Reloads.

superslug

Still hatin' on Khan
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superslug said:
Reloading
You may not reload a save file to play parts of the game again. You may only load a save file to start a new play session. We recommend that you aim to play sessions of at least one hour in duration.
The case by case situations of reload-problem submissions has been on the rise lately, so I thought this might be worth a thread specific reminder to everyone.

We know not all players have the time (or sometimes desire) to play a full hour every time you play, but be advised that anything less a half an hour session may not meet Hall of Fame standards.
 
I hope you keep in mind the fact that there are some people that are having problems with the game.

Lately I have had some random slowdowns (slowing the game down to a crawl).

Never had this problem in earlier patches... the bummer is that once it starts slowing down there is no fix but reboot and that only buys me another 5-10 minutes (or less) of non-crawl play.
 
Craterus22 said:
I hope you keep in mind the fact that there are some people that are having problems with the game.
There's not an exception for that in the rules.
 
@Craterus22 : I think many people have some problems with stability, however I think the patterns for saving abuse and autosave usage after Back to Desktop Freeze or graphic sluggishness are different. I guess it will be relatively easy to distinguish between cheaters and players having stability problems.
 
Orca said:
@Craterus22 : I think many people have some problems with stability, however I think the patterns for saving abuse and autosave usage after Back to Desktop Freeze or graphic sluggishness are different. I guess it will be relatively easy to distinguish between cheaters and players having stability problems.

he said there were no exceptions for that in the rules - too bad for us...
 
i have a question.İF i have two other win-wp in my computer (it was easy.) and İF i install them different folders like c and f.and İF i install the Civ 4 to these different folders too.how can you understand that i was reloading the game from the orginal Civ 4 game???.i mean any guy can check for the map with world builder.maybe if the guy is a chaeter he can copy the save file to the other civ4 folder and can use it.:confused: :confused:
 
A_Turkish_Guy said:
i have a question.İF i have two other win-wp in my computer (it was easy.) and İF i install them different folders like c and f.and İF i install the Civ 4 to these different folders too.how can you understand that i was reloading the game from the orginal Civ 4 game???.i mean any guy can check for the map with world builder.maybe if the guy is a chaeter he can copy the save file to the other civ4 folder and can use it.:confused: :confused:

Why do you want to know? The only two possible reasons I can see are 1) curiosity or 2) you want to cheat without getting caught. I don't think reason 1 is a valid enough reason to help people do number 2. It's best if not much is said on how cheaters get caught, and just assume that if you cheat you will get caught, so don't do it.
 
Orca said:
I guess it will be relatively easy to distinguish between cheaters and players having stability problems.
Sadly, it's not easy since some reloaders hide under the crash excuse.

I'm not heartless when it comes to crash-prone players. Due to early instability in the game, we weren't even looking at reloads much. Now that 1.52 is out however, the reload numbers are considerably more "honest". I do realize that some crashers aren't able to compete due to reload enforcement, but keeping a few players out is a small price to pay to keep the malicious and/or ignorant reloaders out of the competitions.

A_Turkish_Guy said:
i have a question.İF i have two other win-wp in my computer (it was easy.) and İF i install them different folders like c and f.and İF i install the Civ 4 to these different folders too.how can you understand that i was reloading the game from the orginal Civ 4 game???.i mean any guy can check for the map with world builder.maybe if the guy is a chaeter he can copy the save file to the other civ4 folder and can use it.:confused: :confused:
There's actually more than one way to detect this specific cheat alone, but as Shillen pointed out, I'm not going to divulge those secrets.
 
Shillen said:
Why do you want to know? The only two possible reasons I can see are 1) curiosity or 2) you want to cheat without getting caught. I don't think reason 1 is a valid enough reason to help people do number 2. It's best if not much is said on how cheaters get caught, and just assume that if you cheat you will get caught, so don't do it.

hmm.i dont need to cheat.i am an elite player.
i really want to know how they can understand it because realoding and using worldbuilder is a cheat.if i am trying to get good points without cheating i think it is my right to learn that are all players using the same rules like me.:aargh:
 
People, some things in life you have to take on faith.

superslug, Dianthus and the rest of us staff are committed to creating and running a fair and hopefully fun Civ4 Hall of Fame. Revealing details such as A_Turkish_Guy is asking for could make doing that more difficult. Would you post a sign outside your house detailing your family's comings-and-goings and the technical details of your house's security systems? I think not. Why make it easy for a would-be thief.

All the HoF asks is that players read and follow the posted rules, treat others with respect and patience, and try to have fun. Please remember, the HoF is a "Beta" right now. The idea is for all of us to learn about the game while Firaxis works through the patching process.

If someone has questions about something they are seeing in the HoF, there are constructive ways to raise issues in a public forum. IMHO, LulThyme's post here is a good example. Sending a PM to superslug or staff is also an acceptable way to raise concerns. When people publically yell "cheat", it may provoke some action but it also calls into question the sportmanship of the individuals doing the yelling.

superslug's policy, which I think is very wise, is to deal with issues about games individually and privately. Things are rarely black and white. Sometimes we have to err on the side of caution.All the more reason to keep the details private.

I am not trying to single anyone out. One of the best aspects of CFC is the community. I would hate to see us mess it up.

Damn. How'd that soapbox get there. (step down) :mischief:
 
Nice soapbox Denniz ;). I think we *can* mention WorldBuilder though. The HOF rules require the "No Cheating" option to be set, which stops WorldBuilder being used.
 
I understand we are allowed to regenerate the map 100+ times if we want to until we get something we like. Assuming that's true, here's what I might do...
1) generate 10 maps and start playing #10
2) decide #10 is not so good and try to move on to another map.

I can't regen again after 4000BC, so I can either reload the initial and have to sit through the same 10 regen maps until getting #11, or save #10 at 4000 BC before I start playing it. Then I can load up #10's 4000 BC file and continue regenerating map #11.

Still with me? Here's the problem. My playback will show "Session 2 starts" at 4000 BC. Won't that look like I played the map for a while, then reloaded it and played it all again?

If these sumbissions are going to get thrown out, then you should let everyone know that they only get one shot at regenerating maps. Once a game is started, you have to go all the way back to the custom game screen to start again. (Which, btw, wouldn't be so bad if that screen would remember the last settings you used, including opponents).
 
@WastinTime: We are aware of the effects caused by using the Regenerate Map option. We are taking it into consideration during the Beta. The extra 4000BC sessions are less of a concern, IMHO, at this point than the lack of a 4000BC file after regen. It makes it very easy to submit the wrong starting file. Hopefully, as you say, Firaxis will address all these issues.
 
Here here...

The Session 2, Session 3 etc thing at 4000K BC worried me as well. Regen map is a good thing, but you play 10 turns realise the starting position isnt that good... and up until this stage I have been going through the motions of exit to menu, setting up the game again, starting again looking for the next map.

Problem is there is no "Quick Start" option in Civ4 like there was in Civ3. So very handy to load another random map with same settings as last time. Sure its only a few minutes... but annoying.

Two things I hope they bring in next Fairfax patch...

1. Quick start (start with same settings - random map)
2. Save a 4K BC autosave with each "regenerate map" (been bitten by this one a few times already *sigh*
 
One thing you could do is using regen, save starts that look promising. After saving a handful of maps, go back and load the first one. If it doesn't pan out, go load the next start and so on.
 
Am I missing something, but is it all that hard to just go back to the Main Menu and restart after a wider start turns out sour and the regeneration option is no longer available?

Its what I do, anyway. Its not that onerous.

- Bill
 
Denniz said:
@WastinTime: We are aware of the effects caused by using the Regenerate Map option. We are taking it into consideration during the Beta. The extra 4000BC sessions are less of a concern, IMHO, at this point than the lack of a 4000BC file after regen. It makes it very easy to submit the wrong starting file. Hopefully, as you say, Firaxis will address all these issues.

Pardon my confusion, but am I supposed to save a 4000BC version of a "regen" map if I play from there? Or do I submit the 4000BC auto-save that looks nothing like the map actually played?
 
lukasbradley said:
Pardon my confusion, but am I supposed to save a 4000BC version of a "regen" map if I play from there? Or do I submit the 4000BC auto-save that looks nothing like the map actually played?
You definately want to save and submit the 4000BC file that matches the game you actually played. With regen map, that means you have to remember to do the save yourself as the game does not overwrite the "AutoSave_Initial_BC-4000.Civ4SavedGame" file when you regenerate. Something for the next patch, hopefully.
 
Denniz said:
You definately want to save and submit the 4000BC file that matches the game you actually played.

Excellent. I just wanted to make sure this was within the ruleset.
 
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