Replay Button

Replay Button 2.0.1

When I enable this mod, the game makes a sound at the end of every turn. It's the same sound it makes when you click a button in the menu, such as Quick Save Game. Is this normal? If so, would it be possible to mute that somehow?

I love this concept so much, it's one of the biggest things Civilization 6 was missing.
 
Hi, the only way to disable the sound is to modify the mod file, find "UI.PlaySound("Confirm_Bed_Positive");" in the replayHistory.lua file and either erase it or put "--" in front and it will mute the sound, I will make a button in next version to mute it from game.
 
Thanks for the info! If I manually change the file without using ModBuddy, won't the game change it back?
 
Gueux updated Replay Button with a new update entry:

Big update

Fix lag when opening/zooming/moving on big map when all plot are revealed

Camera move like in game, arrow or mouse edge.

New bug : map may disapear when zoomed or unzoom if you are too close from map left edge, my mod try to move camera on the best plot so explore just a little the world and find a plot between x15 and right edge of the map and there should be no more problem.

Religions are now classified by number of converted cities

is not 100% compatible if you started your game with old version

option panel : now you can modify some options...

Read the rest of this update entry...
 
Last edited:
Might just be me but I cant install as of the New Horizions update, would really like to have this in my games! Thanks
 
When I put the file into the mods folder and launch the game, the mod isn't under additional content. Also, if I enter a game the hotkey does not work and there is no icon in the top right
 
have you tried to launch a game with only this mod and no other dlc/mod?

if it work try to find what other dlc/mod is not compatible,

if it doesn't work could you send me the lua.log file in the logs folder beside the mods folder after launching a game with only this mod.
 
No luck sadly. Heres the log file :

Spoiler :
DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: true
LoadScreen: true
GenerateRandomMap: Map Seed = -2000059803
Map Script: Generating Lakes Map
Map Script: Generating Plot Types
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: - Existing Ratio: 19.389937106918
Map Script: - New Mountains: 121
Map Script: - Mountains Set: 121
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage: 30
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude: 0.1
Map Script: - Desert Start Latitude: 0.2
Map Script: - Desert End Latitude: 0.5
Map Script: - Tundra Start Latitude: 0.62
Map Script: - Snow Start Latitude: 0.75
Map Script: - - - - - - - - - - - - - -
Map Script: Cleaning up grassland-desert borders
Map Script: Expanding coasts
Map Script: After Adding Hills: 2798
Map Script: Desired Volcanoes: 8.8085714285714
Map Script: Continent Boundary Plots: 680
Map Script: Boundary Plots Per Volcano: 115.79630230295
Map Script: Volcano Placed at (x, y): 7, 21
Map Script: Volcano Placed at (x, y): 11, 20
Map Script: Volcano Placed at (x, y): 12, 7
Map Script: Volcano Placed at (x, y): 13, 42
Map Script: Volcano Placed at (x, y): 42, 19
Map Script: Volcano Placed at (x, y): 53, 25
Map Script: Continent Edge Volcanoes Placed: 6
Map Script: Lonely Volcano Placed at (x, y): 24, 3
Map Script: Lonely Volcano Placed at (x, y): 22, 32
Map Script: Lonely Volcano Placed at (x, y): 32, 6
Map Script: Total Volcanoes Placed: 9
Runtime Error: D:\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Lakes.lua:70: function expected instead of nil
stack traceback:
D:\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\Maps\Lakes.lua:70: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: true
GenerateRandomMap: Map Seed = -987416770
Map Script: Generating Lakes Map
Map Script: Generating Plot Types
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Shifted Plots - Width: 74 Height: 46
Map Script: Existing Ratio 16.814207650273
Map Script: New Mountains 96
Map Script: Mountaint Set 96
Map Script: Generating Terrain Types
Map Script: -
Map Script: - Desert Percentage: 25
Map Script: --- Latitude Readout ---
Map Script: - All Grass End Latitude: 0.1
Map Script: - Desert Start Latitude: 0.2
Map Script: - Desert End Latitude: 0.5
Map Script: - Tundra Start Latitude: 0.65
Map Script: - Snow Start Latitude: 0.8
Map Script: - - - - - - - - - - - - - -
Map Script: Expanding coasts
Map Script: After Adding Hills: 2779
Map Script: Desired Volcanoes: 12.308
Map Script: Continent Boundary Plots: 649
Map Script: Boundary Plots Per Volcano: 79.094897627559
Map Script: Volcano Placed at (x, y): 3, 14
Map Script: Volcano Placed at (x, y): 7, 44
Map Script: Volcano Placed at (x, y): 38, 35
Map Script: Volcano Placed at (x, y): 40, 2
Map Script: Volcano Placed at (x, y): 42, 30
Map Script: Volcano Placed at (x, y): 44, 20
Map Script: Volcano Placed at (x, y): 58, 18
Map Script: Continent Edge Volcanoes Placed: 7
Map Script: Volcano Placed at (x, y): 69, 4
Map Script: Volcano Placed at (x, y): 44, 9
Map Script: Volcano Placed at (x, y): 46, 14
Map Script: Volcano Placed at (x, y): 21, 29
Map Script: Volcano Placed at (x, y): 63, 43
Map Script: Volcano Placed at (x, y): 19, 25
Map Script: Total Volcanoes Placed: 13
Map Script: Num Mountains: 428
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 37 lakes added
Map Script: Adding Features
Map Script: Permanent Ice Tiles: 76.59
Map Script: iPhaseIndex: 7, iIceTilesToAdd: 76.59, RandomEventEnum: 30
Map Script: iPhaseIndex: 6, iIceTilesToAdd: 76.59, RandomEventEnum: 29
Map Script: iPhaseIndex: 5, iIceTilesToAdd: 76.59, RandomEventEnum: 28
Map Script: iPhaseIndex: 4, iIceTilesToAdd: 51.06, RandomEventEnum: 27
Map Script: iPhaseIndex: 3, iIceTilesToAdd: 51.06, RandomEventEnum: 26
Map Script: iPhaseIndex: 2, iIceTilesToAdd: 51.06, RandomEventEnum: 25
Map Script: iPhaseIndex: 1, iIceTilesToAdd: 51.06, RandomEventEnum: 24
Map Script: Number of Tiles: 2392
Map Script: Number of Forests: 486
Map Script: Percent Forests: 20.317725752508
Map Script: Number of Jungles: 223
Map Script: Percent Jungles: 9.3227424749164
Map Script: Percent of Junglable: 43.984220907298
Map Script: Number of Marshes: 105
Map Script: Adding cliffs
Map Script: In NaturalWonderGenerator.Create()
Map Script: Placing 4 Natural Wonders
Map Script: Feature Type: 6, Valid Hexes: 147
Map Script: Feature Type: 7, Valid Hexes: 0
Map Script: Feature Type: 8, Valid Hexes: 88
Map Script: Feature Type: 9, Valid Hexes: 13
Map Script: Feature Type: 10, Valid Hexes: 31
Map Script: Feature Type: 11, Valid Hexes: 0
Map Script: Feature Type: 12, Valid Hexes: 13
Map Script: Feature Type: 13, Valid Hexes: 42
Map Script: Feature Type: 14, Valid Hexes: 0
Map Script: Feature Type: 15, Valid Hexes: 67
Map Script: Feature Type: 16, Valid Hexes: 213
Map Script: Feature Type: 17, Valid Hexes: 23
Map Script: Feature Type: 18, Valid Hexes: 207
Map Script: Feature Type: 19, Valid Hexes: 184
Map Script: Feature Type: 20, Valid Hexes: 0
Map Script: Feature Type: 21, Valid Hexes: 20
Map Script: Feature Type: 22, Valid Hexes: 8
Map Script: Feature Type: 23, Valid Hexes: 55
Map Script: Feature Type: 24, Valid Hexes: 27
Map Script: Feature Type: 25, Valid Hexes: 98
Map Script: Feature Type: 26, Valid Hexes: 56
Map Script: Feature Type: 27, Valid Hexes: 99
Map Script: Feature Type: 28, Valid Hexes: 6
Map Script: Feature Type: 29, Valid Hexes: 60
Map Script: Feature Type: 31, Valid Hexes: 112
Map Script: Feature Type: 32, Valid Hexes: 353
Map Script: Feature Type: 33, Valid Hexes: 53
Map Script: Feature Type: 34, Valid Hexes: 59
Map Script: Feature Type: 35, Valid Hexes: 263
Map Script: Feature Type: 36, Valid Hexes: 63
Map Script: Feature Type: 37, Valid Hexes: 37
Map Script: Num wonders with valid location: 27
Map Script: Selected Wonder = 12, Random Score = 93
Map Script: Set Wonder with Feature ID of 18 at location (3, 29)
Map Script: Selected Wonder = 2, Random Score = 93
Map Script: Set Wonder with Feature ID of 8 at location (47, 45)
Map Script: Selected Wonder = 16, Random Score = 88
Map Script: Set Wonder with Feature ID of 22 at location (19, 30)
Map Script: Selected Wonder = 11, Random Score = 87
Map Script: Set Wonder with Feature ID of 17 at location (56, 7)
Map Script: Adding Features from Continents
Map Script: Fissure Placed at (x, y): 4, 31
Map Script: Fissure Placed at (x, y): 38, 40
Map Script: Fissure Placed at (x, y): 2, 1
Map Script: Fissure Placed at (x, y): 41, 26
Map Script: Fissure Placed at (x, y): 55, 23
Map Script: Fissure Placed at (x, y): 72, 20
Map Script: Fissure Placed at (x, y): 40, 0
Map Script: Fissure Placed at (x, y): 37, 16
Map Script: Fissure Placed at (x, y): 5, 31
Map Script: Fissure Placed at (x, y): 36, 13
Map Script: Fissure Placed at (x, y): 58, 17
Map Script: Fissure Placed at (x, y): 6, 28
Map Script: Number of Oasis: 3
Map Script: Number of Fissures: 12
Map Script: Map Generation - Marking Coastal Lowlands
Map Script: 77 Coastal Lowland tiles added
Map Script: 4510074775030f eligible coastal tiles
Map Script: In ResourceGenerator.Create()
Map Script: Placing resources
Map Script: Creating start plot database.
Map Script: Major Start X: 18 Major Start Y: 23
Map Script: Major Start X: 71 Major Start Y: 37
Map Script: Major Start X: 69 Major Start Y: 19
Map Script: Major Start X: 20 Major Start Y: 12
Map Script: Major Start X: 40 Major Start Y: 33
Map Script: Major Start X: 13 Major Start Y: 36
Map Script: Minor Start X: 29 Minor Start Y: 21
Map Script: Minor Start X: 46 Minor Start Y: 22
Map Script: Minor Start X: 59 Minor Start Y: 31
Map Script: Minor Start X: 26 Minor Start Y: 31
Map Script: Minor Start X: 51 Minor Start Y: 13
Map Script: Minor Start X: 39 Minor Start Y: 8
Map Script: Minor Start X: 10 Minor Start Y: 14
Map Script: Minor Start X: 38 Minor Start Y: 18
Map Script: Minor Start X: 58 Minor Start Y: 8
Map Script: -------------------------------
Map Script: Map Generation - Adding Goodies
Map Script: -------------------------------
WorldCongress: Initializing World Congress Lua
MapSearchPanel: Created SearchContext 'MapSearch_Primary'
MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
MapPinPopup: initializing MapTacks.IconOptions(0)
MapPinPopup: Selected 13 columns
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
TutorialUIRoot: Version: 1
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
LoadScreen: OnLoadGameViewStateDone
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadScreen: true
LoadScreen: false
LoadScreen: true
WorldCongress: Initializing World Congress Lua
MapSearchPanel: Created SearchContext 'MapSearch_Primary'
MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
MapPinPopup: initializing MapTacks.IconOptions(0)
MapPinPopup: Selected 13 columns
InGame: Loading InGame UI - D:/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/PlotInfo_Citizens
InGame: Loading InGame UI - D:/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ReligionTT
InGame: Loading InGame UI - D:/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ScreenshotMode
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
TutorialUIRoot: Version: 1
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
LoadScreen: OnLoadGameViewStateDone
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=1812035902
TutorialUIRoot: diplo stmt type=1713530910
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 54860
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=1812035902
TutorialUIRoot: diplo stmt type=1713530910
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 54974
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-883488896
TutorialUIRoot: diplo stmt type=-1061902145
TutorialUIRoot: diplo stmt type=-883488896
TutorialUIRoot: diplo stmt type=-1061902145
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 0
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-694546974
TutorialUIRoot: diplo stmt type=-692650463
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 84492
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
DiplomacyActionView_AllianceRow: Adjustment: 1
TutorialUIRoot: diplo stmt type=-1778523048
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 89355
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=1612079318
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 104998
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-694546974
TutorialUIRoot: diplo stmt type=-692650463
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 105423
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=932889739
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 110374
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 21 25 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
DiplomacyActionView_AllianceRow: Adjustment: 1
TutorialUIRoot: diplo stmt type=932889739
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 136843
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-883488896
TutorialUIRoot: diplo stmt type=-883488896
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 137812
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-1061902145
TutorialUIRoot: diplo stmt type=-2065048438
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 0
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 23 21 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 21 25 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 23 21 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-1912527725
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 228244
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 18 23 0 true false
EraCompletePopup: PopupManager.LOCK 'EraCompletePopupXP2', id: 274001, priority:1000
EraCompletePopup: START EraPopupAnimation
EraCompletePopup: START EraPopupAnimation
EraCompletePopup: PopupManager.Unlock 'EraCompletePopupXP2', id: 274001, priority:1000
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
 
Thx, the mod seem to not load so the problem might be in the modinfo I will see what I can do
 
Thanks. Let me know if there is anything else I can help out with in the meantime!
 
Ok, sorry but I didn't launch the game since near 1 year and my mod was not updated, so I had some bug to fix but I didn't encounter your problem, so I need more information:

so first download the fixed version, I uploaded it just under

second I need to know if you installed correctly the mod.

third have you any problem with any other mod or is it only this one.?

and last is it steam or epic version?
 

Attachments

Downloaded the newer version, installed correctly and still nothing on my end

No problem with other mods (I have been just using steam workshop if that might be an issue)

On Steam.
 
can you try to download any other mod on this site (a recent one) and say me if it works?
 
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