Noitcelfer
Chieftain
- Joined
- Sep 27, 2011
- Messages
- 17
So I've been playing a lot of multiplayer recently, and thought I would suggest a few ideas here, as I don't know where else to send them - does anyone know of an "official" avenue for suggesting features / bug fixes?
There are a lot of timing related issues out there, but one of the most common I hear people complaining about is "Oh man, I was just about to heal that unit" or "That's unfair, I was just about to kill that unit". Insta-heals are unrealistic (not that that's an argument for exclusion), and can turn the tide of a battle completely based on "actions per minute" (this ain't StarCraft, people). It's even worse when someone decides to enable "promotion saving".
While there are a lot of options for fixing this (such as allowing the promotion as soon as it's earned, rather than at the start of the next turn, or only allowing promotions in cities / friendly territory), the simplest would be just to remove them. This would be very easy to code.
This would also have the side benefit of slowing down the Iroquois Rush Strategy. I currently finish 4 player Pan games in under 60-70 turns taking the Monument > warrior > warrior > warrior... approach (liberty for settler, then honor). While some people know how to combat this (horses and archers, or unique units), there is always one person won't be ready / have horses. Kill him, insta-heal to keep units fresh, and then move on with momentum (with captured workers hooking up a road behind). Having to wait a few more turns to attack in the first place / recover after attacks, would slow this up from being an almost guaranteed win.
One other thing that would be great - "Escort" mode - assign a unit to a settler / worker, and those two units move together. Would be fantastic for the early game (where people either don't escort, or lose units due to latency / mis-clicks). Anything to encourage the "grrr, lost my settler/worker, rage-quitters" to prevent their units from being taken by barbs / opponents would be great. Would be nice if it worked for automated units also.
Noitcelfer
p.s. one other thing - a "reset my graphics" option would be great for the rare times where you get the "gray clouds" or "ghost images".
There are a lot of timing related issues out there, but one of the most common I hear people complaining about is "Oh man, I was just about to heal that unit" or "That's unfair, I was just about to kill that unit". Insta-heals are unrealistic (not that that's an argument for exclusion), and can turn the tide of a battle completely based on "actions per minute" (this ain't StarCraft, people). It's even worse when someone decides to enable "promotion saving".
While there are a lot of options for fixing this (such as allowing the promotion as soon as it's earned, rather than at the start of the next turn, or only allowing promotions in cities / friendly territory), the simplest would be just to remove them. This would be very easy to code.
This would also have the side benefit of slowing down the Iroquois Rush Strategy. I currently finish 4 player Pan games in under 60-70 turns taking the Monument > warrior > warrior > warrior... approach (liberty for settler, then honor). While some people know how to combat this (horses and archers, or unique units), there is always one person won't be ready / have horses. Kill him, insta-heal to keep units fresh, and then move on with momentum (with captured workers hooking up a road behind). Having to wait a few more turns to attack in the first place / recover after attacks, would slow this up from being an almost guaranteed win.
One other thing that would be great - "Escort" mode - assign a unit to a settler / worker, and those two units move together. Would be fantastic for the early game (where people either don't escort, or lose units due to latency / mis-clicks). Anything to encourage the "grrr, lost my settler/worker, rage-quitters" to prevent their units from being taken by barbs / opponents would be great. Would be nice if it worked for automated units also.
Noitcelfer
p.s. one other thing - a "reset my graphics" option would be great for the rare times where you get the "gray clouds" or "ghost images".