Here's my wonderful crash log, maybe Brad? can find something easily fixable here?
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Command: Civilization III
PID: 464
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x09b40aaa
Thread 0 Crashed:
#0 0x002363f8 in FlicAnim::setup_anim_positions(unsigned short, unsigned short)
#1 0x0023669c in FlicAnim::load(char *, int, Civ3Palette *, LoadFlags)
#2 0x003363bc in CDynamicGraphObj::load_standard_anim(char *, int)
#3 0x00336c5c in 0x336c5c
#4 0x00351690 in CGameSys::load_animated(char *, CDynamicGameObj *, int, int, int, bool)
#5 0x00380054 in Leader::veh_init(int, int, int, int, int)
#6 0x00291f9c in City::baseUnitProduction(void)
#7 0x00292d88 in City::baseProduction(void)
#8 0x00299960 in City::baseUpkeep(void)
#9 0x0037753c in Leader::faction_upkeep(void)
#10 0x002f81cc in gameUpkeep(void)
#11 0x002f8488 in control_game(bool)
#12 0x002cb768 in Civilization3::run(int, int, bool)
#13 0x0038a29c in WinMain
#14 0x001b55fc in main
Thread 1:
#0 0x9003f188 in semaphore_wait_signal_trap
#1 0x9003efa4 in _pthread_cond_wait
#2 0x90233454 in TSWaitOnSemaphoreCommon
#3 0x9023c298 in TimerThread
#4 0x90021428 in _pthread_body
Thread 2:
#0 0x9003f188 in semaphore_wait_signal_trap
#1 0x9003efa4 in _pthread_cond_wait
#2 0x90233454 in TSWaitOnSemaphoreCommon
#3 0x90233d94 in DeferredTaskThread
#4 0x90021428 in _pthread_body
Thread 3:
#0 0x9003f188 in semaphore_wait_signal_trap
#1 0x9003efa4 in _pthread_cond_wait
#2 0x90233454 in TSWaitOnSemaphoreCommon
#3 0x90248b2c in AsyncFileThread(void*)
#4 0x90021428 in _pthread_body
Thread 4:
#0 0x90074328 in mach_msg_trap
#1 0x90006670 in mach_msg
#2 0x901490a8 in __CFRunLoopRun
#3 0x9018157c in CFRunLoopRunSpecific
#4 0x905e2d90 in XIOAudioDeviceManager::NotificationThread(XIOAudioDeviceManager*)
#5 0x905e2cac in CAPThread::Entry(CAPThread*)
#6 0x90021428 in _pthread_body
Thread 5:
#0 0x90042d68 in semaphore_timedwait_signal_trap
#1 0x9003ef94 in _pthread_cond_wait
#2 0x905d2c34 in CAGuard::WaitFor(unsigned long long)
#3 0x905d26c8 in CAGuard::WaitUntil(unsigned long long)
#4 0x905d19c0 in XThreadedDevice::IOThread()
#5 0x905e9528 in XThreadedDevice::IOThreadEntry(void*)
#6 0x905e2cac in CAPThread::Entry(CAPThread*)
#7 0x90021428 in _pthread_body