Removing Era's, Techs and Units.

Darkhour

Warlord
Joined
Nov 15, 2005
Messages
165
Location
Melbourne, Australia
G'day there, long time locked out here. This question wasn't answered to my satisfaction in previous posts..so..

I would like to Mod Civ into an ancient only style game with no modernisation et. guns, tanks etc.. and play the game out indefinately in this age(s).

Question.

Is it possible to remove later era's, techs and units without stuffing the game (AI in particular) up? Obviously the timeline/turns are easy to implement/change but I'm not too sure about removing. Oh and not by simply disabling..
 
Yes. Remove them, then remove anything that referances them, then remove anything that referances the stuff you just removed.... etc. Then you'd have to rebalance the tech costs.
 
Its pretty easy. All you need to do is remove the techs associated with the more modern areas, and the units and buildings and such won't be buildable because you can't research them.

What you need to do is copy this file and create a mod of it.

C:\Program Files\Firaxis Games\Sid Meirer's Civilization 4\Assets\XML\Technologies\Civ4TechInfos.xml

then go back to root of Civ4, go to Mods

create a new folder and name your mod, also create subfolders that match where you just got the file.

So your new directory sturcture should look like this.

...Sid Meirer's Civilization 4\Mods\<your mod name>\Assets\XML\Technologies\Civ4TechInfos.xml

Then all you need to do is determine the techs you don't want and set this flag halfway through the data set

<bDisable>0</bDisable>

to

<bDisable>1</bDisable>


You don't need to do this to every tech you don't want in the game, just the ones that are the bottleneck to the era you want to trap yourself in.

Have fun.
 
Bezurn said:
Then all you need to do is determine the techs you don't want and set this flag halfway through the data set

<bDisable>0</bDisable>
to
<bDisable>1</bDisable>

You don't need to do this to every tech you don't want in the game, just the ones that are the bottleneck to the era you want to trap yourself in.

Thanks for the replies but you missed this part in my post above
Darkhour said:
Oh and not by simply disabling..
:)

I just want to know (and yes I have modded alot of files) if I could remove all references of modern units, techs and eras without problems. If as the Great Apple says I can.. then thats not a problem and yes the units and techs removing is easy but I just wanted to know if someone has tested this yet in regards to the AI and in particular the eras.. If I just chop out the modern era in the gamespeed file etc.. (or just replace all eras with one) it's not going to die on me..

If that makes sense for someone to explain... I suppose I'm not too sure on the relationships that the eras play in the game and files. :goodjob:
 
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