of this game is the fact that 9 times out of 10 games you're playing in a buddhist or hinduistic world because those religions were founded and spread first.
I'm not advocating for specific religious attributes here because that's been done so many times on this board, but I would like to see a change that would make it more common for newer religions (christianity, islam) to become influential in the medieval and post-medieval eras.
The basic things I'd like to see :
- Early game religions : Hinduism, Buddhism, Animism (?)
- End game religions : Christianity, Islam, Agnosticism/Atheism (?)
- Whole game religion : Judaism
I just replaced Taoism and Confucianism because Civ 4 doesn't always need to end up being dominated by east Asian religions. The 2 replacements are just ideas, not musts.
Now, the idea is that the early game needs to be dominated by the 3 early game religions while in the medieval era the end game religions should become more dominant ... basically to even out the value of each religion.
Basic adjustments I'd proprose :
- Increase spreading rate of end religions after 1000 AD (or after a certain technological barrier close to that age)
- Make early game religions more susceptible for conversion to an end game religion.
- Give the owner of the holy city of any religion the ability to gradually whipe out the older religions (in let's say 20 turns time), which would impact in slight unhappiness and decreased relations (if forced conversion is abroad) and would ofcourse make the influence of the ancient religions smaller
- Conversion from an old to new age religion does NOT happen faster in cities owned by the holy city owner (ex. India won't become christian anytime soon), and a bit slower in areas neighboring the holy city (ex. Nepal, Sri Lanka are influenced by India's religion, Mongolia by China etc)
- Judaism is founded relatively late so it will stay smaller, but won't be taken over by the end game religions to give it an equal chance.
Main goals :
- To have a more religiously diverse and realistic world throughout the game
- To have 7 religions of equal value
- To have a strategic choice which religion tactic to use
- To make religions special, without risking bias and adding controversial properties to each religion.
Fairly simple idea, no ?
Cultural predestination
Predestination is fairly simple. Certain nations will be more likely to prefer hinduism over buddhism, christianity of islam.
This would mean 2 extra attributes for every civ, with an example
America
Favored religion 1 : Christianity - The tech required to found christianity will cost 50 % of the original cost, so America will be more likely to found this religion, conversion to christianity by will have a 25 % higher succes rate in American cities, conversion from christianity to some other religion will have 25 % less succes rate.
Favored religion 2 : Judaism - Judaism will spread 25 % faster in America
Disliked religion : Islam - Islam will spread 25 % slower in America, the tech required to found islam (divine right) will be 50 % more expensive (unless islam is already founded)
You get the idea.