Remove National Parks?

kampori

Warlord
Joined
Aug 25, 2016
Messages
287
Location
UAE
Is there a way to remove a National Park? I know it kinda goes against the whole point of them, but, I founded one, and the very next turn I discovered coal, and literally the only 3 visible ones on the map were in my National Park.. and now I have absolutely no access to coal. Urgh.
 
Is there a way to remove a National Park? I know it kinda goes against the whole point of them, but, I founded one, and the very next turn I discovered coal, and literally the only 3 visible ones on the map were in my National Park.. and now I have absolutely no access to coal. Urgh.
undoable... You are stuck with national park coal now... Which makes the environmental efforts of humanity in the game appear to be much more serious than in RL :p
 
Sounds like real world politics entered your civ game; in future games I'd recommend waiting until after Coal & Oil are discovered before building National Parks.
 
Politics aside, national parks are a bit broken right now. It's too hard to make one, and like the OP said, you can get stuck in a situation where you can't reverse a decision when resources you need are contained in those tiles.

I've made a decision to only make national parks when tiles involve mostly natural wonders to limit that above risk.

I think the whole mechanic needs a rethink ' 4 tile diamond shape' configuration is restrictive and not very useful.

Perhaps it can be reworked to tie into a policy option that is attractive (generate more gold/torusim) and allows for more flexible 2 tile configurations to fit in most natural wonders.
 
Politics aside, national parks are a bit broken right now. It's too hard to make one, and like the OP said, you can get stuck in a situation where you can't reverse a decision when resources you need are contained in those tiles.

I've made a decision to only make national parks when tiles involve mostly natural wonders to limit that above risk.

I think the whole mechanic needs a rethink ' 4 tile diamond shape' configuration is restrictive and not very useful.

Perhaps it can be reworked to tie into a policy option that is attractive (generate more gold/torusim) and allows for more flexible 2 tile configurations to fit in most natural wonders.
What I'd like to see is Naturalist designating 1 "National Park Center" (city owning that tile 'owns' the park)

Then any unimproved charming land or Natural Wonder tiles adjacent to your National Park Center an owned by you are automatically added to the National Park.

If the park has 4+ tiles (center,3adjacent) it gains the Amenity benefits, otherwise it just gets the tourism benefits.

Adding/removing improvements (or changing appeal) could remove tiles from the park. (And you could also remove the center...eliminating the whole park)
 
I found it strange that there is one special (and fairly expensive) unit that has no other purpose than creating a very specific improvement (the national park) that is also quite rare - and I'm not sure if the benefits of a national park are worth losing those tiles from being worked either. I'm also not sure what faith (the cost to build a naturalist) has to do with national parks.

Builders should be able to build national parks.
 
Nope, just quicksaves. At least when on my laptop, which I was at the time.
Bummer.

What I'd like would be something, a mod or console command, to let me change what's built where, or edit terrain. I was planning where to build the Ruhr Valley once and placed my Industrial Zone accordingly (so it only had a single adjacent mine, when I could have had five in another spot). When I finally was ready to build the RV it wouldn't let me! I can only assume it won't allow it to be built on desert, but I checked the 'pedia beforehand and it didn't say it required grass or anything, just river and factory. This meant I'd built my IZ in a terrible terrible place. Really wished I could move it, or change the terrain to something that would let me build the RV.
 
Parks are interesting in that they are powerful if you can build them. Like so many other Cultural things, Russia seems the best to make them, for several reasons:

1) Insane Faith Generation with the Lavra.
2) Cultural Focus through the Lavra.
3) Lots of terrain to convert
4) Tundra terrain tends to be 'good' for Parks.

As should be obvious, the Eiffel Tower makes it much easier to 'place' Parks.
 
Floodplains block districts and wonders (unless there is a specific exception..egypt, petra, mont michel)

Also, floodplain blocks Seaside Resorts and some unique improvements.
 
Floodplains block districts and wonders (unless there is a specific exception..egypt, petra, mont michel)
:(

Where is that written? Did Sean Bean's wife tell you it once? I turned her off ages ago, I thought stuff like that would be covered in the civopedia.

Do deserts block them too?
 
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