DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: true
LoadScreen: true
GenerateRandomMap: Map Seed = -2000059803
Map Script: Generating Lakes Map
Map Script: Generating Plot Types
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: - Existing Ratio: 19.389937106918
Map Script: - New Mountains: 121
Map Script: - Mountains Set: 121
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage: 30
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude: 0.1
Map Script: - Desert Start Latitude: 0.2
Map Script: - Desert End Latitude: 0.5
Map Script: - Tundra Start Latitude: 0.62
Map Script: - Snow Start Latitude: 0.75
Map Script: - - - - - - - - - - - - - -
Map Script: Cleaning up grassland-desert borders
Map Script: Expanding coasts
Map Script: After Adding Hills: 2798
Map Script: Desired Volcanoes: 8.8085714285714
Map Script: Continent Boundary Plots: 680
Map Script: Boundary Plots Per Volcano: 115.79630230295
Map Script: Volcano Placed at (x, y): 7, 21
Map Script: Volcano Placed at (x, y): 11, 20
Map Script: Volcano Placed at (x, y): 12, 7
Map Script: Volcano Placed at (x, y): 13, 42
Map Script: Volcano Placed at (x, y): 42, 19
Map Script: Volcano Placed at (x, y): 53, 25
Map Script: Continent Edge Volcanoes Placed: 6
Map Script: Lonely Volcano Placed at (x, y): 24, 3
Map Script: Lonely Volcano Placed at (x, y): 22, 32
Map Script: Lonely Volcano Placed at (x, y): 32, 6
Map Script: Total Volcanoes Placed: 9
Runtime Error: D:\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Lakes.lua:70: function expected instead of nil
stack traceback:
D:\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Lakes.lua:70: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: true
GenerateRandomMap: Map Seed = -987416770
Map Script: Generating Lakes Map
Map Script: Generating Plot Types
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Existing Ratio 16.814207650273
Map Script: New Mountains 96
Map Script: Mountaint Set 96
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage: 25
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude: 0.1
Map Script: - Desert Start Latitude: 0.2
Map Script: - Desert End Latitude: 0.5
Map Script: - Tundra Start Latitude: 0.65
Map Script: - Snow Start Latitude: 0.8
Map Script: - - - - - - - - - - - - - -
Map Script: Expanding coasts
Map Script: After Adding Hills: 2779
Map Script: Desired Volcanoes: 12.308
Map Script: Continent Boundary Plots: 649
Map Script: Boundary Plots Per Volcano: 79.094897627559
Map Script: Volcano Placed at (x, y): 3, 14
Map Script: Volcano Placed at (x, y): 7, 44
Map Script: Volcano Placed at (x, y): 38, 35
Map Script: Volcano Placed at (x, y): 40, 2
Map Script: Volcano Placed at (x, y): 42, 30
Map Script: Volcano Placed at (x, y): 44, 20
Map Script: Volcano Placed at (x, y): 58, 18
Map Script: Continent Edge Volcanoes Placed: 7
Map Script: Volcano Placed at (x, y): 69, 4
Map Script: Volcano Placed at (x, y): 44, 9
Map Script: Volcano Placed at (x, y): 46, 14
Map Script: Volcano Placed at (x, y): 21, 29
Map Script: Volcano Placed at (x, y): 63, 43
Map Script: Volcano Placed at (x, y): 19, 25
Map Script: Total Volcanoes Placed: 13
Map Script: Num Mountains: 428
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 37 lakes added
Map Script: Adding Features
Map Script: Permanent Ice Tiles: 76.59
Map Script: iPhaseIndex: 7, iIceTilesToAdd: 76.59, RandomEventEnum: 30
Map Script: iPhaseIndex: 6, iIceTilesToAdd: 76.59, RandomEventEnum: 29
Map Script: iPhaseIndex: 5, iIceTilesToAdd: 76.59, RandomEventEnum: 28
Map Script: iPhaseIndex: 4, iIceTilesToAdd: 51.06, RandomEventEnum: 27
Map Script: iPhaseIndex: 3, iIceTilesToAdd: 51.06, RandomEventEnum: 26
Map Script: iPhaseIndex: 2, iIceTilesToAdd: 51.06, RandomEventEnum: 25
Map Script: iPhaseIndex: 1, iIceTilesToAdd: 51.06, RandomEventEnum: 24
Map Script: Number of Tiles: 2392
Map Script: Number of Forests: 486
Map Script: Percent Forests: 20.317725752508
Map Script: Number of Jungles: 223
Map Script: Percent Jungles: 9.3227424749164
Map Script: Percent of Junglable: 43.984220907298
Map Script: Number of Marshes: 105
Map Script: Adding cliffs
Map Script: In NaturalWonderGenerator.Create()
Map Script: Placing 4 Natural Wonders
Map Script: Feature Type: 6, Valid Hexes: 147
Map Script: Feature Type: 7, Valid Hexes: 0
Map Script: Feature Type: 8, Valid Hexes: 88
Map Script: Feature Type: 9, Valid Hexes: 13
Map Script: Feature Type: 10, Valid Hexes: 31
Map Script: Feature Type: 11, Valid Hexes: 0
Map Script: Feature Type: 12, Valid Hexes: 13
Map Script: Feature Type: 13, Valid Hexes: 42
Map Script: Feature Type: 14, Valid Hexes: 0
Map Script: Feature Type: 15, Valid Hexes: 67
Map Script: Feature Type: 16, Valid Hexes: 213
Map Script: Feature Type: 17, Valid Hexes: 23
Map Script: Feature Type: 18, Valid Hexes: 207
Map Script: Feature Type: 19, Valid Hexes: 184
Map Script: Feature Type: 20, Valid Hexes: 0
Map Script: Feature Type: 21, Valid Hexes: 20
Map Script: Feature Type: 22, Valid Hexes: 8
Map Script: Feature Type: 23, Valid Hexes: 55
Map Script: Feature Type: 24, Valid Hexes: 27
Map Script: Feature Type: 25, Valid Hexes: 98
Map Script: Feature Type: 26, Valid Hexes: 56
Map Script: Feature Type: 27, Valid Hexes: 99
Map Script: Feature Type: 28, Valid Hexes: 6
Map Script: Feature Type: 29, Valid Hexes: 60
Map Script: Feature Type: 31, Valid Hexes: 112
Map Script: Feature Type: 32, Valid Hexes: 353
Map Script: Feature Type: 33, Valid Hexes: 53
Map Script: Feature Type: 34, Valid Hexes: 59
Map Script: Feature Type: 35, Valid Hexes: 263
Map Script: Feature Type: 36, Valid Hexes: 63
Map Script: Feature Type: 37, Valid Hexes: 37
Map Script: Num wonders with valid location: 27
Map Script: Selected Wonder = 12, Random Score = 93
Map Script: Set Wonder with Feature ID of 18 at location (3, 29)
Map Script: Selected Wonder = 2, Random Score = 93
Map Script: Set Wonder with Feature ID of 8 at location (47, 45)
Map Script: Selected Wonder = 16, Random Score = 88
Map Script: Set Wonder with Feature ID of 22 at location (19, 30)
Map Script: Selected Wonder = 11, Random Score = 87
Map Script: Set Wonder with Feature ID of 17 at location (56, 7)
Map Script: Adding Features from Continents
Map Script: Fissure Placed at (x, y): 4, 31
Map Script: Fissure Placed at (x, y): 38, 40
Map Script: Fissure Placed at (x, y): 2, 1
Map Script: Fissure Placed at (x, y): 41, 26
Map Script: Fissure Placed at (x, y): 55, 23
Map Script: Fissure Placed at (x, y): 72, 20
Map Script: Fissure Placed at (x, y): 40, 0
Map Script: Fissure Placed at (x, y): 37, 16
Map Script: Fissure Placed at (x, y): 5, 31
Map Script: Fissure Placed at (x, y): 36, 13
Map Script: Fissure Placed at (x, y): 58, 17
Map Script: Fissure Placed at (x, y): 6, 28
Map Script: Number of Oasis: 3
Map Script: Number of Fissures: 12
Map Script: Map Generation - Marking Coastal Lowlands
Map Script: 77 Coastal Lowland tiles added
Map Script: 4510074775030f eligible coastal tiles
Map Script: In ResourceGenerator.Create()
Map Script: Placing resources
Map Script: Creating start plot database.
Map Script: Major Start X: 18 Major Start Y: 23
Map Script: Major Start X: 71 Major Start Y: 37
Map Script: Major Start X: 69 Major Start Y: 19
Map Script: Major Start X: 20 Major Start Y: 12
Map Script: Major Start X: 40 Major Start Y: 33
Map Script: Major Start X: 13 Major Start Y: 36
Map Script: Minor Start X: 29 Minor Start Y: 21
Map Script: Minor Start X: 46 Minor Start Y: 22
Map Script: Minor Start X: 59 Minor Start Y: 31
Map Script: Minor Start X: 26 Minor Start Y: 31
Map Script: Minor Start X: 51 Minor Start Y: 13
Map Script: Minor Start X: 39 Minor Start Y: 8
Map Script: Minor Start X: 10 Minor Start Y: 14
Map Script: Minor Start X: 38 Minor Start Y: 18
Map Script: Minor Start X: 58 Minor Start Y: 8
Map Script: -------------------------------
Map Script: Map Generation - Adding Goodies
Map Script: -------------------------------
WorldCongress: Initializing World Congress Lua
MapSearchPanel: Created SearchContext 'MapSearch_Primary'
MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
MapPinPopup: initializing MapTacks.IconOptions(0)
MapPinPopup: Selected 13 columns
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
TutorialUIRoot: Version: 1
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
LoadScreen: OnLoadGameViewStateDone
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadScreen: true
LoadScreen: false
LoadScreen: true
WorldCongress: Initializing World Congress Lua
MapSearchPanel: Created SearchContext 'MapSearch_Primary'
MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
MapPinPopup: initializing MapTacks.IconOptions(0)
MapPinPopup: Selected 13 columns
InGame: Loading InGame UI - D:/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/PlotInfo_Citizens
InGame: Loading InGame UI - D:/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ReligionTT
InGame: Loading InGame UI - D:/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ScreenshotMode
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
TutorialUIRoot: Version: 1
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
LoadScreen: OnLoadGameViewStateDone
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=1812035902
TutorialUIRoot: diplo stmt type=1713530910
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 54860
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=1812035902
TutorialUIRoot: diplo stmt type=1713530910
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 54974
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-883488896
TutorialUIRoot: diplo stmt type=-1061902145
TutorialUIRoot: diplo stmt type=-883488896
TutorialUIRoot: diplo stmt type=-1061902145
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 0
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-694546974
TutorialUIRoot: diplo stmt type=-692650463
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 84492
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
DiplomacyActionView_AllianceRow: Adjustment: 1
TutorialUIRoot: diplo stmt type=-1778523048
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 89355
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=1612079318
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 104998
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-694546974
TutorialUIRoot: diplo stmt type=-692650463
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 105423
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=932889739
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 110374
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 21 25 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
DiplomacyActionView_AllianceRow: Adjustment: 1
TutorialUIRoot: diplo stmt type=932889739
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 136843
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-883488896
TutorialUIRoot: diplo stmt type=-883488896
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 137812
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-1061902145
TutorialUIRoot: diplo stmt type=-2065048438
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 0
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 23 21 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 21 25 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 23 21 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-1912527725
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 228244
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
EraCompletePopup: PopupManager.LOCK 'EraCompletePopupXP2', id: 274001, priority:1000
EraCompletePopup: START EraPopupAnimation
EraCompletePopup: START EraPopupAnimation
EraCompletePopup: PopupManager.Unlock 'EraCompletePopupXP2', id: 274001, priority:1000
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false