Remove Healing

Slowpoke

The Mad Modder
Joined
Sep 30, 2010
Messages
1,321
Found on mod browser under the same name. Basically, removes all healing from the game (fortify/medic) except a single hp per turn on a city tile (not in a cities' cultural radius, just the city itself). Insta heal is still a promotion, though.

This was unpopular in my mod, so it is now required to download this component if you want this in Mega Mod as of version 8. There is still no insta heal in my mod, though.
 
would it be possible to replace the automatic healing with healing as a build option in the city?

i.e. to repair a 500 production cost unit from 50% to 100% you have to spend 50% of the respective production costs (in this example 125 production).

This would make logistics more important and would make wars much more costly instead of allowing steamrolling everything once your army size exceeds a given strength. and giving the option to buy this repair too, when in a city (like shipping replacement parts and troops to the newly occupied city).
 
This is in fact an idea I had a while ago, only I had it simplified to gold :D Unfortunately, I've no idea how to do it. Someday when I get into lua I may get aroudn to it. Although I'm so lazy I'll probably just wait till extended sdk.
 
I could use a little help on removing the insta_heal_promotion.
I managed it at one point, but it was causing a stange issue were I couldn't get saved games to load without crashing.

I've tried several dif. updates to remove it with no luck at this point.
 
Just set it's prereqtech to TECH_FUTURE_TECH, no need to remove it. Future tech is repeatable, so you never actually have it researched.
 
Although a cleaner way is to remove the UnitCombats:

<UnitPromotions_UnitCombats>
<Delete PromotionType="PROMOTION_INSTA_HEAL"/>
</UnitPromotions_UnitCombats>
 
Back
Top Bottom