Replay #4 Slow and steady wins the race

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First you have to locate the Bear Resource tile. Then after you improve it, you can make bear chariots or bear archers.
 
Oh... my... god...

Seraiel, I am playing an archipelago map and trying to do the Sushi thing to run up the score. I only just got Sushi, so haven't had a chance to spread it, but how the heck to you keep up with all the settlers and galleons and workboats? I gave up on the workboats and just put them on auto-improve, which means they'll stupidly not improve a fish 3 turns away if another boat 8 turns away already started out for it, but at least it means I don't have to manage them!

But the settlers and galleons won't auto-spread, damn them! I keep sending multiple settlers to the same place because I forgot which island I sent the first one to. I have a zillion galleons, but they always seem to be on the wrong side of the world from where I need them.

And now I have Sushi to spread on top of this. :crazy:

I had around 50 cities when I shut down for the night, and there aren't too many places left, so at least that part will be done soon. You must be delightfully insane to do this all the time, and on a huge map too. :lol:
 
Bear chariot? So that's like a horse pulling a cart with a bear on the back? wow. That's awesome.
A bear archer should be a man firing bears :D

I keep sending multiple settlers to the same place because I forgot which island I sent the first one to.

Alt+S with BUFFY? (add signpost)
 
Oh... my... god...

Seraiel, I am playing an archipelago map and trying to do the Sushi thing to run up the score. I only just got Sushi, so haven't had a chance to spread it, but how the heck to you keep up with all the settlers and galleons and workboats? I gave up on the workboats and just put them on auto-improve, which means they'll stupidly not improve a fish 3 turns away if another boat 8 turns away already started out for it, but at least it means I don't have to manage them!

But the settlers and galleons won't auto-spread, damn them! I keep sending multiple settlers to the same place because I forgot which island I sent the first one to. I have a zillion galleons, but they always seem to be on the wrong side of the world from where I need them.

And now I have Sushi to spread on top of this. :crazy:

I had around 50 cities when I shut down for the night, and there aren't too many places left, so at least that part will be done soon. You must be delightfully insane to do this all the time, and on a huge map too. :lol:

Bear chariot? So that's like a horse pulling a cart with a bear on the back? wow. That's awesome.
A bear archer should be a man firing bears :D



Alt+S with BUFFY? (add signpost)

This :)

I first mark all the placed I want to settle on the dotmap, when a galleon starts out to one, I set a sign with alt + s with the name / number of the galleon, i. e. cuz 1 for the 1st galleon that was produced in cuzco. I learned this the hard way when I was in war with someone and all my galleons lost their routes one after another because they were stupidly sailing through enemy territory. The same can be done also for Workboats, though buying the wbs where they are needed with US is more efficient.

And automate? :nono: By that you miss the whole fun :) :lol:

That starts btw. when you produce the Workers on the continent and coordinate those too, then you have Settlers, Execs of 2 kinds, Workers and Workboats to move around, not to mention that you should be constantly at war :D .

The best part is though that the governor must not be used because he always stops growth when the city reaches unhappiness, or, if your empire is at the edge of its economy like it should, you wouldn't even think about using him. Best thing I saw yesterday was the govenor wanting to work a green hill instead of a riverside grassland workshop which gave exactly the same yields but +2 :commerce: (GA) .

Maybe you now know why one episode was called "1 turn 1 hour" , that was actually no metaphor for lengthyness, that was the truth!

Sera
 
I guess I'll have to try that the next session I play. I started by first dotmapping every place to settle a city that had seafood, then I dotmapped in a different colour every other spot where a city might fit, however crappy. Whenever I had a settler ready, I just looked for the nearest white dot. Now the white dots are filled up, and I'm settling the yellow dots. :)

What order to you spread the corporation in? I figured I should first spread it to the core cities who have the production to spit out execs, and then send it to the little crappy no-food yellow-dot islands, and last hit the islands that actually came with food. Is that the order you use?

There's no more warring in my game. I took out three civs with Berserkers, then discovered that Berserkers do not work against Protective Longbows in hilled cities :hammer2: so Charlamagne survived. He only got his capital taken and was vassalled. He only had 3 other crappy cities at the time, but Aachen had a whole pile of Wonders, and lots of food so I kept it. The last two civs have too much land, so I am staying off their continent and picking off their galleons with my privateers. :) Don't want to pass the domination win before I'm ready. I can't imagine doing all this settling and warring as well! My head would explode!

Another question - in my rush to grab land, I've been sending out settlers all alone rather than wait for their garrison to be ready, at least with the tiny islands, where there's no room for barbs to spawn. Is that what you do? I guess if you're always at war, you have to worry about someone just sailing in and claiming your islands.

One other thing... after I founded Sid's Sushi, the two non-vassalled AIs, both of whom are at Pleased with me, still have their seafood unavailable with the 'Surely you must be joking' response. Always before when I've gotten a corp, it made the AIs willing to trade their surplus resources. I'm not sure why it's not happening this time. They are still willing to trade other things, so it's not an embargo. :shrug: I still have crazy amount of seafood without their help - nothing like your game, but then I'm still at least a little bit sane. :crazyeye:
 
I guess I'll have to try that the next session I play. I started by first dotmapping every place to settle a city that had seafood, then I dotmapped in a different colour every other spot where a city might fit, however crappy. Whenever I had a settler ready, I just looked for the nearest white dot. Now the white dots are filled up, and I'm settling the yellow dots. :)

What order to you spread the corporation in? I figured I should first spread it to the core cities who have the production to spit out execs, and then send it to the little crappy no-food yellow-dot islands, and last hit the islands that actually came with food. Is that the order you use?

Spreading Sushi on the Continent first is the right choice, because one needs those cities to pay for all the island-cities which don't have courthouses at the time they get Sushi. After the continent-cities, I spread over the distance that a ship can move in 2 turns, meaning, the ship gets the exec -> moves 1 turn -> moves 2nd turn -> unloads exec in island city -> use exec on the same turn. After that, I spread circlewise around that city but the 1st exec from the new city again goes 2 turns away to the next city. If one was really good with the settling, one should never have to sail more than 4 turns, which is already really bad, because 4 turns sailing means 1 lost exec.

There's no more warring in my game. I took out three civs with Berserkers, then discovered that Berserkers do not work against Protective Longbows in hilled cities :hammer2: so Charlamagne survived. He only got his capital taken and was vassalled. He only had 3 other crappy cities at the time, but Aachen had a whole pile of Wonders, and lots of food so I kept it. The last two civs have too much land, so I am staying off their continent and picking off their galleons with my privateers. :) Don't want to pass the domination win before I'm ready. I can't imagine doing all this settling and warring as well! My head would explode!

:lol:

In my current game, I learned that Checkers (Quechuas) don't work against PRO-Archers behind Walls, I've lost my complete rushing-stack of 15 units twice, but the production was so high on that map, that I didn't give up :)

Picking off the other Civs Galleons with Privateers is brilliant. I rarely build them though neither do I plan to do so, because every city the AI founds, is a city for me (either by conquest or by trading the ressources from it) .

Another question - in my rush to grab land, I've been sending out settlers all alone rather than wait for their garrison to be ready, at least with the tiny islands, where there's no room for barbs to spawn. Is that what you do? I guess if you're always at war, you have to worry about someone just sailing in and claiming your islands.

During my current game, I only had city-garrisons where happiness was needed or in continental border cities. No garrisons on the islands, no garrisons in other cities. AI is too dumb to successfully invade over the oceon, especially if it get's taken out in 4 turns :> (see war against Lizzy) . And I play without Barbs, on Marathon, those are really really annoying and HoF doesn't give points for playing with them.

One other thing... after I founded Sid's Sushi, the two non-vassalled AIs, both of whom are at Pleased with me, still have their seafood unavailable with the 'Surely you must be joking' response. Always before when I've gotten a corp, it made the AIs willing to trade their surplus resources. I'm not sure why it's not happening this time. They are still willing to trade other things, so it's not an embargo. :shrug: I still have crazy amount of seafood without their help - nothing like your game, but then I'm still at least a little bit sane. :crazyeye:

You have to spread Sushi to 5 cities, then they should be willing to trade. Alternative is, that you (by accident) spread the Corp to them, then they don't trade either.

Btw, Seafood doesn't cause insanity, only Hashimoto-Thyreoditis :D

Sera
 
Hey Seraiel, just reached the post where you ask why there aren't enough replies... for my own part, I knew this was gonna be a reeeeeeeaaaaaaaaaaaallllllllllllllyyyy long writeup so I decided to wait until you got a lot of it done before I started reading. It's kind of like knowing that a TV series you like is on TV, but instead of watching 1/week, you wait for the season to finish so you can download and watch them all in one sitting. ^_^ Nice read so far!
 
Spreading Sushi on the Continent first is the right choice, because one needs those cities to pay for all the island-cities which don't have courthouses at the time they get Sushi. After the continent-cities, I spread over the distance that a ship can move in 2 turns, meaning, the ship gets the exec -> moves 1 turn -> moves 2nd turn -> unloads exec in island city -> use exec on the same turn. After that, I spread circlewise around that city but the 1st exec from the new city again goes 2 turns away to the next city. If one was really good with the settling, one should never have to sail more than 4 turns, which is already really bad, because 4 turns sailing means 1 lost exec.

I don't think you have to unload them, I think. At least with religious missionaries, I just have them preach from the boat deck, and the city goes "Oooh, we're totally Hindu now!" :religion: :lol: EDIT: Just confirmed, it works the same with corp execs, and also with great people settling or doing other city-specific stuff. Apparently the city docks have very good facilities for conducting business. :)

I built my galleons in my HE city, where all my GGs are settled. They start out with Navigation I already from the Viking's UB, so I promote them up to Nav II. Having 7 move galleons is awesome! :D



:lol:

In my current game, I learned that Checkers (Quechuas) don't work against PRO-Archers behind Walls, I've lost my complete rushing-stack of 15 units twice, but the production was so high on that map, that I didn't give up :)

Can't wait to read the write-up! :D

Picking off the other Civs Galleons with Privateers is brilliant. I rarely build them though neither do I plan to do so, because every city the AI founds, is a city for me (either by conquest or by trading the ressources from it) .

Unless they fill their city with PRO longbows. :mad:



During my current game, I only had city-garrisons where happiness was needed or in continental border cities. No garrisons on the islands, no garrisons in other cities. AI is too dumb to successfully invade over the oceon, especially if it get's taken out in 4 turns :> (see war against Lizzy) . And I play without Barbs, on Marathon, those are really really annoying and HoF doesn't give points for playing with them.

Barb galleys are the most annoying barb there is, so if I was playing a Sushi game for HoF, I'd do the same as you. But I usually have them on. Just feels weird without them.

You have to spread Sushi to 5 cities, then they should be willing to trade. Alternative is, that you (by accident) spread the Corp to them, then they don't trade either.

Ah, that explains it. The sushi fad has only spread to the three cities, of the former Aztec Empire. One of them was very heavily cottaged with 2 gems, so it got to house the company HQ and is building Wall Street now.

Btw, Seafood doesn't cause insanity, only Hashimoto-Thyreoditis :D

Sera

I had to look up what that was, but I'm not convinced. Insanity, I tell you! :lol:
 
snip
One of them was very heavily cottaged with 2 gems, so it got to house the company HQ and is building Wall Street now.

When possible it is better to build your wall street in a city that is heavyly farmed instead of cottaged to run specialists. This does depend on the science slider. If you are running the science slider at 100% (very possible) then the boost from the cottage toward commerce is zero. But if you run a few specialists with the excess food the boost from just the bank and WS is 150% Of course if the slider is at 0%(also very possible) then the towns are much better. i did leave out the shrine/corp income out since they are the same for either case.
 
Seraiel, earlier in the thread you alluded to a Football Manager story you'd posted on another forum.

If you could provide a link to that thread I'd appreciate it. I've recently dusted off an old FM2009 game (managing Sunderland), and I'd like to hear what insights a brilliant gamer such as yourself has about FM gameplay.
 
I'm sry, I falsely translated "Fußball Manager" to "Football Manager" not knowing that Football Manager is a game by SEGA while I ment the FIFA Manager by Electronic Arts. Therefor, the story is for the 11th release of that game, and it's in German. If you do speak German though, you'll have amazing fun reading it :) Atm. , it's at 65k clicks and it's over 50 pages long :D

Replay #2,5: FC Bayern Alzenau

What I basically did in that game and what I wrote about, was taking the German 5th-league-club "FC Bayern Alzenau" , who has nothing but a very similar Logo to the alknown "FC Bayern München" , and made a Challenge out of it. First, I had to take the Club upwards, then meet "the Bayern" (the Bavarians) and the story ended with 10y of tripple's. I must admit though, that I "cheated" somehow, because I ran "statistical tests" before Writing the story, and by that found out that the 4-2-4 that Real Madrid players performs over-average. That, combined with a training that was absolutely supberb and a scouting of basically the whole world, combined with the own youth, created a Club that broke any strength limit, any series (I think I was 5y unbeaten or so) but it ended sad, with lots and lots of bugs, and because I rampaged about it, I got banned from the forum ;(
 
Btw, I'm sry for leaving you all waiting for the next (maybe the last) part of this Writeup, including the announcement of the Whipping-Anger-Timer of Osaka, but:

I'm currently playing an Incan round, it's not even 800 AD, and I got 2.5M points already, doing 50k / turn! You know what this might lead to...
 
Have been reading this thread for the last few days. Utterly amazing stuff!! The Blietzkriegs were an art form; it seemed impossible to move between those cities and capture them in such a short time, but somehow you did it.

Then the über-spamming of settlers, workboats, and double execs. :faint:

Really look forward to see when this ends and how sick the score will be. Must be such a nightmare to manage the cities though, while standing on the edge of a cliff with breeze in your hair. Didn't know corporations could be so expensive.

Have (hopefully) learnt a lot by reading this thread, and have even put down some notes along the way. You seem to specialise your cities very early on, and construct very few buildings. Then, at least from the city screens you've posted, go a bit mental with multiplier buildings and whipping them for fun, like a good (?) slave owner :lol:

In future games I'll try to adopt this, by building fewer buildings in most cities.

Was a little disappointed when you now say you didn't play Football Manager after all, because I've been playing that on and off for nigh on 20 years, since almost the first version of Championship Manager WAY back in time. Evil Arts games I can do quite fine without :|

But that's a slight tangent. Fantastic work so far, and look forward to see how and when it ends.

Also, could you say something more about how you manage the cities early on, when happiness is down the pan and you can't build research/wealth?
 
Omg fellas.

It's been done. After 240h (!) of insanity I've completed a game with Incans beating the 3.2M of WastinTime. Here is a preview another preview of what might become Replay #5 (note the might, because I unfortenately had a game crash in that game which forced me to replay 24 moves but not a single turn because the autosave I had was from the turn the game-freeze occured) :

1b29ff1c.jpg


Yes, that are 3.6M points and I have over 200 cities :eek: . If the game gets accepted, this might be the last Sushi-game that I've played for long, because you cannot imagine what Sushi does to nerves. The game was very funny for most of the time, most funny was that Mansa, my only Vassal this time tried his "I vassalize and then go for Cultural Victory" approach again, but 1 turn = 1 hour? This game had turns that took over 3 hours at some time because so much Micro and Macro was needed.

This also means that I can continue this Writeup soon.

Cya, Seraiel
 
wow that would be some breakthrough! awesome :-) crossing fingers for the accept...

now get to the job and tell us the turns! :-)
 
Congratulations on your Incan game Seraiel - I hope you do decide to write it up because they're a great read...

...Now hurry up and finish the write-up of this game! ;)
 
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