Religious Great Leaders

Religious Leaders?

  • Could be great!

    Votes: 44 74.6%
  • Bad idea...

    Votes: 15 25.4%

  • Total voters
    59
make a leader type for each civ characteristic, give each an ability dependent on their type and the ability to complete wonders of their type, if you ask me for some it should be required, neuton's college doesn't produce neuton, neuton produces the college.
 
Originally posted by Sarevok
Religion?

we dontneed no stiking religion screwing with our lives. bad enough we have so amny die for theircountry, it would be mostrous if you throw in religion!

Don't know if you actually read the thread or just posted off the cuff, but the whole point is that people dying for their country in a war shouldn't be the only way to shape a civilization. Cultural leaders played an enormous role in history without leading any troops to their death.
 
Originally posted by Sarevok
I jus figured id post that. its a joke because it is a fact that religios figures have had more people die for them than any nation (even russia).

Gotcha. I just had a little bout of "no sense of humor" syndrome. You are right, though. Religion can be hazardous to your health!
 
I never could figure out why religion had to be so taboo (except for those people wo regard everything as taboo). CTP incorporated it beautifullly. It shouldn't be a problem for these reasons...

1). The game starts in 4000BC before any current religion existed. So, logically, in you private alternate history no current religion will exist.

2). Every civ will have its own UNNAMED religion. It may have changed over your civs history or may not, the point is your civ has it religion whatever it is.

3). If we let conversion of other civs cities work like in CTP, there would still be no propblem because you are getting converted to Babylon's religion.

The key here is to avoid names, just affiliations to civs. I think the religion should be nameable in the editor for mods, that would make for some interesting scenarios.

CTP incorporated it beautifully.
 
I've noticed that the BIGGEST excuse for Religion being so 'Taboo' in Civ is Political Correctness! Though I would agree with this argument in Civ1 and Civ2 (or, as I call it, Civ1b ;)!) It really doesn't hold water in Civ3-after all, how PC is Ritual Sacrifice, Slavery, Forced Labour and the elimination of 'Undesirable Elements'-all of which are, or will be, in Civ3 after C3:C is released!!
As Patroklos has pointed out, we can avoid giving any real offense by simply not giving specific names to Religious 'Techs'! As I have mentioned in two other threads, it would be better to stick to giving these techs broad 'philosophical' definitions-like 'Eastern Religion' (or perhaps 'Religious Philosophy') to represent the diverse religious beliefs which have grown up in the near and far East! Polytheism could represent any of the religious beliefs which grew up around the Mediterranean, Middle East, Africa and Europe, whilst Monotheism could represent any one of Judaism, Christianity or Islam! Of course, when I say 'represent' I mean that the religions which each Civ develops by 'discovering' these techs will bear at least a passing resemblance to the real-world religions I've just mentioned-without upsetting peoples sensibilities!

Yours,
Aussie_Lurker.
 
Names should definetly be avoided, it is wrong to make someone's entire belief structure into a game (especially if it is mistakenly spelt wrong).
 
Politial Correctness is the bane of the modern world. Before you know it we will all be walking around in grey shrowds adhereing to a mandatory vow of silence (anyone offended by the color grey, or silence for that matter. We gotta be PC).

The real world (especially the video game world) isn't and never has been PC, I see no reason why Civ should have to be. To leave religion out of a game such as civ is to me not PC.

For the record, I am offended by rainbows.
 
That may well be true, but look at how much the newest expansion has already 'strayed' from the PC path!! That said, the desire for PC can no longer be used as a valid excuse not to explore alternative religious and philosophical ideas within the game! I still reckon that, for gamplay puroposes alone, such ideas and leaders should lack specific names or, at the least, the names should be strictly related to your nation or cultural group (for 'Cultural Leaders' for instance!)

Yours,
Aussie_Lurker.
 
Religious scenarios are a great idea! Anything to go against political corectness is something I will support. Plus, I think religious leaders would improve the depth of gameplay.
 
I was already think with C3C to make two separate units: the Great Builder and Great Economist units.

Basically I was going to make the great leader only a special artillery unit with range 1, hvy attack to help other units in battle.

HOWEVER, I was going to create special units that act as leaders by require a resource and would be an upgrade to the Leader unit.

The Great Builder would rush improvements (and maybe have worker traits)

The Great Economist would be like the treasure unit and add A LOT of cash (probably an upgrade to the Scientist Leader)

Just a thought...
 
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