Arkenor
Warlord
They say a picture paints a thousand words.
Turn 525: Persepolis.jpg
Here is Persepolis, holy city of Zoroastrianism and capital of Persia, 524 turns in to a snail paced game. He's not been in any wars, and there's no barbarians around. The rest of his cities are little better.
It's Darius running the show. What he's playing at I have no idea. He doesn't have much of an army, so I don't understand what he could have been building all this time.
As you can see, he's desperately racing up the religion tree. Why? He clearly has no intention of actually building anything from it.
This is a particularly extreme example of what I am seeing constantly in enemy cities. They're just not building anything like enough infrastructure.
Turn 527: Persepolis2.jpg
He's decided he doesn't want the shrine any more, and has started building an apiary. In the adjacent city, he just stopped building an apiary and started building a school of scribes.
Turn 537: Persepolis3.jpg
He's given up on the apiary, because he desperately wants an explorer far more than he desires the apiary's point of food. The nearby city has given up on the school of scribes and is building an apiary again.
The terrifying thing is, as pathetic as this Persian empire is, it's halfway up the score table.
Turn 552 he finishes his explorer, and gets back to the apiary. The apiary that he desperately needed to finish some time in his first 100 turns.
Exactly what the problem is, I'm not sure, but it would certainly help if he'd focus a little more on production, and stop changing his mind constantly. An empire like this might as well simply not have turned up to the game.
Turn 525: Persepolis.jpg
Here is Persepolis, holy city of Zoroastrianism and capital of Persia, 524 turns in to a snail paced game. He's not been in any wars, and there's no barbarians around. The rest of his cities are little better.
It's Darius running the show. What he's playing at I have no idea. He doesn't have much of an army, so I don't understand what he could have been building all this time.
As you can see, he's desperately racing up the religion tree. Why? He clearly has no intention of actually building anything from it.
This is a particularly extreme example of what I am seeing constantly in enemy cities. They're just not building anything like enough infrastructure.
Turn 527: Persepolis2.jpg
He's decided he doesn't want the shrine any more, and has started building an apiary. In the adjacent city, he just stopped building an apiary and started building a school of scribes.
Turn 537: Persepolis3.jpg
He's given up on the apiary, because he desperately wants an explorer far more than he desires the apiary's point of food. The nearby city has given up on the school of scribes and is building an apiary again.
The terrifying thing is, as pathetic as this Persian empire is, it's halfway up the score table.
Turn 552 he finishes his explorer, and gets back to the apiary. The apiary that he desperately needed to finish some time in his first 100 turns.
Exactly what the problem is, I'm not sure, but it would certainly help if he'd focus a little more on production, and stop changing his mind constantly. An empire like this might as well simply not have turned up to the game.

then it really has. thus it would build health buildings just before a problem occurs.
if it exceeds healthiness level could be a general optimization for the AI code. there should be no other extra code for dealing unhealthiness other then this.

) and if I add some airplanes manually, the AI sometimes disband, sometimes distribute them stupidly, and sometimes use them until death, and never rebuild them... 