Shattered
Lord of Utopia
Looking back in the archives I see that we played DG2 on prince level. We won that game very easily -- the difficulty was with keeping people in the game due to unnecessary fighting over rules and polls.
There is one thing about this post that I find a little disconcerning. Civ 3 is a different game than civ 4. To compare difficulties on these two games is like me comparing half life to half life 2. Sure, they are from the same franchise, but half life 2 has more content and a harder premise than half life. The same works for civ. Civ 3 has the same concept as the new one, but there is so much in civ4 that older versions of civ cant even stand up to. I think everyone needs to admit that we don't really know what were doing in civ 4 BTS when i comes down to it. I would much rather try something easy first, and if its sooooooo ridculously easy that we lose gamers because of it, then I shall stand corrected and at fault. Yet, even on low difficulties, BTS is just more strategicly played than vannila civ. We need a difficulty that allows anyone to implement their ideas without custom tailoring them to the difficulty.