Quibblesome
Warlord
- Joined
- Nov 8, 2009
- Messages
- 231
Well you've certainly answered the question I asked earlier about Sushi! 

Really enjoying this![]()
I get so happy when my subscriptions list shows a new post in this thread from you, and I always hope it's a new update.
I really want to play a sushi game now.
Well you've certainly answered the question I asked earlier about Sushi!![]()
and now my dear friends we all can see why Germany had so much success in first 3 years of WW II.
Wanted to say couple of things ;-)
1) One nice trick (you could try) I saw AZ doing, when he does trades with his vassals (and mostly giving them techs), is asking to stop the vassal trade with someone. It has short term effect for sure mostly, but you never know and you sometimes can achieve the vassal not trading the tech away
2) I am almost 100% sure the Saladdin had to break away from Darius before the capitulations, you maybe just didn't see it
3) Corps normally are not so strong as in this type of map ;-)
From T-Hawks game I seem to remember that he did very little conquest beyond the initial rush and even gave back a number of land cities so he wouldn't trigger domination. It's interesting that you chose a different route of steady warfare - are you planning to give those cities back as well? And what are the vassals for - mainly the ressource trades or the teching? Or are you mainly trying to eliminate possible rivals for a space victory?
Anyway, great writing as always...
As a player who has only had a few wins on Emperor, I'm struggling to get my head around this. Fantastic play, and a great write-up. Very educational.
I particularly liked the way that your population increased by 750% in 100 years after Sushi came online. I remember in older Civ games the Demographics screen included an "Average Number of Children per Family" statistic. It would be very interesting to see how big a number that would be in this case, as the Eqyptian people were obviously breeding like rabbits.
Am I the only one thinking that Sid's Sushi Co must be secretly lacing their products with aphrodisiacs?
Average day in the life of an Egytian:
Work
Pick up some Sushi on the way home
Eat Sushi
Make babies
In all the years I've spent playing civ and reading these boards I've never seen a game even remotely like this one. You're incredible, Seraiel.
I wonder if I can back up to your previous update and ask a question. I don't understand how you whip -- that is to say, the means by which you decide, ”I should whip this city now.” I think my civ ability is hampered by the fact that I've never mastered the whip, and my whipping is rather conservative. But I've always found that whipping too hard cripples my development in the long run, so I'm always trying to work my city at close to max pop and avoid whipping away more than two or three citizens at a time. I always wait until that unhappiness wears off before my next whip, and seldom/never build up the whip timer. I'm looking at some of your cities and as you note yourself, you've whipped to such an extent that you have 200 turns of unhapppiness on the timer. That means you must have whipped 7 or 8 consecutive (or nearly consecutive) rounds, and that the city's unhappiness is at -7 or maybe -8 (you say as much above in your discussion of war weariness).
Take a city with a happiness limit of 15; -7 unhappiness means it can only work 8 tiles, and is effectively half as large and productive as it otherwise would be at full population. You're stuck waiting at least 30 turns before you can effectively increase your working population by a single point. But with Sushi your cities are increasing their size every two or three rounds. I can't seem to get this equation to balance – how do you do it?
I think you're thinking too big and too much long-term, you say a population of "only" 8, a size 8 city is Huge, those are 7 population that could conquer something![]()
Guten morgen, Seraiel, wie gehts? (My German was better before, but I haven't spoken it in 20 years, so be gentle with me.)
Well, I am an inveterate builder. I'm embarressed to admit that I've never played a successful early rush. I could dig up a thread for you I started once about a game I was playing, in which I tried to rush Mao as Darius other players were congratulating each other on how easy it was to do so in my game (after downloading the copy and trying themselves), it took me like 5 attempts. I have poor warmongering skills in general, although they've gotten a lot better just reading your write up! (I'm playing a game in my spare time and applying what I'm learning here as I go along.)
For what it's worth I do follow most of the guidelines you posted above regarding whipping wonders, whipping away citizens working sub-optimal tiles, and so forth. I've read an article or two in the War Academy concerning the mechanics of whipping and there's a good article about optimal whipping strategy that I've followed perhaps a bit too religously. But I do think I'm still too conservative with the whip, I've decided after reading your thread that I need to loosen up at bit and get in touch with my inner sadist.
Can I ask, do you let your whipped cities regrow into anger again? It took me a long time to realize that it was okay to let cities grow even if they became polluted, if you can believe that, and I always avoid letting citizen be angry if possible and with careful management, it's always possible. But I'm not sure how logical that is to be honest. It seems to me that an angry citizen can be understood either as stored hammers, waiting to be whipped, or as an instant citizen to be put to work the second I get that extra happiness resource or whatnot. So why not just let cities grow as large as possible, and whip down angry citizens when needed?
So yeah, going back to my original question, you answered the first part but I 'm still a bit uncertain about the second part what do you do about 200 turns of whip anger? Doesn't it really stunt your development? Once you improve that 9th tile so it's worth more than yield 3, you have to wait 30 turns to be able to exploit it, yes? Here's where we differ as well I think, I try to keep my population as high as possible, and work as many good tiles in the city as I can, so my size 15 city is working 13 good tiles and running 2 specialists, and being whipped every 15 to 20 turns to hurry some project along, while your city is working 8 tiles and won't be able to have the same capacity as mine for 200 turns yet you maintain parity at diety, and here I am limping along at prince, so I'm obviously doing something wrong!
I don't accept a single demand from AI.
I only take IMP opponents because IMP is weak (ROFLMAO) .
What you mean the middle finger diplomacy is a bad idea? Man the only time I ever lost with this was on Deity and 2 warmonger brothers declared on me a couple turns apart.
Sad thing is it is probably the best trait in the game for the AI, but one of the weaker for the human. I once had a game on Immortal that I thought was Deity due to the fact that when I met my first AI on turn 19 or 20 they had 2 cities.
Unless they are Deitys they can take their demands else where.One can win with lots of things that aren't good Zero, but I would think about denying Washington, one of the French leaders or Sitting Bull. If one has them on pleased, then it's no problem, but in the beginning of a game when one is weak and they are demanding instead of asking friendly...
I like the trait for that reason also. :3 I think the hammer bonus applies to chops and whips, but I am not certain as I would chop and whip the settlers anyways.Today, I find IMP to be one of the strongest traits there are on Deity. With Rome, i sometimes was able to Oracle Feudalism, found 8 cities and build a Military aswell, which is IMPossible with others. I think about playing BurgerKing in near Future, because I finally begin to understand this game, IMP will let me get enough cities, and n00bphants work until Engineering
.
Unless they are Deitys they can take their demands else where.If they want to fight bring it! My hill city Archers will just go lololololololol ok. But really Deity is the only point where the AI can start out producing the whip.
I like the trait for that reason also. :3 I think the hammer bonus applies to chops and whips, but I am not certain as I would chop and whip the settlers anyways.
I love the pure insanity of what you call a "commerce" city.
This is a bit of exaggeration. The date for space colony was 140 BC. The difference in cost between settler and deity is stark. I used environmentalism with Cereal Mills on the strength of only two GMB cities and no Wall Street with 44 cities. Pre-launch empire was netting over 10k BPT not 10k for expenses alone.10k expenses, omg XD I'm really happy that that round is over, now just out of curiosity, I'm gonna switch to Enviromentalism which iggymnrr ran in his 200 BC Space Colony game: (note, I didn't do that in that round of course, it's just a test!)