[NFP] Religious Victory Elimination Thread

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Amanitore/Nubia [11]
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [23]
Genghis Khan/Mongolia [22]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [17]
Kupe/Maori [19]
Mansa Musa/Mali [24]
Montezuma/Aztecs [11] (14-3) The ability to use builders to rush Holy Sites is a great tool, but since it's confirmed that the +1 CS for luxuries no longer works on apostles, it's all he has (well I guess he gets faith from his UI but it's bad). He's had a good run here.
Pachacuti/Inca [10]
Pedro/Brazil [22] (21+1) In the powerful HS adjacency bonus game, I've never topped an Amazon and Sacred Path combination I did with Pedro once over almost all my cities.
Pericles/Greece [5]
Peter/Russia [31]
Saladin/Arabia [28]
Tamar/Georgia [22]
 
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Amanitore/Nubia [11]
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [23]
Genghis Khan/Mongolia [22]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14] (17 - 3) Should be knocked down a notch IMO... perhaps it's just me that the Khmer never clicked for, but I think they're a very weak civ in general. Jayavaraman gets no early bonus to founding a religion, and no extra Faith until Aqueducts, which are themselves weak. With just the +3 from Aqueducts, I'd say Australia has better extra faith generation than the Khmer. They can get many Relics, but those contribute to a culture victory, not religious - losing Apostles isn't something you want for RV. And then the Khmer have a complete lack of other useful bonuses to translate into religious strength. No city-state bonuses to help with religious suzerainty, no purchasing or production bonuses to get Holy Sites up quicker, no culture bonuses to get the medieval religious civics earlier, no wonder bonuses for Hagia Sophia. Every time I look at the Khmer, I'm disappointed at how there's nothing the civ really does well, except for accelerating a cultural victory by suiciding Apostles.
Kupe/Maori [19]
Mansa Musa/Mali [24]
Montezuma/Aztecs [11]
Pachacuti/Inca [10]
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [32] (31 + 1) Haven't upvoted him yet, time to do so after finishing a game as Russia just now. Faith output is through the roof. Peter has a fantastic toolkit that can be geared towards either culture or religious victories with great success.
Saladin/Arabia [28]
Tamar/Georgia [22]
 
Amanitore/Nubia [11]
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [23]
Genghis Khan/Mongolia [19] (22-3) Mongolia is currently too high up IMO; his only relevant bonus is the apostles combat bonus and no explicit faith/GP bonus
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [24]
Montezuma/Aztecs [11]
Pachacuti/Inca [10]
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [32]
Saladin/Arabia [28]
Tamar/Georgia [23] (22+1) Ability to chain exodus is amazing
 
Amanitore/Nubia [11]
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [24] (23+1) extra charges are always good, and it’s easy for him to land a classical era golden age - meaning your missionaries have 7 charges.
Genghis Khan/Mongolia [19]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [24]
Montezuma/Aztecs [8] (11-3) the point when you need quicker holy sites the most is right at the start of the game. But Monty doesn’t get his bonus immediately: it requires you to have built / captured builders already. So chances are your first two holy sites will have to be hard built anyway.
Pachacuti/Inca [10]
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [32]
Saladin/Arabia [28]
Tamar/Georgia [23]
 
Too many people here seem to be confusing "getting a pantheon" with "getting a religion". There are tons of people left on this list who will struggle to grab the last great prophet, and if they fail would have no shot at getting a religious victory, but people are too busy falling in love with what they could do ("think about the combat bonuses their apostles would have", or "imagine the adjacency bonuses on their holy sites") to actually concern themselves with the single most important aspect of a religious victory.

Regarding Canada, I'll say this one last time. Enough about this supposed "lack of production" crippling their chances at getting a religion - unlike everyone else, I backed up my words and showed you via a saved game (with one hill near my capital) that it's still easy to get the first religion on deity, with two extra civs thrown in for good measure. I again challenge anyone to follow my strategy and actually see for themselves rather than continue to regurgitate "Canada bad".

And while we're talking about eliminated civs, no one thinks Australia's +100% production for ten turns when the deity AI inevitably rushes you in the ancient era is helpful for building a holy site and running prayers? Ok.

Amanitore/Nubia [8] (11-3) Just what I want to do, ignore the best UU unit in the game to research astrology and build holy sites/run prayers. Glad we kept her around. Sure is a ton of production and food out there in the desert, too. Or is this where the same people who pretended Canada can't possibly settle outside of the tundra tell me that obviously Amanitore should just move out of the desert?
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [24]
Genghis Khan/Mongolia [19] Ignore actually founding a religion, just think about how strong his apostles will be! That's all that matters, right?
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1] All you have do to found a religion quick enough is ignore what he's good at - pumping out immortal boats to pillage.
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [24] No production in the desert with Mali getting even less, and you'll have to some how scrape up an army to defend yourself AND build a holy site AND run prayers (and maybe even a builder so you can start getting that bonus gold). Canada's slow start is apparently impossible to deal with, but the man with the slowest start in the game is worth 24 points. Sure. But man, you sure will get a pantheon fast, and that's what's really important I guess.
Montezuma/Aztecs [8] Monty's still here because...? You're going to spam strong Eagle Warriors AND found a religion, some how?
Pachacuti/Inca [10]
Pedro/Brazil [22]
Pericles/Greece [5] You would think anyone with even the slightest advantage at getting a great prophet would have an advantage over a bunch of leaders who have none, but I guess not...
Peter/Russia [32]
Saladin/Arabia [29] (28+1) He gets is a free prophet. I know, I know, what's a prophet next to a quick pantheon (that's what's *really* important, right?), but I'm sure it's at least a *little* useful for winning an actual religious victory since, you know, you need a prophet to do that.
Tamar/Georgia [23]

@Kwami :
Oh, please. One save game doesn't prove much of anything.

I can do it every time I play as Canada. How many save games would I need to post for you to ignore before you were satisfied?

Besides, having extra civs around means fewer barbarians.

I put the extra civs in there because it tends to increase early AI aggression and I wanted to prove that Canada is immune to war (that's why I denounced everybody ASAP as well). If you actually bothered to look at the map, you'd see there is TONS of available space for barbs to spawn around my one and only city, especially with only 4 troops making up my "army".

In the tundra, with Canada, barbarians are much bigger threat than the other civs. You still need defensive troops to survive in most cases. The idea that Canada doesn't need a few Warriors or Slingers is ridiculous.

In the provided game I cleared two barbarian camps with nothing but my original warrior, two scouts, and one slinger. If you know that barbarians are your only threat and you focus on dealing with them, they're pretty easy to handle with a small force (use your pair of scouts to cut off the barb scouts, while your warrior and slinger head to clean up the camp). If you're still too scared to do what I did to deal with barbs, you can sub a warrior or slinger for the scouts and play it even safer (just like I said way back when I first talked about this). If a lack of scouting forces me into a classical dark age, good - it'll lead to an easy medieval heroic age, with Exodus to help spread my religion.

Besides that, the tundra is really bad for food and production. It doesn't matter if Canada gets bonuses to mines and lumber mills and camps since you'll have to spend time on tech to get those improvements and on builders to create them.
And, tundra farms are so bad.

None of these have anything to do with your ability to found a religion... you won't even produce a builder until after you have your religion if you do what I suggested so who cares?

In the vast majority of my games, even at Immortal/Deity, I don't have to worry about early wars. They just don't happen all that often. Spend the 25 gold on a delegation and get open borders. That's usually enough to avoid war, even if you don't bother to build many combat units.

I think if you try to skimp on training troops at higher difficulty levels you are taking a huge risk that Canada simply doesn't have to worry about. Sometimes you may survive, but other times you'll get wiped right off the map. To act like this isn't a strong possibility seems a little deceptive IMO. If anyone else spawns close to deity Monty and his hoard of Eagle Warriors it's game over, especially if they try rushing a religion. Canada doesn't care.
 
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Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [24]
Genghis Khan/Mongolia [19]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [24]
Montezuma/Aztecs [9] (8 + 1) What? Just build a Builder while you're researching Astrology. Or get a builder from a tribal village. Or capture one. Anyway, that's 60% of a holy site for free. But, honestly, the first holy site is usually easy enough anyway because your capital is usually OK at production. The builders are more useful in the second and third cities. Regardless, Monty must be better than Inca, who has almost nothing at all.
Pachacuti/Inca [7] (10 - 7) Yeah, the mountain start bias is cute. But that's all Pachacuti has going for him here. Not enough.

Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [32]
Saladin/Arabia [29]
Tamar/Georgia [23]

Too many people here seem to be confusing "getting a pantheon" with "getting a religion". There are tons of people left on this list who will struggle to grab the last great prophet, and if they fail would have no shot at getting a religious victory, but people are too busy falling in love with what they could do ("think about the combat bonuses their apostles would have", or "imagine the adjacency bonuses on their holy sites") to actually concern themselves with the single most important aspect of a religious victory.

Regarding Canada, I'll say this one last time. Enough about this supposed "lack of production" crippling their chances at getting a religion - unlike everyone else, I backed up my words and showed you via a saved game (with one hill near my capital) that it's still easy to get the first religion on deity, with two extra civs thrown in for good measure. I again challenge anyone to follow my strategy and actually see for themselves rather than continue to regurgitate "Canada bad".

Oh, please. One save game doesn't prove much of anything. Besides, having extra civs around means fewer barbarians. In the tundra, with Canada, barbarians are much bigger threat than the other civs. You still need defensive troops to survive in most cases. The idea that Canada doesn't need a few Warriors or Slingers is ridiculous.

Besides that, the tundra is really bad for food and production. It doesn't matter if Canada gets bonuses to mines and lumber mills and camps since you'll have to spend time on tech to get those improvements and on builders to create them. Time that's not spent on researching Astrology or building a holy site. I would take Russia's tundra bonuses over Canada's any day and it's really not even close.

And, tundra farms are so bad. They're plains farms, but without the production. Until you get Feudalism, they're just 2 food tiles, which are essentially dead tiles since the worker uses up those 2 food. After that, they're giving you one food each. That's just... awful. But, unfortunately, all of your tundra cities really have no other options for food unless they're on the coast.

Maybe you're lucky enough to spawn near the edge of the tundra. That's somewhat better because you'll have a few tiles that aren't terrible. But, so does everyone else. What's Canada doing here that anyone else isn't? Not getting war declared on them? That's not enough for me. In the vast majority of my games, even at Immortal/Deity, I don't have to worry about early wars. They just don't happen all that often. Spend the 25 gold on a delegation and get open borders. That's usually enough to avoid war, even if you don't bother to build many combat units.

So, let's talk about Dance of the Aurora. It's pretty good and I suppose that it's even better with the new Work Ethic. Of course, taking Work Ethic means that you're not taking Choral Music for free culture, which you need to get to Theocracy. You also aren't taking Feed the World, which might make those tundra cities less terrible.

I really don't understand the Canada love here. Canada is good a precisely one thing, which is late-game culture via national parks. And, I guess they're decent at diplomatic victory, but that's probably the easiest victory type now, so it doesn't much matter. For everything else, I'd rather have almost any other civilization. I dig the music, though!
 
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Moderator Action: Non voting post deleted, we need to keep the discussion to one post a day or it can get chaotic, sorry --NZ
 
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Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [24]
Genghis Khan/Mongolia [16] (19-3) Genghis has nice Combat Strenght bonues, and, as they are based on extra diplomatic visibility, I can confirm they are still effective (as you -or the AI- still get the normal visibility bonus with other civs). But on the other hand, like Spain, Australia, Mapuche or even Canada before (yes, CANADA is likely to get as attacked by barbarians as anyone, and -mind you-, pillaged HS do not produce GPP), Mongolia has no extra benefit to getting a Great Prophet. So, since these others are gone, Genghis is likely quite high in score now.
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14] Not upvoting him now as I think it is good where he is, and he could go already, but just for those saying losing religious combat is a bad strategy, just remind that there is an enhancer belief called monastic isolation that is your go-to as Khmer. 1-charge missionaries or non-polemist, non-proselityzer, non-translator apostles will not me much worth for that last conversion, and quite useful if converted into a relic. (Yep, that's just cruel and depraved, but...) :satan:
Mansa Musa/Mali [24]
Montezuma/Aztecs [9]
Pachacuti/Inca [8] (7+1) I downvoted him earlier, thinking he had no more than his start bias, but TCCB provided good arguments some posts ago: early UI and UU that can allow to grab golden exodus of the evangelists, and relevant faoth if you happen to catch Earth Godess pantheon (as not only the tiles around, but mountains themselves are likely to be high appeal tiles). Not big arguments to fight much more than this spot, but still enough to make me correct my -3 overall to a -2.
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [32]
Saladin/Arabia [29]
Tamar/Georgia [23]

@CrabHelmet, While I underestand your point, probably if we started discussing, there would be more discussion posts that actual voting posts, so I don't think is likely we get the discussion in the same thread (but maybe opening a parallel, linked thread would work?)
 
Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [24]
Genghis Khan/Mongolia [13] He’s way too highly rated on this list in my opinion. No bonuses to faith or getting a great prophet. Yeah the stronger religious units are nice if you get a religion, that’s if you get one in the first place
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [24]
Montezuma/Aztecs [9]
Pachacuti/Inca [8]
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [33] Should be the runaway leader in this one. Insane bonuses to faith more often than not and the Lavra is an absolute monster of a unique district
Saladin/Arabia [29]
Tamar/Georgia [23]
 
Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [7]
Gandhi/India [24]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [25] 24 + 1 Swimming in Faith, powerful holy sites on desert with desert folklore and incentive to increase adjacency with half priced sugubas, which offer discounts on faith purchases.
Montezuma/Aztecs [9]
Pachacuti/Inca [8]
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [30] 33 - 3 See below.
Saladin/Arabia [29]
Tamar/Georgia [23]

Oh, please. One save game doesn't prove much of anything. Besides, having extra civs around means fewer barbarians. In the tundra, with Canada, barbarians are much bigger threat than the other civs. You still need defensive troops to survive in most cases. The idea that Canada doesn't need a few Warriors or Slingers is ridiculous.

Besides that, the tundra is really bad for food and production. It doesn't matter if Canada gets bonuses to mines and lumber mills and camps since you'll have to spend time on tech to get those improvements and on builders to create them. Time that's not spent on researching Astrology or building a holy site. I would take Russia's tundra bonuses over Canada's any day and it's really not even close.

And, tundra farms are so bad. They're plains farms, but without the production. Until you get Feudalism, they're just 2 food tiles, which are essentially dead tiles since the worker uses up those 2 food. After that, they're giving you one food each. That's just... awful. But, unfortunately, all of your tundra cities really have no other options for food unless they're on the coast.

Maybe you're lucky enough to spawn near the edge of the tundra. That's somewhat better because you'll have a few tiles that aren't terrible. But, so does everyone else. What's Canada doing here that anyone else isn't? Not getting war declared on them? That's not enough for me. In the vast majority of my games, even at Immortal/Deity, I don't have to worry about early wars. They just don't happen all that often. Spend the 25 gold on a delegation and get open borders. That's usually enough to avoid war, even if you don't bother to build many combat units.

So, let's talk about Dance of the Aurora. It's pretty good and I suppose that it's even better with the new Work Ethic. Of course, taking Work Ethic means that you're not taking Choral Music for free culture, which you need to get to Theocracy. You also aren't taking Feed the World, which might make those tundra cities less terrible.

I really don't understand the Canada love here. Canada is good a precisely one thing, which is late-game culture via national parks. And, I guess they're decent at diplomatic victory, but that's probably the easiest victory type now, so it doesn't much matter. For everything else, I'd rather have almost any other civilization. I dig the music, though!

I'm team Russia all the way but literally most or even all of these arguments against Canada apply to Russia as well.

Tundra = low food and production? Check. Russia gets +1 production sure, but a city capped at 2 population because they're working 1 food tundra tiles will have far less total production than cities not founded on tundra. (The trick here that most people ignore is that you found cities *on the tundra border not deep in the actual tundra*).

Tundra/Snow = barbs? That isn't any different for Russia than for Canada.

Dance of the Aurora is of equal strength to all civs who happen to spawn on or near tundra, except Canada has an even stronger tundra bias than Russia. There are some games where Russia won't be able to leverage Tundra, while the times Canada won't are practically non-existent. Same Work Ethic > Choral Music > Feed the World arguments apply equally to both.

So what does Russia have, compared to everyone else? Half priced holy sites and a solid lock on a great prophet. Early faith locks a pantheon but pantheons according to some aren't important for a religious game... and to an extent that's true. If you're working tundra tiles for the faith you're crippling yourself on food which consequently cripples you on production because you can work fewer tiles overall because your cities are stagnant. So, the faith tundra is more a hindrance than a benefit, according to the tundra tiles argument. Saladin has a better lock on a religion than Russia. Oh, also, apparently Canada has a hard time getting golden ages because their uniques are further along... well what does Russia, when pursuing religious victory via Exodus instead of leveraging Monumentality, get for golden ages past classical? Your +4 lavra points, your prophet recruitment, and your religion founding are all spent in the ancient era so you have worse chances of getting into a medieval golden age than most other civs.
 
Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [8] (7+1) No one has mentioned religious alliances yet--they can give you +10 combat strength for religious units in all situations and a decent faith bonus from trade routes. And unlike other types of alliances, you don't have to worry about your ally benefitting from your religious alliance because you can found a religious alliance with a player who has no religion. Cleopatra has the easiest time getting to the tier 2 alliance bonus that gives all her religious units a bonus half as strong as debater (having used this bonus a few times it's pretty wild how just you roll over all religious units and with some flanking or policy bonuses regular apostles can even take down enemy debater apostles). Easier access to high level alliances alongside the Sphinx's faith and culture bonuses and an easier shot at religious wonders makes me think Egypt should stay a little longer.
Gandhi/India [24]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [25]
Montezuma/Aztecs [6] (9-3) Since founding religion is so early, you won't really get to use your captured builders from early conquest to expedite it and you'd be better off just continuing your conquest snowball by going for science. And the Tlachtli's faith is a joke.
Pachacuti/Inca [8]
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [30]
Saladin/Arabia [29]
Tamar/Georgia [23]
 
Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [8]
Gandhi/India [24]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [26] [25+1] I'm giving Mansa another point. Desert start and synergy with CH tends to make him a religious powerhouse notwithstanding production malus.
Montezuma/Aztecs [3] (6-3) Without the combat bonus, we are just down to rushing districts. Far from negligible, but far from the strongest pitch remaining.

Pachacuti/Inca [8]
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [30]
Saladin/Arabia [29]
Tamar/Georgia [23]
 
Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [9] (8+1) @ShrimpTruck excellent point about religious alliances. I always try to get one (with a civ who didn't found a religion) in every religious game I play. That +10 goes so far. Also, the changes to Earth Goddess and Sphinxes make Egypt better than ever. With EG, the threshold to get faith is higher (but also has higher faith per tile), so less civs can really take advantage of it. But the Sphinx now provides +2 appeal, and can be spammed.
Gandhi/India [24]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [14]
Mansa Musa/Mali [26]
Montezuma/Aztecs [0] (3-3=ELIMINATED) Rushing holy sites can only get them so far. Wish they still had the combat bonus, then it would be a tougher choice to downvote, but here we are.
Pachacuti/Inca [8]
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [30]
Saladin/Arabia [29]
Tamar/Georgia [23]
 
Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [9]
Gandhi/India [24]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [11] (14-3) He has a unique way to play that’s better suited for a cultural victory. Overall though, Jayavarman struggles to build things in general, which is a problem for gaining a religion, and for staying in the game.
Mansa Musa/Mali [26]
Pachacuti/Inca [9] (8+1) I’ll give Pacha one more upvote. While earth goddess is great to snag with him, and mountain bias means he probably has good HS adjacency, the Inca have even more up their sleeves.
1) Early uniques mean easier time getting exodus, and Pacha gets at least 2 early uniques
(not sure if the qhapac nan counts)
2) The qhapac nan gives exceptional mobility for missionaries and apostles ridiculously early in the game and...
3) also lets settlers easy settle both sides of mountain chains quickly
4) Benefits early from terrace farms, giving high production and food early enough to make holy sites and prayers happen quickly
5)
(more of a summary) The religion game really is about speed. Normally, I’m not a big fan of finishing as quickly as possible... as long as you can reliably finish before the AI, I think you’re doing ok. But the religion game can easily become much harder if you don’t hit key milestones earlier than your opponents, like choice of beliefs and pantheons, getting the right golden age dedications, and pressuring out foreign religions before they spread everywhere (after all, the religion game is sort of like playing the board game pandemic... stamping out diseases earlier makes the game much easier later). All that to say that the Inca are good at religion because they are very good at early growth and have very high mobility.
Pedro/Brazil [22]
Pericles/Greece [5]
Peter/Russia [30]
Saladin/Arabia [29]
Tamar/Georgia [23]
 
Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [9]
Gandhi/India [24]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [11]
Mansa Musa/Mali [26]
Pachacuti/Inca [9]
Pedro/Brazil [22]
Pericles/Greece [2] (5 - 3)
Gorgo's bonus culture from barb hunting/war makes them viable for early prophet without need to build holy sites. Early culture is important to unlock theology, theocracy. Pericle's percentage based culture works is only relevant late game.
Peter/Russia [31] (30 + 1)
The difference between Russia and Canada lies in that Russia does not need a random relic or 20 faith goody hut or first meet with a religious CS to get dance of the aurora.
It runs so much more reliably than Canada. You get one faith per turn just by settling on tundra, and on turn 25 you are guaranteed a pantheon. It is not rocket science. Nobody said anything about setting all of your citizens to work on tundra tiles.

It is not so much about getting the pantheon, but getting to the pantheon quickly. If you can't secure your faith generating pantheon, be ready for an abysmal religious game. Unless you are playing khmer and you want to get relics via missionary suicides.
On top of early pantheon, the other key differences are:
Russian holy sites are half - priced and gives you 4 era score (meaning exodus of the evangelist for fast RV).
Russian holy sites generate two great prophet points per turn. You dont have to build shrine, even one project is fine.

Half - priced holy sites means you earn GP 2 to 3 turns earlier into the game, which is very beneficial. Able to build holy sites in your second city is a great boon. So now, how is canada as good as russia? Russia is clearly miles ahead.

Saladin/Arabia [29]
Tamar/Georgia [23]
 
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Amanitore/Nubia [5] 8-3 - I was alternating between Canada and Nubia for downvoting, and Canada is gone, so Nubia is definitely the weakest left imho. Some production bonus for a holy site and a good start bias does not a significant difference make compared to the rest. I'd personally get rid of Nubia before Pericles (who can run the Great Prophet +2 card in his wild card spot before getting to the first government) and Norway (who actually has a unique temple, if somewhat meh, and pillaging as good source of early faith).
Chandragupta/India [16]
Cleopatra/Egypt [9]
Gandhi/India [25] 24+1 - Gandhi's LUA is likely to give at least some extra faith, passive as it is. And India has been buffed to get bonus amenities from religion, as well as additional missionary spread and pressure from trade routes. So your religion provides additional benefit to you, and can be spread much more quickly on the outset.
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [1]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [11]
Mansa Musa/Mali [26]
Pachacuti/Inca [9]
Pedro/Brazil [22]
Pericles/Greece [2]
Peter/Russia [31]
Saladin/Arabia [29]
Tamar/Georgia [23]
 
Amanitore/Nubia [5]
Chandragupta/India [16]
Cleopatra/Egypt [9]
Gandhi/India [25]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Harald Hardrada/Norway [0] ELIMINATED. He’s been sat waiting to be finished off while others fall around him, so I’ll go ahead and spend the points. Summaries made in previous pages.
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [11]
Mansa Musa/Mali [26]
Pachacuti/Inca [9]
Pedro/Brazil [22]
Pericles/Greece [2]
Peter/Russia [32] (31+1) Afraid I can’t agree with any attempt to downvote Russia. Among the points that went unmentioned in the downvoter’s post, I’d point out how he hoards GWAMs just for spamming Lavras. With only a handful of theatre squares, this propels your culture into the stratosphere and lets you beat everyone to Theocracy. And on a more minor note, the question was asked: how can he earn a medieval era golden age. Well, earning great people helps with era score. But more importantly, in my experience of Russian RVs (3 deity wins out of 3), you’re earning so much faith in the classical era from Lavras that you can rush your neighbour(s) and overwhelm their holy cities - netting you +4 era score each time. And if you rush two Apostles and/or build Mahabodi, you can also fully evangelise your religion for another +4. So basically: more than any religious Civ bar Georgia, Russia stands a very high chance of chaining together those all-important classical and medieval Exodist golden ages.
Saladin/Arabia [29]
Tamar/Georgia [23]
 
Amanitore/Nubia [5]
Chandragupta/India [16]
Cleopatra/Egypt [10] 9 + 1 Better than Pachacuti or Gorgo at this so I don´t think she should be out yet
Gandhi/India [25]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Hojo Tokimune/Japan [26]
Jadwiga/Poland [21]
Jayavarman/Khmer [11]
Mansa Musa/Mali [26]
Pachacuti/Inca [9]
Pedro/Brazil [22]
Pericles/Greece [0] 2-3 ELIMINATED Neither he nor Gorgo generate faith and while culture is nice for tradition it is on its own more of a side thing than anything else
Peter/Russia [32]
Saladin/Arabia [29]
Tamar/Georgia [23]
 
I was just about to upvote Pericles as well... Pericles going at this point is 100% a mistake, undoubtedly. @fredrikslicer says "Pericles doesn't generate Faith" - just wrong. Pericles has incredibly easy control of any City-State on the map you care to name, which means he can reliably guarantee Faith through City-States. A level 3 Alliance and you get +2 Faith in every Shrine, which will be +16 or so Faith empire wide by turn 100, and if you control two Religious City-States, that's +32, and so on. And this is really, really easy to do as Pericles. Pericles has very easy access to Faith, actually better than loads of Civs left on this list. Pachacuti's Faith depends on a resaonable start, Genghis has... basically none, Amanitore depends on a very specific Pantheon, Cleopatra has the Sphinx which is pretty terrible and Religious Alliances which is quite late - Pericles is above all of these. Seriously, check how much Faith Religious City-States give you in the average religion game, and all their passive bonuses! Yerevan can win whole games by itself!

In addition, Pericles can run both +1 Production and +1 Faith/+1 Gold in the early game due to the extra policy card. That means he can build his Holy Site fast and guarantee his Pantheon. Pachacuti isn't going to get Earth Goddess if Pericles is in the game, because Pericles is going to do that. Then, Pericles can run +2 Great Prophet Points after that, guaranteeing a Religion as well, much more reliably than the others and without sacrificing Production. Additionally, he is enormously incentivised to pick Divine Inspiration anyway because of the synergy it has with his Acropoles, and Divine Inspiration also speeds up Great Prophet Points. He is, when played correctly, one of the fastest in the game to a Prophet.

Moreover, Pericles has all his UUs/UBs perfectly positioned for Exodus of the Evangelists, the perfect way for spreading Faith early on.

Finally, Pericles' early-game culture, while slightly less frontloaded than Gorgo, is still really good and will zoom you through the Civics tree faster than lots of the Civs left. How does Pachacuti do that? How does Genghis do that? How does Cleopatra do that?

Really just a very, very poor decision, sorry, but it is. Pericles is better than about 5-6 Civs still in this and really should have been in line to sneak into the top 10 or only just go out before it. I feel like people just sort of forgot how strong Religious City-States are and how Pericles controls them because his Faith is less 'obviously' presented in his abilities.

Amanitore/Nubia [5] - Really just clinging on now, one of the worst remaining, but Amanitore can at least guarantee a Holy Site more reliably than Pachacuti so I'm not downvoting yet.
Chandragupta/India [16]
Cleopatra/Egypt [10]
Gandhi/India [25]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [19]
Hojo Tokimune/Japan [27]
Jadwiga/Poland [21]
Jayavarman/Khmer [11]
Mansa Musa/Mali [26]
Pachacuti/Inca [6] (9-3) - Pachacuti still being here is a joke in bad-taste. He's really made it ahead of Pericles and Harald purely on the basis he has a Mountain-bias start? What? Have you tried reliably getting a Prophet on higher difficulties as Pachacuti, who has no bonuses to Holy Site construction? Have you tried generating Faith as Pachacuti in any of the various games where you miss Earth Goddesses because Pachacuti has no way to lock down a Pantheon? People are saying Pachacuti has good mobility because of the Qhapaq Nan and yet Harald went before Pachacuti when early sea travel is infinitely more useful than having to spend a few more turns going round mountains? What on earth is going on here, am I taking crazy pills?
Pedro/Brazil [22]
Peter/Russia [32]
Saladin/Arabia [29]
Tamar/Georgia [24] (23+1) - The ability to chain Exodus of the Evangelists for about three straight eras with careful play is absolutely enormous, and much like Pericles, she has incredibly good control over Religous City-States (albeit not quite as good as Pericles). I feel like I have to draw attention to that now.
 
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Amanitore/Nubia [5]
Chandragupta/India [16]
Cleopatra/Egypt [10]
Gandhi/India [25]
Genghis Khan/Mongolia [13]
Gitarja/Indonesia [20]
Gorgo/Greece [16] (19-3) with Pericles gone Gorgo isn't much better off religiously, especially being this high.
Hojo Tokimune/Japan [27]
Jadwiga/Poland [21]
Jayavarman/Khmer [11]
Mansa Musa/Mali [26]
Pachacuti/Inca [6]
Pedro/Brazil [22]
Peter/Russia [32]
Saladin/Arabia [30] (29+1) A point to everyones favourite anti-crusader. Having last Prophet for activation anytime you want lets you focus on production and conquest first.
Tamar/Georgia [24]
 
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