Replay #4 Slow and steady wins the race

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If people are doing mechanics and maths, don't forget there's also Drafting to be done out of the Globe Theatre city which adds to the unhappy timer, I think.
 
Oh man :D What I ment was "Whipping Anger Duration", meaning what Vranasm wrote, the 30 turns of anger / whipped citizen. Therefor, iggymnrr and anyone else guessing the "timer" (something I still don't understand what that is, but I'm no mathematician) is given another possibility to guess :)

I want to keep this simple, this is just a funny game to guess something you cannot know, because you don't know how long the round went, no complex math is needed, you just have to keep in mind that every whip causes 30 turns of anger and that every 30 turns, one anger diminishes, but we have actually guesses that are coming quite close to what has been the harsh reality in Osaka, people remembering XXXX turns the cruel oppression of its leader, without being unhappy, because Shakespeare for Civ-Citizens, is the absolute infinite drug of happiness, better than incence (incest ^^) , better than bling, even better than the BTLs from Shadowrun!

If you mathematicians are still in the mood to do a little more math afterwards, we can try calculating how many Hammers came from that city alone, and than compare that to the HE and maybe also the IW city (though I dought that the last one will have great impact, because IW comes so late, therefor, I can spoil that much, Bangalore was powerful, iirc the city at some time made 500 Hammers having all Workshops, Sushi-fueled population, AW-Priest and Engineer Specialists, a Levee, a Factory and Mining inc) .

This is mainly done for ahcos who mentioned in a previous discussion that he just could "not see the power of the Globe", see he will I say if together we work, but it's also for all the other users not knowing how awesome and superior a GT-prodution-city is. Of course, credits will be given in this and the next replay for the ones doing the math, maybe not as funny as the guessing part, but of much greater meaning.
 
one thing that came to mind seeing the Globe city is that it actually had not much food

you ideally want same food as GP farm, because you can then sustain drafts each turn (at least on normal speed where you definitely can have enough surplus food to go from 6->7 each turn)
 
one thing that came to mind seeing the Globe city is that it actually had not much food

you ideally want same food as GP farm, because you can then sustain drafts each turn (at least on normal speed where you definitely can have enough surplus food to go from 6->7 each turn)

You're right, that is some good observation, but what you forgot, is, that this is a Sushi-game on a Huge map, having over 160 Sushi-Ressources = more than 40 Food created through Sushi alone.

Do you think 40 Food are enough? ;)

It's basically a question of when I'll get Sushi, how long I will be staying in Slavery with the other Civs switching to Emancipation one after another, and what I will whip (the larger the whips, the less of them occur of course) and how much I will draft, or, if I will draft at all!

:>
 
Very nice conquest, and I'm learning some things from the way you do your city specialization. But where are the Commando Curassiers ;) ?
 
You're right, that is some good observation, but what you forgot, is, that this is a Sushi-game on a Huge map, having over 160 Sushi-Ressources = more than 40 Food created through Sushi alone.

Do you think 40 Food are enough? ;)

It's basically a question of when I'll get Sushi, how long I will be staying in Slavery with the other Civs switching to Emancipation one after another, and what I will whip (the larger the whips, the less of them occur of course) and how much I will draft, or, if I will draft at all!

:>

well in traditional game you would draft muskets/rifles and they come sooner then Sushi, but if you reverse order of things then sushi is definitely good

it's just matter of timing ;-) as usual
 
Wait, there is one just coming, look...



... Did you see it? It is actually so fast, it has got the Blitz-promotion, it's lightning fast!

:D
 
Looks like there is a lull in guessing. I can see where anger can rise by combining whips with drafting but the real problem is the re-growth rate needed. Is re-growing 3 pop every 2 turns possible? (Globe city) Does the Kremlin apply to drafting? Off hand I would want to whip sushi execs, settlers and missionaries and draft garrison units. I could be doing something wrong but I can't see anger getting much higher than ~700. (Whatever 465 +240 adds to.) Where does XXXX anger levels come from? Is drafting more than once a turn in the Globe city possible?
 
Thx for pushing ;) . This Writeup will still take some time and I'm not gonna spoil anything about the GT city's whipping anger duration earlier than the point where it reached its maximum.

Regarding your Math:


Let's just say I got Sushi in T400 and began whipping the city heavily every turn from then owards. It had +50 Food and regrowed every turn. The round can last for 1100 turns from this point onwards as a maximum, that'd be, if I'd go for Time-Victory, so that makes 1100 whips. Multiplied with 30, which is the number of the Anger-Duration for each of them, this makes 3300 turns of Whipping-Anger. One has to substract about 40, because that would be the Anger which already faded out, but notice, that 3k+ is a lot higher than your numbers.

This is, why XXXX so a number with 4 digits, is the right answer, now knowing a maximum, one knows that an answer between 1000 and 3000 will be right in this example.

One has to be a lot closer than 1000 or 3000 though to be the one choosing either my next leader, or the next Victory Condition I have to achieve, because as said, some guesses were already quite close. It's perfectly possible to beat them though, the best guesses are in the range of 500 of the real number, so this excludes values over 2301 (Kid R guessed 1801 + 500 = 2301) .

I'm gonna spoil something again for the people who can think they can do this by math: I'm not gonna go for Time Victory, the Victory Date was somewhere in the 1xxx's, it was earlier than any other Victory for that type of Victory Condition, the game would score #1 in its discipline and be the new 100 points EQM (and QM) game others would have to beat when wanting a QScore of 100 on a huge map with that specific Victory Condition. You can now look into the HoF, but I've done that for you:

Possible games I could have beaten are:

The 1664 AD Conquest of Moonsinger.
The 1135 AD Cultural Victory of Ossi.
The 1604 AD Space Colony game of WastinTime.
The 1382 AD Domination game of Rantamplan.

Diplomatic Victory is excluded, as I said the Victory Date lies somewhere in the 1xxx's, and there is a 940 AD Diplomatic game by Misotu. Space Race is excluded because this game was played with BTS, Time has been excluded by me and Score is no real Victory Condition if I understood Methos / Denniz right.

Next part of the Writeup today! Cya,

Seraiel
 
Figured out where I went wrong. Whipping anger will hit 465, by turn 30 as described, when whipping per turn. Once that total is reached anger then decreases by 1 per turn but increases by 30 for a net gain of 29. So from turn 31 onwards anger would be 465 +29 + 29 + 29 ...
 
"The era of the egyptian Cuirrassers - The 2nd Blitzkrieg!" and "Crazy expansion prior to Sushi - Securing the Ressources first"


Time for another episode of "Replay #4 Slow and steady wins the race" .

Last episodes were about Blitzing Hatty and getting her to be my Vassal, it was about conquering Peter completely and get some icy cold cities that had quite a few Mining Inc Ressources, I posted another clearview of the empire at about 1 AD in which I mentioned that I did some crazy Settler-whipping-action and I told, that I'm still delaying Sushi by researching Physics first, because my main priorities are still Expansion onto the islands, and dominating the map, letting the cities grow with Sushi is a priority that comes after those. I bribed Viccy + Asoka against Lincoln + Suleiman, which proved to be a very good decision, as both sides are severely suffering from this, and I have the possibility to make another bribe of that dimension, I could bribe Wang Kon against Hammurabi. Both being global players still, this seems like another good choice.


Now how did this round continue?


210 AD is another turn where some important things happen:
  • I found city #35, the city of Luxor. It is mentioned by name, as this city was securing me the last free Silver-ressource on the map. I find having Gold, Gems and Silver of special importancy, as all of them are giving +2 Happiness with Forges, and having a huge Happiness-limit is something important in a Sushi-round where cities will grow to sizes above 30. Here is a screen showing where Luxor lies on the map:

    It's far away at the south pole, not even anywhere near the 2 centers of my cities, one being the continent and the other one a group of islands I chose to be settled with planning to build the forbidden city there. This underlines again the importancy I see in getting Silver.
  • I lightbulb Physics with a GS. 1 turn later it'll finish and Research will finally go to Medicine via Biology:
  • Hatty was able to get Chemistry somehow, I trade it from her for Scientific Method, now my Workshops have the full power:

While the Cuirrassiers are coming back from Russia one after another and the Settlers from the crazy whipping action are on their way to the islands, a Great Merchant is born in 230 AD!

2 turns later, in 250 AD, Frederick builds the Versaille World Wonder. I had that one constructed almost completely in 2 cities, so I get another huge some of Failgold (about 5k gold) helping to keep my Research at 100% still.

In 280 AD, Darius liberates his overseas colonies, Salladin enters the game:



In the time between those few turns (210 AD - 280 AD) many Settlers arrive at their destined locations, I found the cities #36 - #44! Told you that some crazy REX would happen.

300 AD, I have to make another decision. Mansa has reached Democracy, so he's able to build the Statue of Liberty. I heavily wanted that wonder myself in this round, because I find it extremely powerful on Huge maps, and planned to let Lizzy construct it for me and conquer her once she had finished it, but she's constructing it too slowly, espionage tells me that Lizzy is constructing the SoL in Nottingham, and that only 200 Hammers have been invested already. I have to conquer Lizzy now and make her vassalize, to get Democracy from her. I have to conquer the city of Nottingham to destroy her construction, and I have to hurry up and build it myself in Thebes.

There is one trade happening before the war, and that's Physics against Replacable parts with Hatty:



So after Workshops, now also my Windmills have reached their full hammer capacity. I have been replacing Mines with Windmills all over the empire already, except for cities getting extreme hammer-multipliers like the shipyard Kyoto, the HE city Ahmedabad and the future Ironworks-city Bangalore. This time, I'm not gonna stick to stupid plans like "Mines are better than Windmills, so I'm gonna prefer them" , this time I'm really trying to maximise population as much as possible, and especially in a Sushi-round, Windmills are the better choice because they also give quite noticable Commerce with the tech of Electricity.

Coming back to the planned war against Lizzy, I have to push that one, that's why I switch to Slavery again and whip Airships in every city that still has enough population left.
You may already have noticed, that I took whipping to an extreme in this round, some cities are having more than 200 turns of Whipping Anger after the Airship-production.

Something funny: Viccy got a great Artist, and she culture bombed the city next to Ahmedabad!



Notice the city having lost some tiles and having 1% of english culture on its center-tile. Nothing really too serious, as Ahmedabad didn't lose any good tiles, and the city will fight back with Sushi-Culture in near future, but this is somehow a running gag, because (almost) every round I play, one of my cities suffers from a neighbouring city being culture-bombed by AI. In Replay #2, I had to culture-bomb back myself, because it had hit my Oxford city and Cathy was the mean one.

-----------------------

In 330 AD, final war prepping for Lizzy starts. Lizzys Capital London is coastal, and I have got a lot of Galleons, that is why I plan for a naval invasion! Besides all the Airships, which can weaken the top-defenders from using surrounding foreign cities as Airbases, I also whipped some Frigates to bombard the cultural defense. It shall be another Blitzkrieg again, and I plan to cut of the head of the dragon in the first turn (meaning I'll conquer London in T1 of the war with Cuirrassiers loaded onto Galleons. They will have -50% for attacking from the sea and not having amphibious promotion, but after the bombardement of Frigates and Airships this should be possible) . Let me show you the plan I have:



For this plan, I deserve a name imo, maybe something like General-Feldmarschall Rommel II would be approriate *lol* . This is crazy, and I'm going to explain what all the lines, and groups mean:

  • First, we have 2 Strikeforces. The 1st Strikeforce is a Fleet of 2 Frigates, and 6 Galleons, fully loaded with Cuirrassiers. It shall take position in the neutral territory before Lizzys borders, and shall conquer London on T1 of the war. The Frigates shall bombard the cultural defenses and guard the Galleons. The strikeforce has Airsupport from the eastern city of Susa, those Airships shall bombard the city and weaken its top-defenders so that than, the Cuirrassiers can attack from the sea, even with having huge maluses.
    Strikeforce 1 shall hold the city of London until all Cuirrassiers got from board, have healed up, and after that proceed eastwards to Nottingham and conquer that city too. If it takes too long, it'll meet up with Strikeforce 2 there.
  • Strikeforce 2 is a little smaller than Strikeforce one, and it's task is the overland invasion of city of Liverpool. After its conquest, it shall proceed southwestwards and conquer the city of Coventry aswell. After that, it'll meet with Strikeforce one and together conquer the city of Nottingham. For these tasks, it also has Air Support.
  • After having lost her military and 4 major cities including her capital, capitulation is expected.

This is what Germans called "Blitzkrieg" (though without having 100% knowledge about that, I think the word "Blitzkrieg" was invented by the English) and what Americans call "Shock and Awe" . Lizzy's empire is going to be bombarded from the Air and the sea, and multiple Strikeforces will conquer her land in an extremely short amount of time.

So without any further hold-ups, this is how the plan played out:

In 350 AD, the troops take their positions. One turn later (360 AD) , the two egyptian empires are in war with the one of Elizabeth. Strikeforce 1 stings through the water directly towards London and takes position at its coast and bombards its cultural defenses from the sea, and its top-defenders from the sky. Here is a Screenshot showing the weakened London and Lizzy's SoD in it:



It's time for the Cuirrassiers to get of the Galleons, this is their D-Day. Even though the cultural defense of London is down by quite a bit and the top-defenders have been weakened by Air-Bombardement, they face terrifying defenders like City-Garrison-Muskets and Longbows, aswell as Combat 2 Pikemen who are still unwounded and all Forces are fortified. The malus for attacking from the sea is severe (+50% to the defender) , even the Flanking 2 Combat 2 Cuirrasssiers which normally have great odds because of their 45% Withdrawl Chance and their Strength of 14.4 have lowish 10% chances, which are equal to normal Combat 1 Shock Cuirrassiers. The forces are scared, they call for a great battalion of fighters, the Combat 5 Shock Cuirrassiers, to make the day:



Even this Elite Force is only given a 34% success rate. "We need a diversion, Sir!" , they say, and so, a force of Shock-Cuirrassiers who came freshly from West Point are sent in first. They die without even sratching the Pikemen, but now that the Pikemen think they're indestructable in their city, the Elite Force shows them their superior combat skills:



After that, the troops Morale goes up extremely and the Cuirrassiers conquer the city with minor losses (4 in total) .

The battle at Liverpool isn't so intense, the city is only guarded by 4 Longbows and the Air Support was able to weaken them all, the city falls with 2 lost Cuirrassiers.

This is a Screenshot of the war at the end of T1:



Two major cities have been conquered, one being Lizzy's capital, having the Hanging Gardens and the Spiral Minaret. She herself has escaped the grab by leaving it while the bombardement was still taking place. Nobody knows where she is atm. , so any talk about Capitulation is not possible, anyhow, the egyptian Forces don't plan to make contact yet.

On T2 of the war (370 AD) the troops unload from the Ships and fully secure the city of London while already moving towards their next target, Nottingham, and while some wounded from the Battle at Liverpool are still healing, some are already advancing deeper into Lizzys territory, aiming for the city of Coventry:

In 380 AD is time of the Conquest of Nottingham, but it's also the time, where some of the Forces near Coventry can't hold back, they say "those Knights are no opponents for us!" . They attack, but the Rifles of 1 Cuirrassier-Battallion fail because of the bad weather, so they leave the city with 1 Defender in it. "Now those stupid other egyptians are gonna steal our thunder" they whine, and so it comes, Hatty conquers the city with a single Battallion of Cuirrassiers.

It's time to approach her, and tell her, that this city really belongs the the superior yellow egyptian empire: She says, that she cannot give the city back while the war is still going on, I have to find Lizzy first and make her capitulate. Lizzy is found overseas, in the city of Exeter. She accepts the superiority of the egyptian empires, especially the yellow one, and capitulates:



She is willing to hand out the techs of Democracy and Corporation in exchange for Physics and Replaceable Parts:



After that, I contact Hatty again and ask her to hand out the city of Coventry:



She agrees, and so the city goes back to its rightful owner (the yellow egyptian empire) . 4 turns after the war began, it's over already! Egyptian Cuirrassiers again proved their opness by even being successful if attacking from Ships. They celebrate in a big feast, and a good message reaches the front:

Egyptian researchers have discovered a new science, called Biology!

The empire is only short away from a major breakthrough, and while the forces still celebrate this great war that showed the good coordination by its generals, Deity Seraiel takes a look again at the conquered land:



I always like the screens made after Cuirrassier wars, with all the cities being still in revolt.

---------------------

These are the new (old) plans for the empire:

  • Expand on as many islands as possible.
  • Found Sid's Suhi with the great Merchant that just came up in time.
  • Conquer Persia still using the technological advantage of Cuirrassiers and Airships!

So make sure to follow the next episode of Replay #4 too, it's titled "New Food for the new generation!"

Hope you liked this episode, cya,


Seraiel
 
The pre-war screenshots are so information-packed! I can just imagine you standing in a darkened smoky room of officers presenting it on a big chart and whacking each target in turn with your cane...
"Next gentlemen, Nottingham. Where they build the Statue of .... Capitulation!". "Har har", "Ho ho", laughs all round...moustaches twirled evilly, etc.
 
The pre-war screenshots are so information-packed! I can just imagine you standing in a darkened smoky room of officers presenting it on a big chart and whacking each target in turn with your cane...
"Next gentlemen, Nottingham. Where they build the Statue of .... Capitulation!". "Har har", "Ho ho", laughs all round...moustaches twirled evilly, etc.

:lol:

I was amazed myself when looking up the save-files, I had long forgotten the naval invasion and how much thought I put into this round over having to micromanage the 200+ cities in the end :) .

Why didn't you also take Brighton, since they had a seafood?

Taking Brighton would have costed another 2-3 turns, and I didn't know how fast Mansa / others could build the Statue of Capitulation, uhm, Liberty, therefor, I wanted the techs from Lizzy as fast as possible. This also included the Corporation Tech which I missed for long time, giving an instant of 200 BPT.
 
Nice work! I have a question about the following:
Possible games I could have beaten are:

The 1664 AD Conquest of Moonsinger.
The 1135 AD Cultural Victory of Ossi.
The 1604 AD Space Colony game of WastinTime.
The 1382 AD Domination game of Rantamplan.
Weren't most of Moonsinger's marathon conquests XXXX BC?

Edit: AAR I guess space colony 1500's. I'll go over the top and up the whip anger for Globe to be 2500+ used frequently for Mining Inc execs. Is 2.5 million points possible as late as 1500's? Settings don't seem great for high score with domination and number of cities mentioned without tripping the domination limit make me think the goal was highest scoring space colony game.
 
Nice work! I have a question about the following:

Weren't most of Moonsinger's marathon conquests XXXX BC?

They were, but I mentioned the game would beat the top EQM game, and those games of Moonsinger were played with Incans -> no viable for EQM. I messed up the thing about it beating QM, thougth Incans were forbidden in QM aswell, but doesn't look like it. Best QM Domination game from Moonsinger has an incredible 1120 BC finish date, yes.

Edit: AAR I guess space colony 1500's. I'll go over the top and up the whip anger for Globe to be 2500+ used frequently for Mining Inc execs. Is 2.5 million points possible as late as 1500's? Settings don't seem great for high score with domination and number of cities mentioned without tripping the domination limit make me think the goal was highest scoring space colony game.

Then you didn't read what I wrote :) But I'll note the 2500+ *eg* .

Concerning the goal of the game, that was highest score with non-Incans. I had no intention to beat anyone with this game but Ironhead, who had put up the highest-scoring non-Incan game up to that point. It was just that in the end I noticed "wow, this game is actually so good, it could beat ... ... ..." . I'm more and more thinking, that Traits and starting techs of leaders don't matter at all or that much as people value them. All it takes to get a good game is a good start and a good UU.

Sera

Next part: Today!
 
Moah. I've just played 10 Inca-games, and none of them even went till Oracle. Missed Buddhism in 5 of them, in 3 my 2nd target had Chariots, and in the remaining 2 my Checkers failed at hills-cities. 10 good maps played and lost in under 3h, now I remember why Incas were so frustrating again.

So I have time now to finish the next part of this Writeup with Ramesses. It's titled:


New Food for the new generation!


In the last episode I conquered Elizabeth empire and made her vassalize to me in a Shock and Awe Blitzkrieg, that only lasted 4 turns. At the very end of it, I gave you the info, that the Research of Biology had been completed, that was about 400 AD. I finally got the tech of Corporation from Lizzy, raising the empires Research from 1050 Beakers per Turn to 1250 BPT, and am only 1 step away from the biggest Milestone in the round: Sid's Sushi!
In addition to the tech of Corps, I also got Democracy from Lizzy. I wanted to have the Statue of Liberty really bad in that game, but it was the right time anyway to start a golden Age and fasten up the Research, so I use the Great Spy I still had from Communism + the Great Scientist I got from Physics and there it begins, the 3rd golden Age of the yellow egyptian empire!



This not only raises the BPT by almost 20% (from 1250 to 1450) , but also increases the production of the SoL, the Kremlin and the Wallstreet significantly! Here are some pictures of Thebes, Heliopolis, Lisht and Kyoto which I find quite amazing:



Thebes making almost 400 BPT and 115 Hammers.



The holy city of Buddhism, constructing the WS in 27 turns and generating an income of 200 Gold already.



Those State Property powered GA fueled Workshops look really amazing, keeping in mind that they have an output of 7 yields and are normal Grassland (or Plains) tiles.



Kyoto, as being the only real Shipyard of the empire suffered from some heavy whipping before the war against Lizzy, you can see its whip-timer being almost 200 turns. It's not like the other coastal cities had nothing to do, they were chain-producing Workboats, it's more that the war against Lizzy had to happen real fast and I needed those Frigates really urgent. Anyhow, with Sushi, this city is going to recover soon.

Those are some insane looking yields, aren't they?

Thinking back, I think I maybe slaved too hard, Kyoto is not the only city having a whip-timer of 200 turns, anyhow, the war against Lizzy wouldn't have been possible so early if I wouldn't have done that. Today I know, that the SoL is a good Wonder on Huge maps, but it's not as ueber as I thought it would be, so the whole rushing wasn't so necessary and would delay the war against Darius quite a bit, and even though the cities can recover a little time now, they will suffer harshly again once the crazy Executive-whipping starts.

Important: The reason for this GA was only to speed up the production of the SoL and the Wallstreet and to speed up Research, it was not to generate a lot of Great Persons, therefor, I ran Universal Suffrage, Burocracy, Caste System (only to make those Workshops more productive, not for the Specialist Slots) , State Property and Organized Religion for the 1st half of it. US was incredibly useful, as it let me buy those Workboats directly where they were needed, and I didn't only buy them for my own cities, but also for the unimproved Seafood-Ressources of my Vassals! I knew I was late with Sushi, so I needed to at least have as many Ressources as possible when it became available.

Btw.: The empire has reached the mark of 50 cities!


The last paragraph was all still on the same turn, the war against Lizzy found it's end. 4 turns later, in 430 AD, the Construction of the Kremlin is complete without any Civ even having gotten the tech of Communism up to that point:



Another Milestone, the greatest Wonder of the Industrial Era. In the meantime, more and more Settlers finish and are loaded onto the Fleet of Galleons, which are doing overtime atm. The cities that have to regrow to recover from the heavy whipping are either producing Gold-multiplier-buildings for the upcomming full stop in Research that'll be caused by the insane maintenance of the Corporations, or Airships for the upcomming war against Darius. I also replace some Warriors that have done a great job as Military Police in the cities with more modern units and gift them to Mansa, who's atm. in war with Viccy, with whom I'm only cautious atm. as to not having the favorite Civic bonus. She must not vassalize Mansa, otherwise I will be next. I even go as far as gifting him some of my expensive Airships. It seems to help, Mansa gets a GG the next round, which is a sign that he destroyed some units.

Just a minor thing, but during the whole time, I gift all techs fastening up research and all techs not being monopoly to my Vassals, and of course I also give them every ressource I can spare.

To give you an impression how crazy the expansion prior to Sushi is: In the time from 390 AD to 500 AD, which are only 11 turns, I found 8 cities! This is something I really learned from reading T-Hawk's Writeup, one has to expand, always, and as hard as possible. But yes, 500 AD (which is T400 already) and still no Sushi.

Some turns later, I get Steel from Lizzy in exchange for Biology and Military Tradition:



In hindsight, it would have been a lot better to trade Communism instead of MT, because Asoka had researched it, and by giving it to Lizzy (and Hatty in the next trade) I would make it available on the open Market. Guess I was lucky again that Viccy didn't get it, Mansa would have had no Chance against a Cuirrassier-Viccy.
Next trade with Hatty is Steel + Biology vs Steam Power, so the way to Railroad and Mining Inc now is also clear:



Lizzy is the weaker Vassal and Railroad the 2nd most important tech after Medicine (in a highscore-game) , so I waited until Hatty had completed Steam Power and then ordered here to research Railroad, but she'd take too long for it, 35 turns while I would only need 12 at 100%, so I ordered Hatty to research Assembly Line while Lizzy should research the less Beaker-intensive Electricity.


And then, the big moment is there: In 520 AD, the researches of the great yellow egyptian empire discover Medicine!



!111

After 2500y of maximised research (100% for 99% of the time) , after constant war and still in the craziest expansion, a great Merchant by the name of Coco Chanel founds Sid's Sushi Co for the great yellow egyptian empire!



The Corporation starts with an astonishing 66 Ressources giving, not less astonishing, +17 Food, 66 Culture and raising the maintenance of the city by 250%!

I try to keep the research as high as possible, as I want to reach Railorad asap, but with not being able to run SP anymore but having to run Free Market instead, only 60% are still possible. Anyhow, 60% are over 1000 BPT, so I'm still faster than Hatty would have been.

The crazy Exec-whipping starts: Even though the cities have suffered greatly from the last wars, all of them have whipping-anger lasting between 150 and 220 turns, the Execs have to be produced, they have to be whipped cold (meaning without investing 1 turn of production in them), otherwise, the spread would simply be not fast enough. I spread to Thebes first, because that city is the most important, after that I spread the Corp to the GT-city (because that city can spread it to all the former japanese cities without having whipping-anger-problems, it also can whip a lot of Execs for the island-cities) , and after the 3rd Exec is whipped from Heliopolis, I go for some Exec-City-hopping actioin (meaning, I whip an Exec in one city, spread to the nearest city on the same round and then whip the next Exec there) .


In the meantime, Mansa and Viccy are still fighting. Viccy is far superior to him, she conquers a 2nd city from him. The reinforcements I've sent to Mansa aren't helping against her huge Military, it's time for me to act and make peace, by offering her 1000g for that:



Let's have a look at how successful this bribe was in the end:



Maybe a little too small, but if you look closely, you can see, that Viccy's Graphs have a totally other direction after the bribe (I've marked the time from the beginning of the war until it's end by the red circles) . While Viccy was on par with me at the beginning of the war, she burnt out through it, while I was able to conquer Lizzy with only small losses. Her military is impressive, no discussion about that, but she lacks Production, she lacks Food, she lacks population. She is still very strong in tech, I'm always amazed by her capabilities in this discipline aswell as the other, the military, but the round is at a changing point again, the point from Viccy being superior to me, to the time where Viccy will fall back more and more and later be no opposition at all. I don't wanna get into a war with her still though. To be safe, I sign a Defensive Pact with Hammurabi again.


In 540 BC, I finish the construction of the Wall Street by buying it with US. This was of course a no-brainer, being and getting in more and more financial trouble, finishing the Wall Street of course had the highest priority, and Heliopolis wasn't able to construct it normally, as the city had to whip the initial Executives and was size 2 after those. The immense power of Sushi helps to recover it fast though. The other cities are sharing the fate of Heliopolis, I only have very few large cities left, most are size 2 to 4 (I really took whipping to an extreme in this round) . Here is a Screen from the domestic advisor, showing the cities sorted by their size:



I didn't remember that it was so bad, the screen looks ridiculous, only 10 cities being larger than size 4 O_o . Anyhow, the other Civs are now willing to trade their Sushi-Ressources, same turn, I almost double the Ressources that fuel the Corporation!

I make a note, that I'm excited myself about how fast the recovery of the empire will take place with now getting over 30F from Sushi, so I'm going to watch this closely.

In 555 it's really really bad, I notice, that my empire cannot even run at a rate of 30% Research. The maintenance caused by 100+ Sushi-Ressources is extreme, and the small cities aren't able to hold against it. There is only one way, I have to whip more (Banks) !

I cannot slow down the expansion of the empire, because this is the most important thing once Astronomy becomes available, I found the cities #58 - 66!


And then, the golden Age ends XD !



The economy collapses. Here is a screenshot from the financial advisor with 0% Research!



I'm lucky that I'm at least writing black numbers still, but of course, 0 BPT are no option, I still need to reach Railroad somehow. I decide that I must slave harder! Banks aren't enough, I need Grocers and Markets on top! I need them for their ability to multiply gold and I need them for their Merchant Slots. With Specialists, I can switch to REP and have a decent Research at 0%! I know that it's not gonna get better as Inflation will play a growing role and I know that growing the population won't help either, Specialist Economy is the only choice I have.

With all those whipping anger, it's now really good, that I have the Kremlin, that's, why I'd advise anyone to go Communism before Sushi.


While the Grocers and Markets finish, and the recovery takes place, I'm able to conduct another trade again, this time with Mansa, whom I and my Vassals have all got on friendly because of the Free Market Civic, so no WFYABTA anymore from him. Steel vs Military Science:




The power of Sushi is extreme. I admit, that what you're going to see on the next screen is with a little bit help from the SoL, which finished in the meantime, but this screen is from 600 AD, so only 5 turns after the economical collapse:



500 BPT and a stable rate of 20% Research, one can live with that. Like this, Railroad will gonna take another 30 turns so yer, I could have let Hatty research it and trade for it, this would have spared me a lot of trouble, but as long as I can still hande the situation somehow, I don't mind.

Good things come to those who wait, in 610 AD, Asoka ends his Vassalage with Viccy!

And: The score is stable at 450k points now, even though I slave as hard as possible, every city, if possible, needs a Bank, a Market and a Grocer, not to mention a Granary, (a Lighthouse) and a Courthouse, and of course a Forge to make all that whipping a little more attractive.

Lets have a look at how far I was able to take the spread in the 18 turns that Sushi is available now:



32 cities in 18 turns, this is about 2 cities / turn, which is good, because often, the Execs take 2 turns to reach a city, sometimes even longer if they have to reach it by ship, you can see that some of the cities you don't know the names of (the numbers cities / the island cities) have Sushi already, all the core-cities are supplied with it. Just imagine that a Galleon to Moscow takes already 3-4 turns to only cross the water, I really tried to coordinate the spread as well as possible, and this is the proof for it.

Sushi is the main focus of this episode, the economy is only the secondary, lets have a look at the city of Osaka, the one having the GT:



About 400 turns of whipping anger
, number, rising. This city is in a Food-lock atm. , meaning, it has got so much Food, that it would even grow while producing a Worker / Settler. This was a funny phenomenon I noticed during that round. Only possibility to get the city out of the Food-lock was, producing one of those units, then all the Food would get converted to Hammers and the Settler would finish ultra-fast in only 2-3 turns.

I wanna give you another picture again, that shows the crazy expansion that took place prior to Sushi and that is still taking place: The globe-view at 610 AD, with every sign you see, being a city:



Another view at it is possible by viewing the scoreboard:



70 cities at 610 AD! Remember that I had 50 in 390 AD? So in 33 turns, I settled 20 cities, that's almost 2 cities every 3 turns!


625 AD, I'm able to conduct yet another trade, it's Steel + Economics + 500g vs Rifling with Justinian! I don't know why I'm not getting WFYABTA anymore, but I don't mind if I don't :> .



This was the 44th trade in this round, and I got Cavs now, which are a lot stronger than the old Cuirrassiers, though, even those are still strong! Not many Civs have got Rifling already and with Airship-Support, Cavs beat even those.

5 turns haved passed again, let's have a look how far the recovery of the empire has gone already:



The city maintenance has grown significantly (about 20%) but the cities are holding against it. It was the right decision to whip all those Grocers and Markets on top of the Banks, without them, I'd now be broke and my units would be in Strike. 650 BPT at 20% of Research are 30% more than 5 turns ago, are you beginning to get a feel for how powerful Sushi really is?

Here is a clearview of the cities, sorted by their size:



What did I say last time? 2 cities larger than size 10 and 8 cities larger than size 4? Now compare this to the screenshot that was taken not even 20 turns ago, 12 cities having a size of 10+ and 19 cities having a size of 4+!

If you're as amazed by those Screens / Numbers than I am, play a Sushi game yourself, it's really incredible. Just imagine, I whipped Grocers and Markets during the hole time in those cities, those are huge buildings costing 3-4 pop even with the Kremlin, you can see the crazy whipping on the screen showing the scoreboard, yet, doesn't matter how hard one slaves, the cities grow almost faster than one can whip them!

Remember Kyoto, the shipyard? The city that had to whip all those Galleons and Frigates and that I showed you in the beginning of this post? Here are 2 pictures of it just for comparison: Kyoto when it got Sushi and only 12 turns later:





It's impossible as a read to still have a clearview over the cities, but I posted the screens of the domestic advisor also for those, who're interessted in what the cities are building, and Kyoto as an example to show the power of Sushi. If you look at the last screens closely, you'll notice, that the city has not only more than doubled its size, it's size 13 and only needs 2 turns to grow!


It's time to compare the the Demographics of 565 AD (the date where the GA ended) to 100y later:



3300 GNP, 400 Mfg. , 1343 Crop Yield, 800k Soldiers, 500k Land area, 4.5M Population.



Gold: +270%, Production: +220%, Food: +100%, Soldiers: +30%, Land area: +20%, Population: +750% !!!


640 AD is the Date where this post ends. It's time to look at the Financial advisor again, only 3 turns have passed since the last look:




I'm amazed. This must have been the shortest economical recovery an empire has ever had. The research is still stable at 20%, but the cities now have sizes, where they can work a lot more Specialists than before, that's why the empire has an output of almost 1000 BPT which is twice as high as it was when switching to REP and having the SoL. City maintenance also went up by the same amount. Nice to see, the extremely weak Spiral Minaret giving about 150g (with multipliers) from of 40 temples, the two Religioius Shrines giving about 2.5 times as much (again with multipliers) , the foreign Trade giving almost as much as the Shrines (Ressources for GPT) and the unit cost going down even though the military is growing :> .

I've bribed Viccy against Lincoln again by giving her Steel, hoping this would be as good as the 1st bribe. This bribe has more reasons though:



Like this, Asoka won't Vassalize to Viccy again, so Hammurabi is the biggest global player besides me now, and Hammurabi is a weak techer and peaceful unitspammer = stupid, but best of all, with Viccy being in war, I can now finally fulfill my next goal, the Conquest of Persia, without having to be in fear of getting backstabbed!


-------------------------

So Sushi has been reached and the economy is holding aganist the enormous costs, that the insane spread (also to cities not having a Courthouse yet) causes. There is a growing problem though: Democracy has reached almost every Civ, and they all have emancipated their women (of course, Mansa the Masher was the first, as always) . I still need to run Slavery, because otherwise, the insane spread would find an abrupt end, no way i'm going to let that happen, but how am I going to deal with it?

Read more about that and the war against Persia in the next Episode: "An era finds an end - The last Cruasade of the egyptian Cuirrassiers!"


Till then, cya,

Seraiel
 
I get so happy when my subscriptions list shows a new post in this thread from you, and I always hope it's a new update. :D

I really want to play a sushi game now.
 
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