Replacing the Kuna graphic?

If an answer isn't forthcoming, then it behooves you to search it out, no?

G
Do you honestly think I haven't been? For goodness sake, don't lecture me. :nono:

If I had turned up any answers, I wouldn't be asking the community for help. I'm no computer tech, and I'm certainly no modder. I appreciate the efforts you put towards this project, but please don't go giving me the "this is common sense" routine. Searching has turned up nothing but gibberish.

This is not the direction I wanted this to go. I had figured that in order to designate what a kuna even looks like to the game, it should logically make sense that someone involved with the community, and putting the whole thing together, would know how to tell it to look like a lumbermill. It's really that simple, and I can't understand why playing cat and mouse is the way to go with this.
 
How did you fix it?
I take no credit for this, of course; pandasnail told me exactly what needed done. This changes the kuna to a lumbermill on the map, for anyone interested or experiencing the same distortion.

MODS > (2) Community Balance Patch > Balance Changes > Leaders > GodsKings > GKLeaderChanges.sql

In this file, you place ART_DEF_IMPROVEMENT_LUMBERMILL where shown in red.

INSERT INTO Improvements
(Type, Description, Civilopedia, Help, ArtDefineTag, SpecificCivRequired, CivilizationType, InAdjacentFriendly, NoFreshWater, RequiresFlatlands, PortraitIndex, PillageGold, IconAtlas, NoTwoAdjacent, RequiresFeature)
VALUES
('IMPROVEMENT_EKI', 'TXT_KEY_IMPROVEMENT_EKI', 'TXT_KEY_CIV5_IMPROVEMENTS_EKI_TEXT', 'TXT_KEY_CIV5_IMPROVEMENTS_EKI_HELP', 'ART_DEF_IMPROVEMENT_EKI', 1, 'CIVILIZATION_HUNS', 1, 1, 1, 0, 20, 'TERRAIN_IMPROVEMENT_EKI', 0, 0),
('IMPROVEMENT_KUNA', 'TXT_KEY_IMPROVEMENT_KUNA', 'TXT_KEY_CIV5_IMPROVEMENTS_KUNA_TEXT', 'TXT_KEY_CIV5_IMPROVEMENTS_KUNA_HELP', 'ART_DEF_IMPROVEMENT_LUMBERMILL', 1, 'CIVILIZATION_MAYA', 0, 0, 0, 0, 40, 'TERRAIN_IMPROVEMENT_KUNA', 1, 1);
 
Looks like graphics dll places that decal texture on the map when chichen itza is built. It does not work with kuna of course.
Fix will be up soon.
 
Do you honestly think I haven't been? For goodness sake, don't lecture me. :nono:

If I had turned up any answers, I wouldn't be asking the community for help. I'm no computer tech, and I'm certainly no modder. I appreciate the efforts you put towards this project, but please don't go giving me the "this is common sense" routine. Searching has turned up nothing but gibberish.

This is not the direction I wanted this to go. I had figured that in order to designate what a kuna even looks like to the game, it should logically make sense that someone involved with the community, and putting the whole thing together, would know how to tell it to look like a lumbermill. It's really that simple, and I can't understand why playing cat and mouse is the way to go with this.

Not lecturing. I don't know what you've tried, and your prior posts made no indication of what you had or had not tried. In any case, I'm glad it is working for you. If it is a solution that needs integration into the CBP, just tell me what I need to add.

G
 
Looks like graphics dll places that decal texture on the map when chichen itza is built. It does not work with kuna of course.
Fix will be up soon.
Oh? Good to hear; I thought it was just some issue on my end.

Not lecturing. I don't know what you've tried, and your prior posts made no indication of what you had or had not tried. In any case, I'm glad it is working for you. If it is a solution that needs integration into the CBP, just tell me what I need to add.

G
It really did come off that way, but I'm sorry if I snapped a little. Regardless, it's probably just an issue for DX9 users, and it seems there's a fix on the way, so I wouldn't worry too much about it. We'll just have to wait and see.
 
Dx9 usually has problems, this is how the game looks to me in dx9:

Spoiler :
vqEDAfI.jpg
 
Dx9 usually has problems, this is how the game looks to me in dx9:

Spoiler :
vqEDAfI.jpg
Have to ask you the same thing you asked me earlier. What am I supposed to be looking at here? If it's the "fog," that's the result of playing with it on the lowest quality.
 
Have to ask you the same thing you asked me earlier. What am I supposed to be looking at here? If it's the "fog," that's the result of playing with it on the lowest quality.
That might well be it actually. But it's just an example of how things can go awry when playing in low quality. Especially when it comes to modded graphics.
 
That might well be it actually. But it's just an example of how things can go awry when playing in low quality. Especially when it comes to modded graphics.
Yeah, it's pretty ugly, to be honest. That's the only setting I do not play with on the bare minimum.
 
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