Here's the funny part for me - I like barbs in the abstract, just not in reality.

That is, I include them in my game, and really do think they add a certain random factor (plus giving the opportunity for early combat) but then consistently get very frustrated at the huge barbarian armies that roll across my borders. It's not so bad when it's warriors and archers, but when the axemen/swordsmen start to show up - things get serious...
So, fogbust you say? This seems to cost me huge amounts of gold, at a time (early expansion) when I'm strapped for cash anyway (maybe it's just my imagination, but I'm under the impression that units outside your borders cost more upkeep than within. That's what it's seemed like when I've tried to fogbust en masse, anway - I'm sure if I'm mistaken someone will be kind enough to point it out!
Barbs are easy - build your army and crush them you say? Well, again, my problem is the timeframe. I'm still a poor enough player that I struggle to balance early expansion with early military, so I find if I build a force big enough that I fear no barbarians, that means I haven't expanded enough and I'm in trouble in mid game... OK, yeah, use the army to crush my neighbors after the barbs are gone - but I really don't LIKE being a warmonger if I can avoid it!
But the funny thing is, even after my frustrations, I just can't turn 'em off - I feel like in some way, I'd be cheating to do so. And, every once in a while, when I get the military/expansion balance right, and my chariots are chasing barbs along my borders while my escorted settlers run to prime city spots - those games are just great!!
So, in summary, I guess I play for the maybe 15% of games where I get the balance right...

it's a great, fun experience, and in some way getting frustrated the other 85% of the time is the price I pay for it - and, of course, the real reason: I'm hoping that over time I can bring that 15% up as I get better!
