reputation

pdm

Chieftain
Joined
Jan 17, 2002
Messages
16
Location
Edinburgh
I keep on falling foul of reputation in civ3. In civ2 there was someone to tell me that my power was supreme and my reputation was spotless and I would also be warned if I was about to do something which would affect my reputation. Am I missing something? It's such a pain to have to open up a discusion with the English to find out when I can sign a peace treaty with the romans. Is there an easy way to keep track of the reputation affecting treaties?
 
I could be wrong.. but all you have to do is look at the facial expressions on the foreign advisor screen and they will reflect your reputation as presevied by them.
 
Yep and if you hold the mouse over them, it willl say whether they are annoyed or not. Usually they will be happy if you sign plenty of trade deals with them, never fight their allies or start a war against someone they know...
 
I agree that it is a pain to have to open up a dialog with (in my case) the Germans to see whether our military agreement has expired or not, before then going to the Iroquois to finally negotiate a peace.

Is there some quick way to find out when existing treaties expire?
 
The reason for my original post was being annoyed that I'd ruined my reputation needlessly in a long game and I'm loath to reload. I would love it if in the next patch the military adviser says are you sure you want to go to war, what about treaty x? Also other civs attitudes seem to be a mix of your own past behaviour and power so an overall description of reputation with the whole world would be great. It just seems a step backwards from civ2 in this respect. Apologies if this is the wrong forum, for what turned into a wish list for the next patch.
 
I think the Foreign Advisor gives a panicked look when you declare a war after you have signed a peace treaty:eek: , but is covered up by the Military advisor wanting to know if we can break the enemy's back:soldier: :tank:
 
My experience is that when conducting diplomacy your best advisors are actually the Military Advisor and the Cultural Advisor.
If your army is average or strong compared to the one you are negotiating with he will be much more willing to listen to you in a serious manner. The same goes for culture. If he is impressed with your culture he will be more willing to heed your demands.
The combination of military and culture then defines your reputation along with a whole lot of other factors like race and government.

The Foreign Advisor should not in any way be trusted. Actually, the most dangerous situations arise when the civ you are negotiating with is polite. That means he will probably attack you very soon or demand hard earned techs, money or maps from you.

If civs are furious with you it does noy really matter if you are strong in culture and/or military. So do not worry too much about your reputation.

The fact that there is not a combined reputation score vis-avis the whole world makes the game more realistic and involving.
For instance the Germans in the real world are more impressed with Anglo-Saxon culture than the French. But the Anglo-Saxons are more impressed with French culture than German. The French seem to respect the Germans more than the Anglo-Saxons.
:crazyeye:
 
Originally posted by Dr. Dr. Doktor
For instance the Germans in the real world are more impressed with Anglo-Saxon culture than the French. But the Anglo-Saxons are more impressed with French culture than German. The French seem to respect the Germans more than the Anglo-Saxons.
:crazyeye:

I really have nothing to add to the actual topic, but that is most definitely an acute observation.
 
It is important to know that sneak attacks are never forgotten. Attacking without formally declaring war first damages your rep, destroying another civ damages your rep, signing a peace treaty with a mutual enemy damages your rep, having an edge in technology, culture, military or anything else damages your rep, not removing your units after signing peace and then starting war with them agian is a sneak attack, basically everyone hates you no matter you do. WHy do you care what your rep is? A UN victory is impossible after the patch.
 
If u have a an army at least the same size as theirs reputation doesn't count..If u have a >>>>> than theirs they will actually be polite ...This is how reputation works..they will forget everything if u have a biger army than they do. Did u noticed how annoyed are they whn u're the weker side(they will bull the **** out of you). Bottom line as long as u 're powerfull than they u can make them to be polite and if they r furious they will never sue for war vs U. BODYCOUNT
 
Originally posted by Sultan Bhargash
A UN victory is impossible after the patch.

Ummm... I beg to differ, I have won a few games via UN. It all depends on how you conuct yourself in the game. I always do a formal declaration of war...i.e. I go to the diplo screen and re-negotiate the peace treaty, then say forget it to go to war. I try to always wait the 20 turns for the peace treaty to expire before I go to war, I never go to war with a civ that I currently have a ROP with until I remove that treaty via diplo after the 20 turns.

In a game, I look at what civs I want to wipe off the map either to take their land, or just cuz they piss me off. And I only war with those civs. The other civs I try to stay at peace with and most the time they are gratious to me.

BTW, playing monarch at the moment w/6 civs on tiny maps. This strat also works with the larger maps.

[pimp]
 
I agree that if you have an overwhelming military, reputaion isnt that important. The thing is, if you aren't liked, you become a target. The first time I played Civ III, I decided to go to war with the romans (the reasons for this sin't important). My military was equal to theirs, so i decided to use a sneak attack to get the advantage (big mistake). I eventually wiped out all the Roman cities on my continentand was quite proud of myself. Unfortunately, every other civilization hated me (they were all furious), and over 90% of my military was in the southern half of my territory, since I had just finished wiping out the romans. The next thing I know, the Germans and Egyptians are both attacking me from the north. By the time I get any of my units there to defend my cities, I had lost half of my continent. The moral of the story is, unless you are far and away the most powerful civilization, try not to get the other civilizations TOO pissed off.
 
Are you serious?? It doesn't matter HOW far away you are.

The Aztecs were my weaker rival on a continent. Due to this Culture Flipping garbage, for some weird reason a border flipped over my tile with a garrisoned fortress and an iron resource on it. The stupid AI demands I leave. Eff off. So the stupid AI attacks me. I of course destroy the Aztecs who wouldn't make peace on anything but a Treaty for Treaty basis, even though they were being destroyed.

So the Aztecs are exterminated.

Fast forward a thousand years into the future. I make contact with a new bunch of civs on another continent. Now, get this. They won't deal with me owing to the fact that "the Aztecs told of us your ill-treatment. . .". Blah blah. There have been no Aztecs for a millennia, and why would anyone care a thousand years later anyway refusing great deals?? :crazyeye:

That stupid AI.
 
Back
Top Bottom