That is hugely interesting. I ask myself though, how you get the "Their espionage" value, is this what's shown in % so if they're at 110% i. e. , it's 1.1?
Take the raw espionage value, not percentage or 1.1. Hover your cursor a leader name and you will see how much espionage points they invested towards you.
I remember having read a thread about the leaders not being chosen randomly. Someone was asking himself why he always get's certain leaders with certain Civs or something like that. Was of little interest to me though, as one has no influence on it, and I rarely liberate my overseas colonies because those could all be cities getting Sushi. I don't care about anonymous posts, some people just want to stay in the dark, don't want to register, whatever, reasons for anything can be versatile, and regarding AZ, I think I watched only 2 of his videos, one was the one where he played Incans and in the other one he was playing Tokugawa. Learned the begging trick from him, but it was you, who lead me to "the beggars guide" and especially "DanF's XML-Files, which gave me 100 times more info and improved my game a lot more. Maybe I should watch some more of his videos, but I'm just not such a video oriented type, reading in Forums is just a lot more fun.
Anonymous meant to me someone who is not known to liberate lots on info.
Coanda, Ahcos, UncleJJ, PieceOfMind, DanF5771, VoiceOfUnreason, Lymond, TMIT, Rolo_r1, Lord_Parking, etc (because my mind blows) are prime examples. There are many more.
But sometimes, a random
registered guy gets juicy info and proved ones.
Yes, it is not important for your game, but knowing who will appears as a colony is huge for combined diplo stances. Yes, in some cases, having a colony helps as you abuses their difficulty level bonuses.
AZ did that to get someone to help him to tech while abusing deity bonuses. He was isolated, so having a partner helps.
And
AZ refuses to listen to me at all. Since he likes worker stealing even on deity, I let him a trick that should help him to reduce randomness to get in return rushed, but in the next vids, he nevaa used it and sometimes, it was really risky.
Worker stealing on deity is mighty dangerous.
I suspected something like this already, but it's always good to get confirmation. Do you know if the turns are saved? Like if you run Caste for 15 turns, then for 5 turns, do you get +2?
Turns are saved. No decay as far as I know. But resource sharing diplo bonuses decay once stopping to provide resources. Yes, if you are 15 turns on Caste System, you'll need another 5 turns for +2 plusmod.
BTW, I supposed +10 per additional modifier because the scaling effect is so botched, normal speed or marathon, in diplo, it takes the same time.
For instance, 60 turns for peace additional modifier, normal speed or not.
Don't understand that question. ToA was constructed by Hatty, that's true, but the city wasn't big enough or too near or no coastal city, therefor, bad. City giving the most benefit is the one having the best TRs, maybe just look up the capitals TRs? Top TR was Washington, the city I also estimated by trying out all of them, maybe this is the Trick Kaitzilla had been talking about.
No question. Was adding stuff to post while reading and I realized you knew your stuff. Yes, top trade routes is the main factor, but without city screen, hard to judge.
Kaitzilla's trick was to use "Go to" to each city and then he was able to see the gold value exactly. But I was never able to do it as I can't choose "Go To" and "Trade mission" at the same time. Unless perhaps he does it with a GMerchant with aleady used moves and target a city. I dunno anyways.