Thank you both for the feedback
While I like the idea of adding tenet bonuses on a per infrastructure basis, I have some reservations about how this would function gameplay-wise. First, if these are given in the Ancient era (which the examples above seem to indicate), they would be applied to, at most, two or three infrastructures. This would make these tenets much weaker than the base-game tenets and the ones we've already added. Second, and I wouldn't have thought of this if it hadn't just happened to me while testing the updated tenet mod, there are times when someone doesn't get their first tier choice until sometime in the Medieval era. At that point, a bonus on a structure that can only be built once in any city definitely seems a bit weak unless the bonus per infrastructure is quite large. So, I'm of two minds on this.
I love the idea of connecting religion to the environment. The manna idea is really great, as is the rain god concept. One reason we've named the tenets as we have is to match the way the base game tenets are named. Each is a direction for the follower to adhere to. While I'm not against altering that convention, if we altered some, I think we should probably alter them all for consistency. So, for example, instead of naming the tenet "Manna" it could be called "Seek Manna" or something like that.
I also really like the idea of religion as a force of social organization, and we've tried to reflect that in the fifth tier tenets. First, we attached the fifth tier to the "Nationhood" tech, so that must be researched before the fifth tier becomes available to those with a sufficient number of followers. Second, we tried to make each tenet reflect the correspondence between religious aspiration and nationalism. For example: "Toil Joyfully - Your labor will build a faithful nation - + .10% industry per state religion follower" and "Be Vigilant - Defend your religious homeland - increased levy strength." We could definitely apply the same kind of thinking (religion's role in societal organization as it fits in each era) to the earlier tiers as well.
Specific issues in the tiers mentioned by Saxo Grammaticus:
Tier 1 - we can alter base game tenets accordingly if Respect the Seas and Abstain are perceived as too powerful. I completely agree Abstain is a bit much compared to other tenets. Does Respect the Seas work on all tiles or just those adjacent to a harbor?
Really like the idea of faith to farmers quarters.
Really like the percentage conversion of faith to influence here too, although that tenet really won't begin to pick up steam until after people can build more than two holy sites.
Yeah, Seek Wisdom and Reject Luxury both seem a bit out of place in the first tier. Frankly, I think Seek Wisdom seems out of place until you get to the Medieval (flowering of science in Islamic countries) or later (Scientology [arguably not even a religion]). Those can just be replaced with something more fitting.
I looked back and I can't tell for sure what Divine Calendar is. Can you point me in the right direction?
I hear you about Smite Unbelievers, but I think some players might hate us if we altered it. It's basically part of the Mycenean bonus. Hunt the Infidels is as you say not fitting and ineffectual (could be replaced).
Tier 2
Bear Not False Witness is a misnomer indeed. And, I also have a tough time with science as a religion bonus in the Classical era. It's another one though that I feel if we replaced it, players would hate us.
Undertake Pilgrimage, yeah, also a misnomer. Also sort of ineffectual in my opinion. I would not mind seeing that one go entirely to be replaced by something else.
I'm sort of torn on the Give Alms tenet. Compared to the others it seems a bit overpowered. But, I think people would hate us if we change/replaced it.
Protect the Weak - completely agree. This one just needs to be replaced.
Observe Fasts - We changed this one to reduce population consumption by 10% as you indicated earlier.
Be Constant as Water - This one has been changed to +2 faith per exploited waterfall tile and +1 exploited river tile
Elevate the Faith - based on your earlier comment, we changed this one to +7 influence per wonder. Is that still too weak/not scaling well?
Be Industrious - If I understand you correctly, this tenet is too weak. I am not sure I understand the fix you are suggesting though. Could you clarify this?
Welcome Unbelievers - Same as Be Industrious
We're doing final testing on the updated mod with tier 5 tenets, techs that must be researched in each era to obtain the next tier, and a new religious deed (called Renaissance, gives 100 fame to the first person who selects a tier 4 religious tenet). We hope to get it posted this weekend (we're very interested to hear what people think!).